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- Tiger Magic .DVS Sample bank by Corak at 7:18 AM EDT on April 2, 2024
- Could you help ripping samples/music from .dvs data pack from game Tiger Magic (虎將神兵)?
.bms script or else:
https://coraksoft1.narod.ru/temp/rip/TIGER.DVS
Structure:
offset 0x14: number of files / 2
offset 0x28: 16 bytes for each file: hz, 0, length, offset
also there is some 5 bytes (?) separator every 16kb that would sound as Click.
- Trying to make PSF2s by Enclave123 at 8:51 PM EDT on April 4, 2024
- Greetings everyone, I am trying to work on a PSF2 file and how ever the PSF2 maker on VGMtoolbox is completely broken and will not make PSF2 in general.
Is there any alternatives? If I can't do this, I will share the raw files I am trying to work with.
Link
- Sword Art Online Last Recollection - .USM files in encrypted .pak by DarkSolidSnake at 8:26 AM EDT on April 13, 2024
- Hello, i have ripped the .acb files from SAO Last Recollection, but i cannot extract the .USM files straight off of .pak files. We're the .USM files hidden deep in the .pak files or is in another location? The .pak files in the game are basically Unreal Engine 4.27 .pak, albeit encrypted. Are there any other cases of CRI Movie 2 .USM files inside .pak files?
- What to do with .cseq files? by kl96 at 8:26 PM EDT on April 24, 2024
- How do I play or convert .cseq files? Ceq2midi, ceaser, ctrtool & foobar don't work on my PC. Is there anything else I can do? I really want to see what these are.
- help changing n64 song lookup tables by Volkov73 at 2:57 AM EDT on May 2, 2024
- Previously I was using seq64 to edit the music lookup-table for first-party games. It's essentially a table in the rom which has a list of all the locations and lengths of the sequences.
This meant I could have the menu music in Mario 64 be any song from the game. Now I am intending to do the exact same thing for non-first party games.
Can anyone tell me how I'd do this?
Starting with Goldeneye. The menu music is called "folders" (length '03e2' and offset '42812c')
I want to be able to have any other song from the game play, instead of the menu music.
I also intend to do this for other games later on. SubDrag tool lists the length and location of each sequence - but I cannot find any table where I would edit it so when the game reaches the main menu - it instead plays a different audio sequence.
Basically, how should I reliably find these tables in various games (if they even exist). Then I should be able to edit them accordingly
Thanks!
edited 3:07 AM EDT May 2, 2024
- Naruto Shippuden - Ultimate Ninja Storm Generations gamerip by DarkSolidSnake at 2:32 PM EDT on May 4, 2024
- Today i ripped the music from Naruto Shippuden Ultimate Ninja Storm Generations for PS3. Unfortunately, the gamerip's size is larger than 1GB so i posted a link here.
https://drive.google.com/file/d/1jMBNKs8-n7J2ysOHITwfVwvUyh1mUx5Z/view?usp=drive_link
- Silent hill 2 sdddata.bin file by fallzito at 4:28 PM EDT on May 7, 2024
- hello everyone!, sorry for the inconvenience, I need help with this .bin file, I'm making a mod from a fan Brazilian dubbing for Silent Hill 2, I was able to access and modify the audio and video files without problems in the enhanced edition, with except for the bin file that contains the characters' reactions. I would like to know if there is a way to extract the lines and recompile them.
ps: sorry for my bad english
- Trying to extract music from Xena: Warrior Princess - The Talisman of Fate (N64) by J2023 at 12:29 AM EDT on June 5, 2024
- I've been attempting to extract music from Xena: Warrior Princess - The Talisman of Fate, as no one has done a complete gamerip of it yet. This game seems to have music stored as MIDIs like every other N64 game, so how do I extract the music as .miniusf files?
edited 1:16 AM EDT June 5, 2024
- Help with extracting psf2 file from ps2 by Truthseeker at 12:25 PM EDT on June 5, 2024
- I have absolutely no idea on how to extract a psf2 file from a ps2 rom. The rom I am trying to extracg from is Dot.Hack//Quarantine. The psf2 files online for this game don't even have all of the music. So I was wondering how do I extract them from this game? A guide would be most appreciated.
- Animal Crossing (GCN) JaiSeq by aerorime at 2:03 AM EDT on June 6, 2024
- Hey so I was looking into trying to make a rip of Animal Crossing for the Gamecube, but I'm stuck trying to figure out how to extract the Jai Sequence files from this file called audiorom.img.
I figured out that audiorom.img contains a bunch of these sequences from the beginning of the file to 0xAA82F, but I cannot confirm whether those sequences are bms or not, because I could not find a header anywhere in audiorom.img or in any of the other files. I tried testing a few of the sequences with BMS_DEC to see if I could output a midi from any of them, but the tool did not output anything with these sequences, so I do not know anything about them.
In main.dol for the game, I found out that the samples are located in a JaiSeq file called "nintendo_hi_0.aw" somewhere in the game. Simlarly, I found the .aw file in audiorom.img from offset 0x137380 to the very end of the file. I extracted it and played it raw through audacity (~0.20 times the speed at 44100hz), and can almost clearly hear the instruments despite the static (it still needs to be decoded).
Now I'm guessing that there's supposed to be an initializer file (i.e. JaiInit.aaf) for playing the sequences or ripping the singular sound bank, because I've used tools like GCTools and JaiSeqX for other JaiSeq games like Pikmin or Wind Waker. However the only thing I found between 0xAA820 and 0x13737F of audiorom.img was this weird section that starts with "== MML PASS CHECK ==" followed by something I cannot read (I'm guessing the Jai stuff starts around 0xCF700, but I do not know since it's still kinda formatted in a crazy way).
Is there anyone who's an expert on JaiSeq stuff that can look into audiorom.img? I did not find any documentation relating to bms sequences in Animal Crossing for the Gamecube, but I wanted to look in a few places around the fourm before staring a thread here:
https://hcs64.com/mboard/forum.php?showthread=52608&showpage=0#post_52612
https://hcs64.com/mboard/forum.php?showthread=7156
Let me know if you need me to upload any of the files. I'm new around here and do not know the best method to upload any of the files in question!
edited 7:14 PM EDT June 6, 2024
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