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- by novemberrhythm at 7:55 AM EDT on October 24, 2019
- does anyone own or gamerip the mortal kombat 11, injustice 2 and snk heroines?
- by DaveMan1000 at 12:58 PM EDT on October 27, 2019
- Is there anyone capable of extracting the music from The Lion King 1/2 on GBA?
Strange choice I know, but the BGM was pretty catchy.
- Mister Mosquito by JomSpoons at 2:14 PM EDT on October 28, 2019
- Ok, so I've been trying to still rip Mister Mosquito's music correctly. I extracted the music files from my copy of the game using IsoBuster as suggested earlier.
They are all contained in a directory called "ADPCM" in the subfolder "INT". All the music files are in .int format which I've been having trouble figuring out how to convert from. Foobar + vgmstream plugin can't play it, and most software I tried is incapable of converting them into something more than unrecognizable staticy mess.
The most luck I've had is with VGMToolbox (r1040) using the "Create/Edit/Extract GENH" option. I'm able to recognizably convert the music, however, the playback speed is all screwed up, playing way slower than it's supposed to and sounding really stretched. Here is a sample of what it sounds like.
To be quite honest, I don't really know what I'm doing. I probably have some incorrect settings or something, so if anyone has any tips I'd appreciate it. Here are the settings I'm using for conversion.
edited 2:15 PM EDT October 28, 2019
- by AnonRunzes at 6:10 PM EDT on October 28, 2019
- create .txt file alongside the entirety of INT folder, nename said file you created to .int.txth, then check here.
sorry for this lack of explanation here but i can't be arsed to expand upon this one.
- by JomSpoons at 8:09 PM EDT on October 28, 2019
- @AnonRunzes Thank you for the guidance, this helps a lot. I'm still having trouble as I don't know what to add to my TXTH file to make the music play without sounding stretched.
I found that using a Tempo Shift DSP in Foobar2000 with the SoundTouch Algorithm at Tempo: + 100.00% gets it playing at what sounds to be the right speed, but using external modifiers isn't ideal of course.
I assume it has something to do with sectors or something like that but I've not had any luck thus far. Here is what I've got in my TXTH file so far.
codec = PSX
sample_rate = 44100
channels = 1
num_samples = data_size
loop_flag = auto
edited 8:13 PM EDT October 28, 2019
- Request for Gamerip by blood_falcon at 1:18 AM EDT on October 29, 2019
- Hey guys, anyone could rip this game?
Sky Gunner from PixelArts, a PS2 game.
- by JomSpoons at 9:22 AM EDT on October 30, 2019
- Ok, I finally finished reripping Mister Mosquito! The GENH files were ripped using VGMToolbox r1026 (since the raw data option in the latest build seems to be glitched) and the WAV files were ripped using PSound 2.01. .INT.txth file is included for direct playback of the INT files if you wish to do so. Big thank you to AnonRunzes for their help.
I uploaded the rerip to josh.info, but just in case, here's a mirror I made.
https://mega.nz/#!X9E3hQLS!bUBZSKXd2yAux3IKTeqVFZc5SivYlryV3CsCU9WJPEM
- by AnonRunzes at 10:46 AM EDT on October 30, 2019
- you're welcome.
also do make mirrors as vgm.hcs64.com might not have your set available for everyone to see after 3 weeks (or sometimes even a entire month) for some reason.
- by ChillyBilly at 1:49 PM EST on November 3, 2019
- @blood_falcon: I finally got the data for something you've been asking about:
Mighty Gunvolt Burst (PC)
^Unfortunately, I can't be certain whether or not the PC version uses sequenced audio.... because the files might be encrypted, I think. I'll look into it and see if I can find out anything....
- by blood_falcon at 3:47 AM EST on November 4, 2019
- Thanks bro ChillyBilly, hope you can isolate the bgm inside the datas.
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