Previous Page | Next Page

VGMToolbox - Cannot find Pack Header (.PAM) by ENunn at 8:41 PM EST on November 19, 2024
I'm trying to convert the videos of Gran Turismo 6, but for some reason I can't demux it with VGMToolbox.

I'm getting an error: "Error received: Cannot find Pack Header for file: tv_10013_787414570.pam"

Is there a fix for this?
Mass Effect LE - Extracting files by VayneHunters at 3:09 AM EST on November 20, 2024
Hello !

I would like to extract some files from Mass Effect Legendary Edition. However, I have no idea how to go about it.

Looking through the game files, it seems that most of the files I need are in .isb and .pcc format.

Would you have a solution for opening and converting these files? Thank you in advance.
PS2 Midi ripping by Frzerbrn at 4:21 PM EST on November 25, 2024
Hey there, I'm trying to see if anyone had a work around for when vgmtrans aren't able to rip out the sequence file into midi from a psf2 file from the Shin Megami Tensei - Nocturne game. For some reason I can't get it and usually the trick is to by putting them through vgmtoolbox - psf2 sq extractor then back to vgmtrans it would give me a midi beside the soundfont but only work for some of the time. The file does have data in it when I extract it in sq file but in midi only contain 1kb. Now I seem to be stuck in what available option I have. If anyone have some idea I would be grateful.


edited 4:22 PM EST November 25, 2024
What takes VGM gamerip contributions so long? by Katsur at 1:26 AM EST on November 27, 2024
There are so many WIP contributions that take a very long time. Most of recent successful VGM rips are obscure indie games. RacingSoundtracks' gamerips, for example, take very long time, yet conditions are well-met. But, why does it takes so long? Grantina's gamerips are supposed to be 7z, not RAR, which is understandably delayed (so are Shinkukaioken's upcoming gamerips of PUBG).

So, what are the factors of such time constraints (let's not start with family matters, it is already understandable)?
hca file version by token at 3:15 AM EST on December 2, 2024
I can use hcainfo.exe to check the hca file version, which is actually reading the 5th and 6th data of hex. (https://github.com/hozuki/libcgss)
There is a game whose file header is 48 43 41 00 01 03, and the hca file version is 1.3. I modified my own audio and there is no sound when I import it into the game. I found that the file header after my modification is 48 43 41 00 02 00, and the hca file version is 2.0. So how can I generate file version 1.3? I tried to change 02 00 to 01 03, but the result showed that the file header was damaged and it could not be played in the game.
My hca file is not encrypted, and I can directly hear the music using CriAtomPlayer.exe.
Sample file link https://wwhi.lanzoux.com/icusy2gvhtzg
Please help me, can you give me some ideas?

I tried many wav to hca conversion tools and found that the converted hca files are all version 2.0
.int by Locke_gb7 at 8:41 AM EST on December 3, 2024
Hi there, I am trying to extract/convert Playstation 2 .int files to wav.

I tried vgmstreram, psound, ADPCM, mfaudio and either say unsupported or dumps distortion.

specifically its from prince of persia - sands of time on ps2.

Does anyone have any idea how to accomplish this?
Midway/Williams DCS Audio by nononounknown at 10:13 AM EST on December 22, 2024
Hello,
I wonder if the format Midway uses for their arcade it's possible to be added for vgmstream or such. I know there's tools avaiable already but it didn't support games with hard drive yet.


File example: https://www.mediafire.com/file/9xu2z12mpdqk9ri/dcs.7z/file

DCS Explorer: https://github.com/mjrgh/DCSExplorer

DCS Documentation: http://mjrnet.org/pinscape/dcsref/DCS_format_reference.html

edited 10:19 AM EST December 22, 2024
Battletoads & Double Dragon SPC by dkbk64 at 10:05 PM EST on December 28, 2024
Ever wondered why Battletoads & Double Dragon for Super NES has mono audio?
Me, too. Well, I don't believe this was supposed to be the case. Using VGMTrans to view and extract the sequence files reveals panning in the tracks.
I'm curious to know if the audio engine can be modified to restore stereo playback. Any ideas?
Guitar Hero World Tour PC Music Files Not Playing by MoldyPond at 10:26 PM EST on December 30, 2024
I was recently looking at the music files for Guitar Hero World Tour for a project of mine and noticed that only the Wii version has been uploaded, whereas the other consoles and PC are missing. I managed to grab the files off the PC disk but they do not play in Foobar as they are normally .fsb.xen extensions, however even removing the .xen part does not get the files to play.

Here is an example file in the hopes of getting these to work, the full amount of files is too large for me to send at once but the game is available to download from https://oldgamesdownload.com if needed.

Any help with this would be greatly appreciated, and thanks!

edited 10:27 PM EST December 30, 2024
Ice Age 3: Dawn of the Dinosaurs - Eurocom ADPCM broken wrong tempo in music by Corak at 2:05 PM EST on January 1, 2025
Hi there. I ripped original music from game "Ice Age 3: Dawn of the Dinosaurs", format - Eurocom DAT4 4-bit IMA ADPCM (musx,sfx). But it's seems have broken wrong tempo, so detuned in music when i tried to play/convert with vgmstream plugin in Foobar2000.
Can you fix it somehow?

All ripped sound resources are here:
https://cloud.mail.ru/public/8WvF/zAfv1TMtj
Music in musx (Eurocom ADPCM) codec:
https://vk.com/doc-84049169_684962247
https://cloud.mail.ru/public/CAGw/PrwVpYc1p

Or suggest true working TXTH/GENH



edited 2:31 PM EST January 1, 2025

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source