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- Metal Gear Solid Twin Snakes by Mozgus at 9:35 PM EDT on October 4, 2007
- Ok so I have the iso ready, but just realized I need some kind of tool to extract the files within. I tried Cubeway+, but it just extracts fake 0KB files. Where are the real tools?
Also am I wasting my time? Is the music readable? I dont see a distrobution of the music files here. Can anyone clue me in?
- PS (playstation) audio files by Samuel at 4:41 AM EDT on October 6, 2007
- Hey, do they make audio files for PS games like NES (NSF), SNES (SPC), and N64 (USF)?
I'm looking for the "D" soundtrack. It was released in '96 by Acclaim.
Here's some info on it...
Link
- wanted: Skies of Arcadia rip by hcs at 3:30 AM EDT on October 7, 2007
- If anyone downloaded the Skies of Arcadia rip when I hosted it a few years ago, could you put it up somewhere? I've wanted to hear this again but apparently I don't have it anymore.
- First-Note Sticking SPCs by KungFuFurby at 8:33 PM EDT on October 9, 2007
- I've been reporting several SPC sets that are first-note sticking:
Look here and go to the bottom. A lot of the new additions are mine.
Adventures of Dr. Franken and Dungeon Master have been up there for quite a while now.
Can any of these be hacked, or do they use streaming samples, which means they're undumpable?
- NDS File Extractor by PokeParadox at 7:03 PM EDT on October 10, 2007
- Hi, you guys are the ones that can normally help me with this kind of thing...
I'm looking for that tool that lets you view the file structure of NDS ROMs and extract/import them.
(The reason I want to do this is because BleachDS has finally been released in English... but obviously the voices are dubbed... I hate that >_> So I want to hopefully swap the files from the Japanese version into the USA version...)
- Best music for waiting in a subway station? by hcs at 4:35 PM EDT on October 11, 2007
- My father and I seem to agree on "Folsom Prison Blues".
The combination of "I hear the train a 'comin" and "I ain't seen the sunshine since I don't know when" seem to sum things up nicely.
- OT: Foobar Oscilloscope by Richter X at 8:42 PM EDT on October 13, 2007
- I've looked and looked, and I still haven't found any way to add and oscilloscope bar to Foobar2000 like the one Winamp had. Is there a plugin out there, or does someone still need to code one?
- Blip Festival 2007 by hcs at 6:15 AM EDT on October 14, 2007
- Blip Festival 2007, worldwide chiptune artists in NYC.
They don't really have a schedule together yet, but I intend to make as many nights as I can (living as I do within an hour or so of NYC).
Anyone else going or thinking of going? I will find you.
Here's my report from last year, the first Blip Festival, which was outstanding.
edited 6:20 AM EDT October 14, 2007
- whoops by ugetab at 10:43 AM EDT on October 15, 2007
- May want to prevent null data from "http://www.hcs64.com/mboard/forum.php5?addpost" from being added to the board. That's showing up as a quick link in my address bar.
edited 10:45 AM EDT October 15, 2007
- Twilight Princess: Disable sound effects for complete OST rip? by valiant at 12:12 PM EDT on October 15, 2007
- Hey hcs, I think I need some input on that.
I'm trying to do a complete rip of the Twilight Princess music at the moment.
For previous recordings, I used the Action replay mute codes from Twilight Spectre (GCN Hacker87) to disable the sound effects. Unfortunately, they don't work as well as they should. They take effect only after entering a menu and sounds coming from enemies/Epona/etc. aren't affected by the codes at all.
I've managed to record quite a few of the tracks, but I guess I've met my limits with that trick now.
Since I'm returning to ripping tracks again, I've been thinking of other methods. So I first tried to swap the BMS files in "Z2SoundSeqs.arc" manually, through a hex editor. I yaz0-decompressed the archive, then tried to swap the file names in the archive with a hex editor, then yaz0-encoded it back and replaced the old archive on the ISO. Unfortunately it didn't work (the same track was still loaded, although the file names were swapped).
I then tried to look at the RARC specification to figure out how to swap the BMS files but haven't gotten into it since it's very time consuming to swap files manually.
A third possibility was disabling the sound effect archives, which are "Audiores/Waves/Z2SeWave_X.aw", but replacing those files or simply renaming them locked the game up.
So my question is:
1. Can you tell me in which AW files the sound effects are and what I have to do in order to mute them (I thought you checked some of the files since you've been working on the AW format a little, lately)?
OR
2. Could you provide a simple RARC file exchanger to swap the individual BMS files in the archive? The plan is to make... let's say "Lake Hylia.bms" play in place of "Shop.bms" because in shops, no sound effects are played.
I think it'd be for the collective good. I've used the file swap method before to make a complete rip of the Resident Evil remake and it worked like a charm. But this one is a lot harder to pull off, help is very much appreciated!
edited 12:13 PM EDT October 15, 2007
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