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- by mudlord at 8:12 PM EDT on May 4, 2009
- Not sure, but you might want to chat to Luigi Auriemma (aluigi.org)
His FSB extractor can read XMA headers from what I see. Plus, with his reversing knowledge with anything to do with this stuff, he might be able to give some hints.
- by bxaimc at 10:14 PM EDT on May 4, 2009
- Reading XMA headers isn't really the problem here. The problem is getting the files to play.
- Stream ID's by OrangeC at 10:21 AM EDT on June 25, 2009
- Hows it going with this project so far?
BTW i think to the file to play you need to decode from the acual stream ID, right after the custome xma header right where the raw data starts.
- by hcs at 10:41 AM EDT on June 25, 2009
- Not.
- by bxaimc at 8:38 PM EDT on June 25, 2009
- ^ What he said
- by arbingordon at 12:17 AM EDT on June 26, 2009
- I don't get why it really matters, all you'll do is convert streams to mp3s and put them up on ffshrine (and you can already do that with your gamerips thread, so I don't really see why it's even necessary to you)
- by Tiberious at 2:45 PM EDT on June 28, 2009
- Does this mean we'll be able to get the music out of Super SF2 Turbo HD Remix?
Reason I ask is because I'm hoping to end up using the fan remixed tracks for Super Turbo on Dreamcast (I'm hoping the 360's music has better looping than the MP3s do).
- by bxaimc at 3:28 PM EDT on June 28, 2009
- er.....wasn't that ADX?
- by marcusss at 10:49 AM EDT on June 29, 2009
edited 10:49 AM EDT June 29, 2009
- by Powerless at 6:17 PM EDT on July 12, 2009
- ToWAV is far from perfect, it doesn't support Multichannel XMA files, so it doesn't work with the decrypted FSB files from Guitar Hero: World Tour and above. I hope someone else makes a proper XMA decoder sometime.
I can post a decrypted FSB containing a Multichannel XMA file as a sample if needed (and allowed).
edited 9:13 PM EDT July 12, 2009
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