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- help decoding .wav file from wwe wrestlemania 21 prototype by IBUKImAsTa at 5:45 PM EST on January 12, 2025
- Hi, i couldn't figure out what the file type is on these files from a prototype version of wwe wrestlemania 21 for xbox. if anyone can please try and help me figure out how to decode them i would appreciate it as i'm puzzled since i don't think its the usual xbox adpcm lol. to download a sample of one i uploaded one here https://drive.google.com/file/d/1hq2zOvJHtY1wKl1JmCMWdzjCtAlOn1tn/view?usp=drive_link
- CONFLICT VIETNAM .SWD Stream ps2 and .str audio kane lynch 1 by marine reforger at 3:19 AM EST on January 17, 2025
- https://mega.nz/folder/GRdRwTwJ#FoGedDYRHPOE8_baAPh1yA
IN SPANISH AND ENGLISH PLEASE I CAN PAY FOR IT
namgeno1969@gmail.com (AFVNradio on X)
I've attach kane and lynch steam version voices .str (in spanish only i think), and pc & ps2 sound pack of conflict vietnam (both english and spanish), I've tried everything game extractor, dragon unpacker, mfaudio, FFmpeg, PSsound, Quickbms (there isnt any .bms for this) and so much others..
its for modding Squad Vietnam and arma reforger, i make machinimas and dubbing in patriarchal gaming
- Maximum Football [Unreal Engine] Music .Ubulk by nononounknown at 1:03 AM EST on January 19, 2025
- Hello,
i've managed to extract the music from MF, but it's on a .uasset/ubulk format I don't understand.
Sample: https://drive.google.com/file/d/1uVWQKZOCwVSiqcVtnUH7pNPDB3tRfjdQ/view?usp=sharing
Since it's a Unreal Engine I think it's a .ogg, but IDK. Thanks in advance.
- (PS1) Small Soldiers Audio Help by TheFirstHunt at 11:31 PM EST on January 22, 2025
- Hello again. So, recently, I've been fixated on the PS1 Small Soldiers game. I had it as a kid and was always fascinated with how different it was from the movie. I didn't realize until much later how tribal/Australian the sound effects and overall vibe was. I knew it was different, I just couldn't place it as a kid. Anyway, I've run it through a few different programs (PSound, jpsxdec, vgmtoolbox) and while I can find plenty of textures and decode the videos just fine, outside of PSound finding some very repetitive and pitched-up sound effects, I've had no luck getting them to a usable state (or the music, at all). If anyone with more know-how than I have could take a look, I'd much appreciate it. If there's anything I can provide, just let me know.
- how to rip midi from Wild Arms? by fedex1 at 9:41 AM EST on February 7, 2025
- I'm trying ripping them using vgmtoolbox and vgmtrans 1.2, it seems it can extract dls/sf2 files, but the midi output is basically empty.
Has someone been able to get the midi from the .psf files?
- N64 Sound Drivers by Igoreshazhu at 1:36 AM EST on February 17, 2025
- I'm still looking for confirmation of sound drivers. It still needs similar program to NSFID and vgmid to check most of games.
The reason is Duc Nguyen created not full sound driver list. There's some lies were there: https://vgmpf.com/Wiki/index.php?title=Nintendo_64_sound_drivers
I'm only know, that Nintendo's sound driver was not licensed to various developers. Not like MP2K or Nitro Composer. Most of Japanese developers and groups like Mint, Music Worx and Pure Sound used their own sound drivers. Most of western games used Software Creations sound driver, due the developers used their tools and hardware from Nintendo's devkit. And in some japanese games, according to SubDrag's research.
Regarding Nguyen's thoughts, not all games uses Software Creations' sound driver. Some games used unique sound drivers, especially games by Boss Game Studios, H2O Entertainment (only two Tetris games), LucasArts and various others. And also, FMOD sound library (South Park Rally) and Miles Sound System as audio compression technology.
But most of last games uses MusyX driver and MORT voice compression technology by Factor 5.
Some drivers should be checked and confirmed.
Before I'm tried to extract ROM files for checking sound formats, but i don't know, how it can be extracted.
edited 1:36 AM EST February 17, 2025
- NDS Sound Drivers by Igoreshazhu at 2:25 AM EST on February 17, 2025
- I'm looking for some kind of specialist here who is better versed in DS sound drivers. This is needs for unfinished list in VGMPF.
This list was started by Duc Nguyen because of his own obsession. In early version of his list he wrote all sorts of lies there, which I had to eliminate: https://vgmpf.com/Wiki/index.php?title=Nintendo_DS_sound_drivers
I'm know only Nitro Composer by Nintendo, DSX Sound Engine by Shin'en Multimedia, sound driver by Engine Software, which mostly used in games by 1st Playable Productions and games which composed by Bart Roijmans. Later i found sound driver by Logik State, which mostly used by Allister Brimble and Anthony Putson and sound driver, that used in games by Ubisoft Casablanca (King Kong, Prince of Persia, Star Wars: Lethal Alliance and Rabbids series).
Now i checking some Nitro Composer games used CyberBotX's NDStoNCSF tool and NDS Header Tool. Later i found that last Shin'en games used sdat files, not dsxe. I mean, in Barbie and the Three Musketeers and Aliens: Infestation. And Over the Hedge uses gob file instead of dsxe, while Shin'en Multimedia is creditied there. It seems that DSX by Shin'en used only in 31 games (or 32 including demo version of Anaka, but it unconfirmed). Maybe there's missed some games.
Also I'm used EPFExplorer for checking games, which uses Engine Software. Also I found, that games, which uses Logik State sound driver, uses .ls files.
I will be glad if someone helps me with confirmation.
- Jan Pieńkowski Haunted House - shockwave cxt, imts to wav by Corak at 1:32 PM EST on February 20, 2025
- Hi there!
Can you help to rip music+sound from old game "Jan Pienkowski Haunted House" to .wav?
1. Resources are in .cxt format. So it's MediaStation engine
https://github.com/npjg/MediaStation
2. It can be ripped with "disney_lion_king.bms" script to .imts.
.cxt ripper: https://vk.com/doc-84049169_686386491
3. imts can be anything, from animation with sounds, or sounds/music. The sound data are in: 22050hz, 16bit, signed byte. So here's data:
itms2wav: https://vk.com/doc-84049169_686386484
- simple .imts to .wav (with wavehead util), but needs fix from clicks + remove animation datas.
gamedata: https://vk.com/doc-84049169_686386896
original imts files: https://vk.com/doc-84049169_686386717
wav from imts files: https://vk.com/doc-84049169_686386749
Please help.
edited 2:20 PM EST February 20, 2025
- N64 MIDI + Soundfont player by monx at 12:31 AM EST on February 22, 2025
- A while back I did some work with SubDrag's N64 tools, but realized I never shared it here. I updated chiptune.app to play MIDI and SoundFonts extracted with N64SoundbankTool:
Chip Player JS - Nintendo 64 (SoundFont MIDI)
The MIDI files contain special metadata events with the name of a SoundFont file (I wish there was a standard for this; I just made it up). When the player encounters this event, it will fetch and load that SoundFont into the Fluidsynth engine (Fluidlite).
Most of the work here was tweaking/repairing SoundFonts with Polyphone, and extra processing to convert N64MidiTool exports to well-behaved MIDI files (unroll loops, release/retrigger overlapping notes, and so on). My SoundFont tweaks are best-effort, and there might be a few remaining MIDI glitches, but I'm happy with the results.
I should mention Derselbst has done similar (and probably superior) work for ANMP.
Shoutout to SubDrag and anyone who helped compile all those game configs.
edited 12:44 AM EST February 22, 2025
- (Request) Mortal Kombat 1 Gamerip audio files by sailornugget96 at 4:36 PM EST on February 24, 2025
- I was wondering if anyone can provide the audio files from Mortal Kombat 1?
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