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notable secret song portions after loop points by VGSB at 8:44 PM EDT on May 14, 2025
I've stumbled across a few secret song portions after loop points. You can see some examples by creating these empty .txtp files and playing them in foobar2000:
* 34 second DK Island Swing ending: Nintendo Wii U\Donkey Kong Country - Tropical Freeze [Donkey Kong - Tropical Freeze] (2014-02-13)(Retro)(Nintendo)\Trophy_Bopopolis.ddsp#i.txtp
* 6 minutes of extra recording for Xenoblade Chronicles 2 song (seems to be a lot of other cases similar to this): Nintendo Switch\Xenoblade Chronicles 2 (2017-12-01)(Monolith)(Nintendo)[Switch]\048 - Mor Ardain - Night.nop#i.txtp
* Aquatic Ambience ending note: Nintendo Wii\Donkey Kong Country Returns (2010)(Nintendo)[WII][Nintendo DSP][BNS - RAS]\beach_blubbo_bpm150.ras#i.txtp

To find more, you can create an "Ending Length" foobar2000 column with this Display script and then sort it:
$if($and($info(LOOP_END),$not($strcmp($div($info(LOOP_END),$info(SAMPLERATE)),$div($if3($info(SAMPLES),$info(STREAM_TOTAL_SAMPLES)),$info(SAMPLERATE))))),$pad($div($sub($div($if3($info(SAMPLES),$info(STREAM_TOTAL_SAMPLES)),$info(SAMPLERATE)),$div($info(LOOP_END),$info(SAMPLERATE))),60),1,0):$num($mod($sub($div($if3($info(SAMPLES),$info(STREAM_TOTAL_SAMPLES)),$info(SAMPLERATE)),$div($info(LOOP_END),$info(SAMPLERATE))),60),2)))

Anybody find any other notable examples?
What music is this? by davhcs at 12:43 PM EDT on May 18, 2025
I know this is similar to SMB3's death sound but I don't know what actual game this comes from.

https://drive.google.com/file/d/1GidGpSsAnIvVSJTTyMxGd6K6n0YI2KqC/view?usp=drive_link
Resident Evil Director's Cut Dualshock Soundtrack by TheFirstHunt at 4:46 PM EDT on May 24, 2025
This may be an odd question since general consensus is that everyone hates it, but has anyone been able to convert the game's MIDI music to .WAV (or any other proper audio format)? I see a couple of YouTube uploads so someone has done it, to some extent. Did a search on here but didn't find anything about it. Thanks in advance!
Unknown SMG2 Noise by davhcs at 5:16 PM EDT on May 25, 2025
B78kawa64_27.aw (S_K_RAY) from Super Mario Galaxy 2:

https://drive.google.com/file/d/1Yve7iF3Z_mWsS5d0dzKGzGNsuoZj-a3Y/view?usp=drive_link

What sound CD does this come from? Ive' been looking all over for months.
Duck Dodgers in the 24½ Century MIDIs by Yoshinkeru at 7:52 PM EDT on May 25, 2025
Is there anyone in here working on the N64 MIDI or Sound tools? I recently tried to convert Duck Dodgers in the 24½ Century to MIDIs, and while it got tempo and notes right, for some reason the note durations were way to long, only getting longer throughout the file. Is this the fault in the ROM or the tool? Can either be fixed/updated, or should I just live with it?
Making a CD+EG editor. by wav3 at 9:59 AM EDT on May 29, 2025
Hi guys! I stumbled upon the http://extended.graphics site from Wikipedia and it inspired me to make my own CDEGs. I am on Linux and i don't want to use outdated software. I decided to make my own editor and player in D.

I have the player part mostly working. But now i am struggling to get ideas for how I would design the editor part.
https://github.com/whatsavalue3/CD-EG-Editor

My main issue is that the CDEG has a very low bandwith, so if i dont want to limit the user, i have to be very careful not to overload the CDEG.
Another issue is, how would i design the UI for it so that it correctly represents how much the format is capable of.

Would love some ideas and brainstorming help.
Difficulty Extracting FANTASY LIFE i 's Audio by Wishy The Star at 11:38 PM EDT on June 7, 2025
Hey all!

I'm attempting to extract the music from 'FANTASY LIFE i: The Girl Who Steals Time' with VGMToolBox but I keep getting this error message: "File is not an ACB or AWB".

I have the PC/Steam version, and this is the AWB file. If anyone knows how I can extract it, I'd appreciate it!


edited 8:29 AM EDT June 8, 2025
The Incredibles - sfx/sounds/voices snds Heavy Iron (ADPCM) format by Corak at 11:41 AM EDT on June 17, 2025
Hi there!
Can you help with the game:
"The Incredibles"
trying to convert to PCM/play sfx/sounds/voices .snds format Heavy Iron (ADPCM)
But it working only for music
Examples (full rip)
Incredibles-sfx-snds-adpcm.7z


Much will be appreciated if you can help with!
psf/psf2 ripping - questions by DarkSolidSnake at 8:40 PM EDT on June 28, 2025
Hello. I need some help ripping PSX/PS2 games that use sequenced format. I have a few questions:

1. Some PS2 games (for example: Ape Escape 2 and Sky Odyssey) use SSHD/SSSQ/SSBD (HD/BD/SQ) format, which i can't get it to work with Matrix Wild Arms 2 driver. Grin managed to rip Ape Escape 2 and fixed the driver to play the files in a proper way. Can someone make an improved/universal driver based on either Wild Arms 2 or Ape Escape?

2. I have decided to request a few PSF2 driver rips:

ae3driver.irx:

Ape Escape Pumped and Primed and Ape Escape 3 aside from streamed tracks use .HD/BD and MID files and there's no .PSF2 driver rip.

suikoden4drv.irx:
Suikoden IV uses .HD/BD files and the sequence are .TD files. The driver should be an improvement to the Silent Hill 3/Winning Eleven 5 driver.

3. PSYQ sdk works on Windows 98/XP and i can't get it to work on a Windows 11 64-bit system. How can i get PSF Stub Creator to work properly.

Can't find hex key to decrypt CRID-USM by void at 11:05 PM EDT on June 28, 2025
Pls, can someone help me?
I try to decrypt crid from jujustu phanphara or jujutsu kaisen phantom parade.
As a script for decrypt I use this https://github.com/kokarare1212/CRID-usm-Decrypter
And I have aes = AES.new(b"6154e00f9E9ce46dc9054E07173Aa546", AES.MODE_ECB), but ofc he doesn't work with CRID, only with unity bundle.
https://mega.nz/folder/70ZhHKgL#UVAt99GWKnKqBvPMM8NmMA
Here's all materials: apk, exe, crid container(for example) and one dll from the game.
And the example of what I'm talking about:
https://github.com/sainz1407/Jujutsu-Kaisen-Phantom-Parade/issues/2
Can someone, pls, help to find the key for CRID or usm files in that game?


edited 1:18 AM EDT June 29, 2025

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