Previous Page | Next Page

Visions of Mana (demo) by MurraySkull at 4:50 AM EDT on August 4, 2024
https://drive.google.com/file/d/1Yf2pO38E-ROxg0r0utXSpn-25-Nl7JlQ/view?usp=drive_link
The music seems to be in a single .awb file, but I have been unable to extract it from the UE4 .pak
Panel de Pon GB GBS rip by MoldyPond at 7:47 PM EDT on August 8, 2024
After going down quite the rabbit hole I found that within Pokémon Puzzle Challenge for the GBC there's an entire unfinished but accessable version of Panel de Pon GB sitting inside the ROM. Only the menu and main theme music can be heard while in this mode but according to The Cutting Room Floor there's the rest of the soundtrack hiding even further within.

Currently there's already the GBS rips for the Game Boy version of Tetris Attack as well as Pokémon Puzzle Challenge available, but the Puzzle Challenge rip only includes the actual game's music and not Panel de Pon GB, with this also being a different arrangement than Tetris Attack's versions. I was wondering if anyone is capable of getting Panel de Pon GB ripped as either an inclusion within Pokémon Puzzle Challenge's GBS file or perhaps entirely its own "Unreleased" rip instead. Any help with this would be greatly appreciated, thanks!

edited 7:51 PM EDT August 8, 2024

edited 7:52 PM EDT August 8, 2024
PlayStation 5 game-rips by Mikurotoro92 at 2:22 AM EDT on August 12, 2024
How are the PS5 game-rips coming along and when will they get updated in near future?

Thanks in advance!!!
Everblue PS2 by Locke_gb7 at 7:55 AM EDT on August 21, 2024
Hi everyone,

I'm trying to extract the music from the PS2 game Everblue. The underwater music has sound effects mixed in, and the PSF2 file I found is missing most of the music tracks. I can't manually record the music due to the sound effects, and tools like PSound only seem to find tones, which suggests the music might be generated by a script.

Does anyone have experience with extracting music from PS2 games that use scripts to generate music? Any guidance or advice on tools or methods that could help with this would be greatly appreciated!

Thanks in advance!
Is there a GSF player for real hardware? by SoundGLSI at 7:28 AM EDT on August 22, 2024
I had this question for some time. I know there's something called "gsf2rom", however, that converts a single GSF to a GBA ROM, and it doesn't accept dragging multiple GSFs or even an M3U playlist to make a multiple GSF ROM.

Is there something like that? Interested in more methods to play music on real hardware if possible.

edited 7:33 AM EDT August 22, 2024
Time and Eternity [Toki to Eien - Tokitowa] (2012-10-11)(ImageEpoch)(Bandai Namco)[PS3] - update by DarkSolidSnake at 11:33 AM EDT on August 23, 2024
Today i did an update for an existing set. This time it's for Time and Eternity (Toki to Eien - Tokitowa).

It is meant to replace the old set which dates prior to the game's official release outside of Japan.

My re-rip of the game includes movie tracks too.
ZPC: Zero Population Count - ripping to sounds.snd to .wav by Corak at 6:50 PM EDT on August 23, 2024
Can you help me to rip all sounds/music from ZPC: Zero Population Count to .wav?
It's on Bungie's Marathon 2 engine, so ShapeFusion utility works, but it's gui and cannot bulk extract all sounds.. there is alot

Sound bank
sounds.7z

Shapefusion (util to extract):
ShapeFusion.7z
shapefusion-src.zip

edited 2:41 AM EDT August 24, 2024
How to Play and Dump BGM in a BRSAR File (2024 Update) by larsenv at 3:18 PM EDT on August 25, 2024
I made a thread 7 years ago on this topic, but many years ago a change to Dolphin broke it, so I'm rewriting this tutorial. It works on the latest version of Dolphin.

Wii games use BRSAR files to store sequenced sound and/or sound effects. The only tools that somewhat export the data is BrawlCrate and a version of VGMTrans which was modified to help SiivaGunner team members make high quality rips. The best tool to export the sound properly is a SDK tool called NW4R Viewer, which only works in Dolphin with the setup I have provided. There also is a SDK tool to play only the BRSAR files, but I haven't gotten it to work with Dolphin the way it's supposed to work. This tool also works to view BRRES files, BREFF / BREFT files, and BRLYT files.

1. Download this, unpack it, and place a BRSAR file in the folder called files.

2. Launch sys/main.dol in Dolphin

3. Press the HOME Button, use the arrow keys to switch the mode to Sound Mode, then select Open File by pressing the A Button. Select the BRSAR.

4. Use the arrow keys to select what sound you want to view, and press the A Button to play it.

5. If you want to dump the audio, select Movie -> Dump Audio on Dolphin. It will save it to Dump/Audio in your user folder. You can speed up the emulation to make it dump more fast, it wont speed up the playback on the audio dump

The documentation and other files for the viewer tool is here and here for the sound tool
Tokyo Psychodemic PS4 Demo - Extracting music and SFX from the PKG by J2023 at 9:22 PM EDT on August 28, 2024
I'm trying to extract the music (and SFX) from Tokyo Psychodemic's PS4 Demo. I used to use a tool named PKG Editor to extract content out of encrypted PS4 game PKGs, but the download link to it has now been deleted...

Does anyone still have the PS4 PKG Editor tool? Please help out!

edited 1:45 PM EDT August 29, 2024
VGMStream: Lossy vs. Lossless by Katsur at 9:26 PM EDT on September 7, 2024
VGMStream doesn't support filter that decides which codec is lossy or lossless, so it instead displays "lossy/lossless". This makes me wonder if most of video game-purpose codecs are lossy, so I made this list. Developers have no plans on this filter support at the time being.
Notice: neither list is complete, because of time constraints and difficulties to decide which one specific obscure codec is lossy or lossless

Lossless:
•FLAC
•PCM
•TAK

Lossy:
•AC3/SPDIF
•ATRAC3(plus)
•ATRAC9
•Advanced Audio Codec (AAC)
•Bink
•CBD2 DPCM
•CD-ROM XA ADPCM
•CRI ADX ADPCM
•CRI HCA
•EA-XA ADPCM
•EA-XAS ADPCM
•EALayer3
•FMOD FADPCM
•IMA ADPCM
•Interplay ACM
•ITU-T G.721 ADPCM
•Konami MTA2 ADPCM
•MPEG Audio Layer 1/2/3/Custom
•Microsoft ADPCM
•Musepack
•Nintendo DSP ADPCM
•Opus
•Playstation ADPCM
•Rockstar AWC IMA ADPCM
•SDX2 DPCM
•Silicon Graphics VADPCM
•Speex
•μ-Law/a-Law
•Ubisoft ADPCM
•Vorbis
•Westwood ADPCM
•Windows Media Audio
•Wwise IMA ADPCM
•Xbox IMA ADPCM
•Xbox Media Audio
•Yamaha AICA ADPCM

ADPCM is inherently lossy, and CRI ADX, DVI, PSX, for example, are no exception.
UPDATE: I've just realized that DPCM (PCM with a "D" at start of the acronym) is actually lossy, just like ADPCM.

edited 9:10 AM EDT September 8, 2024

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source