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Forza Motorsport 2023 updated FMOD sounds by TheAdmiester at 4:24 PM EDT on September 9, 2024
Hi, I'm trying to look at some of the newer additions to FM23's sound files and noticed that a recent update has changed things from straight .bank files for each sound bank, to a .bank presumably for the events and .assets.bank for the audio itself.

Not sure if any encryption or compression has changed as the .fsbkey file we used before no longer works, or if it's down to the file format change itself.

I've uploaded a zip with an example of the two files that correspond to a car if it's any use: https://www.mediafire.com/file/6hnohz8aevgkods/v6_mcl_artura.zip/file
Super Mario Sunshine MIDI SF2 DLS by TZ Gaming at 9:04 PM EDT on September 13, 2024
Yo, I made a set containing MIDIs SF2s and DLS's for Super Mario Sunshine, all the soundbank data was ripped from the game in .txt and I used the info from there to get the correct regions for the instrument samples.

Here is the current download link (V1.4):
https://cdn.discordapp.com/attachments/921381951762489374/1284312027673788477/Super_Mario_Sunshine_MIDI_-_SF2_-_DLS_V1.4.7z?ex=66e62c48&is=66e4dac8&hm=b0b9ac98fc7dd7282399d0473dbfc2d3e3ebb9ed19094fe5b415b5fe8ec20475&

Enjoy!
locating music files in creative wonders' madeline european adventures by elipsis at 6:40 AM EDT on September 16, 2024
i dunno if this is the right place to ask, but i'm trying to find and rip the soundtrack from the 90s creative wonders PC game 'madeline european adventures' - i found a thread on this forum where someone linked a tool allowing me to convert the MAV audio files to WAV, but... there's like 1000+ MAV files and every one i've tried converting has been voice lines or short puzzle sfx/jingles... i've searched through all the folders but nothing immediately stands out as music, both in terms of file name or size, and i absolutely do not have the patience to convert and sort through every single individual file

basically, what i'm asking, does anyone have any info or documentation that might allow me to locate or at least guess where the music files would be? thank you in advance!
Request: Resident Evil 2 (Dreamcast) by Pixel_Crusher at 6:06 PM EDT on September 21, 2024
Hello!

If possible, I'd like to request an audio rip of Resident Evil 2 for the Dreamcast (I believe the music must have been encoded in ADX, similarly to RE3 and Code Veronica on the same platform).
This place is alive ? :) need Zero Tolerance covers by SeregaZ at 12:27 PM EDT on September 30, 2024
If anyone can make nice Zero Tolerance game music covers - will be nice. One my comrade work on greatest romhack of ZT in a history. So greatest romhack will be a more great, if it will be some new music - covers, or same style like music. Like Depeche Mode - Christmas Island for example. When i hear it - my braim it self paint images with ZT game :)

Deflemask or Furnace will be nice. VGM Music Maker - fine too. No samples. 4 or maybe 5 channels for FM and 2 for tone, without noice channel of PSG. Defle i can convert into GEMS. VGM MM, with some ass pain can too. Never work with Furnace, but i dont think it will be harder, than Defle.
Audio header's acronym name origins by Katsur at 5:38 AM EDT on October 2, 2024
In my personal interpretations and memories, those supposedly acronymic names stand for...

•CRI ADX stands for "CSK Research Institute Adaptive Differential Experiment".
•Rockstar Games' RSTM AWC stand for "Rockstar Stream" and "Advanced Waveform Container" respectively.
•Nintendo's BRSTM, BCSTM and BFSTM stand for "Binary Revolution Stream", "Binary CTR Stream" and "Binary Cafe Stream".
•RIFF stands for "Resource Interchange File Format"
•Electronic Arts' SCHI stands for "Stream Container Header Interchange".
•FSB5 stands for "FMOD Sound Bank version 5".
•Valve's XWV stands for "Xbox Waveform by Valve" or "Xbox WaVeform.
•KOVS stands for "Koei Tecmo Ogg Vorbis Stream".

You can clarify, because some of my interpretations are incorrect, because some of the acronyms sounded vague for me; I was thinking.

But... what do Retro Studios AGSC/CSMP/RFRM, EA SPS, CRI HCA, Sony VAG, etc stand for?
Where did I got those terms, you ask? VGMStream, obviously.

The main reason why this topic exists is because I want to make sense of many of those mysterious-sounding acronyms to the wider, passionable audience.

edited 5:41 AM EDT October 2, 2024

edited 12:12 PM EDT October 2, 2024

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edited 12:17 PM EDT October 2, 2024
.pb file from persona 5 pachinko apps. by kazuma2222 at 5:56 AM EDT on October 6, 2024
It made by SegaSammy 777 Town.

It seens had LZSS footer at the end of the file.

There's are the apk and the .pb files.

I just asked many more time about this in different discord server.

But no one can extract it.

https://drive.google.com/file/d/1d2XoN9LRagb_I_HjFEhdpZl7TckDNPbr/view?usp=sharing
Dragon Ball Sparking! Zero by Infernus Animositas at 8:51 AM EDT on October 9, 2024
Hi everyone

I've got some samples from Dragon Ball Sparking! Zero here. There are some AWB archives and USM videos that vgmstream isn't able to read / decode. I'm guessing these need a decryption key to make them work.

Dragon Ball Sparking! Zero Samples
Encrpyted ACB files from Gundam: UC Engage by tron34 at 2:58 PM EDT on October 9, 2024
Made an account to see if anyone can help.

I've been trying to figure out how to get the keys in order to decrypt the bgm files(cause the lobby music is awesome)for about 3 hours or so, and I just can't figure out how to get these ACB files to not sound all garbled.

Maybe I'm too dumb for this sort of stuff, or I'm missing something, but here are the files.

They're in Resource > Sound.

edited 2:59 PM EDT October 9, 2024
Zoo Tycoon Soundfont by gechan at 12:52 AM EDT on October 10, 2024
New SF2 and DLS ZT Nintendo DS Soundfont only Mirror or Modsfire Download link : Musical Artifacts

edited 12:26 AM EDT October 11, 2024

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