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- FIFA 97 Saturn Commentary Export Help by adams06 at 8:59 AM EST on February 25, 2025
- Hello to everyone.
I want to ask you for help. I tried to extract commentary audio files from Sega Saturn FIFA 97 Game.
There is one audio file PBP.MCD.
I am mannualy extracted first file from it with hxd, and then try to open with Audacity imported raw. I tried 16 PCM 11025, bigendian, and I heard Motson to said 'Botafogo', but there are too much noise. I tried other values, but without success.
Also, inside fifa bin there is another file PBP.HCD.
Maybe that files are linked.
I also tried to add bites from PBP.HCD to extracted file, but without success.
I tried ffmpeg conversion, vgmstream also, sox and 'Saturn PCM <-> Windows WAV' , But also without success :)
Can you help me :)
edited 8:59 AM EST February 25, 2025
- Enthusia Professional Racing [PS2] - Wrong Looping? by Roxanne at 3:58 PM EST on March 1, 2025
- Hello,
can anyone please check the release for "Enthusia Professional Racing" [PS2] in terms of its looping settings. On nearly all tracks (which are used for the in-game menu), you can hear a "cracking" sound when the looping starts over. A good example is "bgm00041.lbin".
Thank you in advance,
Regards
Roxy
- Rockman EXE: Phantom of Network song finding by Frzerbrn at 1:16 AM EST on March 3, 2025
- Hey Hey does anyone know how to open up old mobile games the one I'm trying to do is the Rockman EXE: Phantom of Network. I've got the game but I'm trying to rip the sequence file from one of the songs but not having luck in doing so. So if anyone does have to know how I would appreciate it.
- extract ssf files from sega titan video roms by yoshi200213 at 3:51 PM EST on March 7, 2025
- Hello
I am going to extract ssf files from sega titan video roms but I don't know how to extract the files from the sega titan video roms
please tell me how to extract the ssf files from sega titan video roms
- No more new/updated CoD, NFS gamerips? by Katsur at 8:37 AM EDT on March 11, 2025
- I still remember when I saw RacingGameSoundtrack's gamerip of Need for Speed: Porsche Unleashed from PC in the vgm.hcs64.com's upcoming file upload list. But for some reason, it's gone. What gives? UPDATE: Oh wait, it's on! Good. But, there are more NFS installments to improve (already existing gamerips) and/or add (those that aren't ripped yet), but that's only a matter of time.
And, about Call of Duty? Oh yeah, I wish they were updated with proper "!tags" playlist file for extra convienence in some archives, but what about post-Black Ops II? Black Ops 1 has WAV files strangely encrypted, so I couldn't play them normally (I played it on my Steam).
Either way, both of these series may also receive new gamerips and updates with an addition of an aforementioned tagged playlist (a really awesome feature!). I'm just wondering if it will happen, but of course it's a very difficult task. And it's only a matter of time.
Simply tell me your thoughts about current VGM gamerips of Need for Speed and Call of Duty series.
edited 8:40 AM EDT March 11, 2025
- Miniusf by That guy2 at 4:27 PM EDT on March 23, 2025
- I have some miniusf files from a Mario artist game and I would like to turn them into midis, is this possible?
- Mario talent studio midis by That guy2 at 7:29 PM EDT on March 23, 2025
How could I rip a midi file from Mario Artist Talent Studio?
- NO DBGT FINALBOUT? by tifaff at 5:39 AM EDT on March 28, 2025
- Hi, i cant find the original sound files in the library.
- Yu-Gi-Oh! Falsebound Kingdom .PAC (Audio) by Gagnetar at 4:01 AM EDT on April 9, 2025
- Hey there! I've been collecting video game assets for many years because I like the potential of them being used for personal fan animations or mods and the old yugioh games are a favorite of mine. But alas, there seems to be no quickbms or foobar magic to be done on these gamecube .PAC files. If I had to hazard a guess they seem to be compressed archives containing gamecube adpcms. Lemme know if anyone can decipher it for me! I'm mostly after the sound effects (I believe they're in the grp.pac) but I'll also take the music streams if you're willing.
Link: https://mega.nz/file/5rBEwaYY#o87RVaYqohTcE0l29CCBvIr7XWYj0cyLMLbCBwZNX-M
- MGS3 Soundbank Descriptions by PsGeek243 at 5:40 PM EDT on April 11, 2025
- For those who wish to personally rip simple WAV files from MGS3 (LIKE ME), I made a list in my free time that names (ALMOST) each soundbank file found in the PC Master collection. Some of them are unnamed due to their unknown origin, so they could be important somehow or unused.
-HOW THESE SOUNDBANKS WORK-
MGS2 and MGS3 use the SDX file extension, which is a custom PSF2 file that loads audio into the 2MB RAM audio chip. The files are numerous and expansive due to this limit. There's one file name for Snake's voice and sound effects (pk0f00a1), and the others are named specific to the scene's environment.
They go by number from beginning levels to end. The only exception being V which stands for "VIRTUOUS MISSION" (THE WAY IT'S NAMED IN THE STORY). Every other soundbank like (s006b) is specific to "OPERATION SNAKE EATER".
To rip the audio files, you can use PSound to extract at any sample rate and then play them. They won't sound right though due to compression and the way PS1/PS2 plays these files. To assist in finding the correct, or resembling rate, use sample rates like 28000HZ, 44100HZ, and 48000HZ and use a program like OpenMPT or POLYPHONE to play a key and pitch it up or down accordingly, in addition to adding or lowering cent value by 10 if needed.
--------------------------------------------------
ending
pk0001a1: Sound effects for Title screen during "Basic Actions" menu. Loaded at some point during the ending sequence.
kyle_op
pk0001a1: Snake Eater vocals played when hitting R1 during the intro movie.
mg1
pk0001a1: Metal Gear 1 game sound effects.
mg2
pk0001a1: Metal Gear 2 game sound effects.
net
pk0f00a1:
pk0001a1:
r_sna01
pk0f00a1: Snake sound effects/UI when booting title screen. Loaded again when player snake is active if not already loaded.
r_sna02:
pk0f00a1:
s001a
pk0001a1: Snake Eater - Dremuchij South
s002a
pk0002a1: Snake Eater - Dremuchij East
s003a
pk0003a1: Snake Eater - Dremuchij Swampland
s004a
pk0004a1: Snake Eater - Dremuchij North
s005a
pk0005a1: Snake Eater - Dolinovodno
s006a
pk0006a1: Snake Eater - Rassvet (BEFORE EVA)
s006b
pk0006a1: Snake Eater - Rassvet
s012a
pk0012a1: Chyornyj Prud
s021a
pk0021a1: Bolshaya Past South
s022a
pk0022a1: Bolshaya Past Base
s023a
pk0023a1: Bolshaya Past Crevice (OCELOT FIGHT)
s031a
pk0031a1: Chyornaya Peschera Cave Branch
s032a
pk0032a1: Chyornaya Peschera Cave
s032b
pk0032b1: Chyornaya Peschera Cave (PAIN FIGHT)
s033a
pk0033a1: Chyornaya Peschera Cave Entrance
s041a
pk0041a1: Ponizovje South
s042a
pk0042a1: Ponizovje West
s043a
pk0043a1: Ponizovje Warehouse: Exterior
s043a_0
pk0043a1: Ponizovje Warehouse: Exterior
s044a
pk0044a1: Ponizovje Warehouse
s045a
pk0045a1: Svyatogornyj South
s051a
pk0051a1: Graniny Gorki South
s051b
pk0051b1: Graniny Gorki South (FEAR FIGHT)
s052a
pk0052a1: Graniny Gorki Lab Exterior: Outside Walls
s052b
pk0052b1: Graniny Gorki Lab Exterior: Inside Walls
s053a
pk0053a1: Graniny Gorki Lab 1F/2F
s055a
pk0055a1: Graniny Gorki Lab B1 East
s056a
pk0056a1: Graniny Gorki Lab B1 West
s061a
pk0061a1: Svyatogornyj West
s062a
pk0062a1: Svyatogornyj East
s063a
pk0063a1: Sokrovenno South (END FIGHT)
s063b
pk0063a1: Sokrovenno South (OCELOT UNIT)
s064a
pk0064a1: Sokrovenno West (END FIGHT)
s064b
pk0064a1: Sokrovenno West (OCELOT UNIT)
s065a
pk0065a1: Sokrovenno North (END FIGHT)
s065b
pk0065a1: Sokrovenno North (OCELOT UNIT)
s066a
pk0066a1: Krasnogorje Tunnel
s071a
pk0071a1: Krasnogorje Mountain Base
s072a
pk0072a1:
s072b
pk0072a1: Krasnogorje Mountainside
s073a
pk0073a1: Krasnogorje Mountaintop (BEFORE EVA)
s073b
pk0073b1: Krasnogorje Mountaintop
s074a
pk0074a1: Krasnogorje Mountaintop Ruins
s075a
pk0075a1: Krasnogorje Mountaintop: Behind Ruins
s081a
pk0081a1: Groznyj Grad Underground Tunnel (FURY FIGHT)
pk0081a2: Groznyj Grad Underground Tunnel
s091a
pk0091a1: Groznyj Grad Southwest (BEFORE TORTURE)
s091b
pk0091a1: Groznyj Grad Southwest (PRISON ESCAPE)
s091c
pk0091a1: Groznyj Grad Southwest
s092a
pk0092a1: Groznyj Grad Northwest (BEFORE TORTURE)
s092b
pk0092a1: Groznyj Grad Northwest (PRISON ESCAPE)
s092c
pk0092a1: Groznyj Grad Northwest
s093a
pk0093a1: Groznyj Grad Northeast (BEFORE TORTURE)
s093b
pk0093a1: Groznyj Grad Northeast (PRISON ESCAPE)
s093c
pk0093a1: Groznyj Grad Northeast
s094a
pk0094a1: Groznyj Grad Southeast (BEFORE TORTURE)
s094b
pk0094a1: Groznyj Grad Southeast (PRISON ESCAPE)
s094c
pk0094a1: Groznyj Grad Southeast
s101a
pk0101a1: Groznyj Grad Weapons Lab: East Wing (WITH RAIKOV)
s101b
pk0101a1: Groznyj Grad Weapons Lab: East Wing
s111a
pk0111a1: Groznyj Grad Weapons Lab: West Wing Corridor
s112a
pk0112a1: Groznyj Grad Torture Room (WITH JOHNNY)
pk0112a2: Groznyj Grad Torture Room
s113a
pk0113a1: Groznyj Grad Sewers
s121a
pk0121a1: Groznyj Grad Weapons Lab: Main Wing
s122a
pk0122a1: Groznyj Grad Weapons Lab: Main Wing B1 (VOLGIN FIGHT)
s141a
pk0141a1: The Sorrow's River
s151a
pk0151a1: Tikhogornyj
s152a
pk0152a1: Tikhogornyj: Behind Waterfall
s161a
pk0161a1: Groznyj Grad
s162a
pk0162a1: Groznyj Grad Runway South
s163a
pk0163a1: Groznyj Grad Runway
s163b
pk0163b1: Groznyj Grad Runway (FEND OFF THE SHAGOHOD)
s171a
pk0171a1: Groznyj Grad Rail Bridge
s171b
pk0171b1: Groznyj Grad Rail Bridge (SHAGOHOD FIGHT)
s181a
pk0181a1: Groznyj Grad Rail Bridge North
s182a
pk0182a1: Lazorevo South
s183a
pk0183a1: Lazorevo North
s191a
pk0191a1: Zaozyorje West (BEFORE PATROL)
s191b
pk0191a1: Zaozyorje West
s192a
pk0192a1: Zaozyorje East
s201a
pk0201a1: Rokojov Bereg ("BOSS" FIGHT)
s201a_0
pk0201a1:
s201a_1
pk0201a1:
s211a
pk0211a1: WIG: Interior
select
pk000100:
theater
pk0001a1: Sound effects for Demo Theater.
title
pk0001a1: Sound effects for Title screen during "Basic Actions" menu.
v000a_1
pk0000a1: Virtuous Mission - Dremuchij South (BEFORE BACKPACK)
v001a
pk0001a1: Virtuous Mission - Dremuchij South
v003a
pk0003a1: Virtuous Mission - Dremuchij Swampland
v004a
pk0004a1: Virtuous Mission - Dremuchij North
v004a_0
pk0004a1: Virtuous Mission - Dremuchij North
v005a
pk0005a1: Virtuous Mission - Dolinovodno
v005a_0
pk0005a1: Virtuous Mission - Dolinovodno
v006a
pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT)
v006a_0
pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT)
v006b
pk0006a1: Virtuous Mission - Rassvet (AFTER OCELOT)
v007a
pk0007a1: Virtuous Mission - Dolinovodno Riverbank
--------------------------------------------------
Here's a fun fact: If you load an SDX bank (WITH A SIMILAR PRESET STRUCTURE) but then delete another SDX bank in the files that is supposed to replace the loaded one, the previous bank will stay loaded sometimes and carry over to the menu/other levels. This can cause very hilarious sound hacks like replacing the crocodiles footsteps/sounds with dog noises or making Ocelot sound like a normal guard NPC. If there is not a chaos sound mod by any chance out there, here's encouragement to make one!
edited 5:47 PM EDT April 11, 2025
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