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- Miner Dig Deep XBLA .xnb by azer95 at 9:18 AM EDT on June 6, 2024
- Struggling to find anything that can open or convert the audio files from Miner Dig Deep from Xbox Live Arcade archive? foobar/vgmstream and quickbms not giving any results.
Can anyone help? here is the files Miner Dig Deep Samples
- How to decrypt this usm? by theonimushaguy at 2:49 PM EDT on June 7, 2024
- Hello, i was wondering how would I go about getting the decryption keys for this apks USM files? This apk is net.commseed.psoni パチスロ 新鬼武者
I have the base.apk for the app, the awb file that contains a lot of the audio (that runs fine), and then the usm files that with VGMToolbox outputs a bunch of green (so it's encrypted). How would I go about decrypting it with cri_mod (which needs the keys)?
apk and some usms
If someone could that that would be grand!
- Yu-Gi-Oh! The Falsebound Kingdom .pac Audio Container by TheFirstHunt at 6:47 PM EDT on June 10, 2024
- I've done quite a bit of looking and while there do seem to be a couple of rips online, I have no idea if they're complete or not and was curious if someone would be able to convert the game's .pac files/extract the DSPs/audio from them? I'm not even good enough to consider myself a novice at dealing with that file format and from what I've seen it seems like it's a bit out of my wheelhouse. Any help would be appreciated!
- Finding Names for Wii Sports Sound Effects (brsar) by bungus35 at 4:46 PM EDT on June 12, 2024
- Hi everyone. I've been enjoying digging around the brsar files of Wii sports and using brawlbox and this branch of VGMTrans .
Specifically, I've been trying to figure out the names of each sound effect within the Sound Effect (SE) RBNK in the file called "rp_Box_sound.brsar". Using VGMTrans, I'm able to export each sample collection into .wav, but all of them are called Sample_0000, Sample_0001, Sample_0002, etc. The names of each sound effect are shown in the collection tab, but they aren't in the same order as the .wav sample collection and they are sequences. I've tried exporting some of the named sequences into MIDI + Soundfont2, and playing them in VLC Media Player, but it doesn't play anything.
This leaves me with two questions:
1. Does anyone know either how to find the sound effect names that properly link up with the .wav sample collection in the RBNK?
2. How do I play an exported sequence MIDI + SF2? Each MIDI I've tried exporting has had no sound and is 0 seconds long when trying to play in VLC.
- Kingdom hearts by Zetto Kuzuuya at 7:17 PM EDT on June 18, 2024
- Does anyone have the Kingdom hearts 1 and 2 soundfonts? the ones that midgar uses, I had them myself but I stopped doing soundfont stuff years ago, been trying to get back into it again, but I find out that some dude ages ago basically got mad and deleted them
- TMNT: Danger of the Ooze 3DS Sequenced Music? by DunksLovesSounds at 3:56 PM EDT on June 23, 2024
- This "Teenage Mutant Ninja Turtles" game is an old nickelodeon title that released back on 3DS, Xbox 360, and PS3. Wasn't sure if there's anyone still out there that has extracted this game that could be able to help. What I am trying to do is rip audio/music from this 3DS specific port of the game because of it's contrasting quality to the Xbox and PlayStation ports.
I haven't heard the entire soundtrack yet, but after hearing the Title, Sewer, HQ, and Street tracks and comparing to the other soundtrack on console, I have come to the conclusion that this port is using synth music instead of STREAM files.
The only problem is that when I extract the main files, they seem to be all packed in .vol format. I don't know if this is a custom format made by Nickelodeon, but if it is, can anyone direct me on how to extract these files and maybe get the samples and instrument values used for the soundtrack?
Also shout outs to the people who still know this game. :D
- Parasite Eve Ripping Issue by NeoMidgar at 1:07 AM EDT on June 24, 2024
- I've been having an issue with some of Parasite Eve's music
For the longest time it wasn't even rippble, but relatively recently VGMTrans got updated to work with a lot more of Square's AKAO encoding, so I'm definitely grateful for what works now.
However, when I go to pull the sequences from certain tracks, I'll only get part of the song, not the whole thing. The worst one for this is "U.B.", the final boss theme, where you only get a 6 second loop from the intro.
My best guess is that some tracks have multiple sequences, but VGMTrans only detects one of them. If anyone would have a possible workaround for this it would be greatly appreciated.
edited 1:08 AM EDT June 24, 2024
- Uploading gamerips that have more than 1GB onto the VGM repo? by J2023 at 8:11 PM EDT on June 29, 2024
- I posted a tagged rip of the PS4 version of Street Fighter 6, but the rip is more than 2GB, which means that I can't upload it onto the VGM repo on the site for publishing... Any help?
edited 8:22 PM EDT June 29, 2024
- Can't upload... by svsdval at 11:44 PM EDT on July 2, 2024
- I can't upload the music I ripped from the dos game "Crazy Drake", I keep getting a disconnected error.
Here is archive:
Crazy Drake (1996)(Neurotech Software)(One Reality)[PC].7z
What am I doing wrong ?
edited 11:45 PM EDT July 2, 2024
- Blue Stinger (Dreamcast): SFX location? by JomSpoons at 12:26 PM EDT on July 5, 2024
- Hello! I've been looking to rip as much audio as possible from the Dreamcast game Blue Stinger. After extracting the game with GD-ROM Explorer, I managed to make its .WAV files, which contains cutscene dialogue, playable using AicaADPCM2WAV. It also seems its music is contained within the .MPB and .MSB files (.MPB being the banks, and .MSB presumably being the sequences), but what I'm looking for is the game's sound effects.
I am honestly at a total loss as to where to find them. The .NJ files are models, the .NT files are textures, the .SFD files are pre-rendered cutscenes, and the .MLT and .DRV files I believe is for a beta song. I have no idea what the .PRM or .PVP files are for, but judging by their file size they don't contain audio either. My best guess is that they're within the .BIN files, but I tried scanning every .BIN file (as well as every other file type) with PSound and that netted no results.
So my question then is where exactly IS the game's sound effects? Are they contained within the .BIN files or are they somewhere else that I missed? And how would I go about extracting those sounds? If anyone can assist me in finding these I'd be very grateful. Thank you!
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