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- by Yoshinkeru at 1:53 PM EDT on April 17, 2011
- Once I found out what you meant by setting CPU to interpreter, I tried it on some ROMs that I wanted to grab sounds from. I found out it also won't work with Mario Tennis or Yoshi's Story.
Interestingly, it does give me these addresses for Excitebike 64: ctl=800fe08 (size 00000008:) tbl=80011630 But when it gets to the title screen, it gets a "Div by 0" error, then says:
Unhandled R4300i OpCode at: 800127EC break
Stoping [sic] Emulation!
(I tried those addresses in the N64 Sound List Tool, but it just crashed)
- by Lunar at 1:55 PM EDT on April 17, 2011
- "It took awhile to find but I managed to find it (you do mean Goemons Great Adventure right?)"
I meant mystical ninja starring goemon ~ all the sound effects, voice samples, etc. many of them are likely in goemon's great adventure as well though. i'll try your values for it and bomberman 64 later.
"Is there any way to make a sf2 out of the ctl+tbls(not manually but auto or at least semi auto)?"
sounds tricky. i doubt it could be fully automated. however, if you can at least parse the looppoint information into the respective wav files (or make a tool to do it), that saves a huge amount of work, well over half. and i might commit to building the soundfont again if that part is done. stuff like sample ranges, ADSR, tuning (i very much doubt there is any required) etc. is trivial by comparison. manual looping takes a long time.
- Automobili Lamborgini by pushlda at 8:23 AM EDT on April 24, 2011
- Hi,
As I don't understand mips code nor ripping n64 stuff could somone manage to extract the samples of Automobili Lamborghini?, it has smooth samples could make some relaxing dnb or dubstep from that.
If someone has the time for it or so ^^ That would be so amazing :)
Thank you & Greetings, pushlda
edited 8:24 AM EDT April 24, 2011
- by hcs at 9:48 PM EDT on May 13, 2011
- Got an update from SubDrag, he's located the ctl and tbl in nearly every game, this is now included in an .ini: N64SoundListToolUpdated
(thread is here)
edited 9:52 PM EDT May 13, 2011
- ERROR by Yoshinkeru at 12:37 AM EDT on May 14, 2011
- Update won't work! WinRAR claims the gameconfig.ini file is corrupt!
- by Mouser X at 12:59 AM EDT on May 14, 2011
- Did you try redownloading it? 7zip says the file is fine (though, to be 100% honest, I didn't try extraction. I just ran the "test archive" on the *.RAR file). With as small as it is (183 KB (187,790 bytes)) I doubt it's actually broken.
Sorry I can't actually test this for you. I'm out of time, and I have no N64 ROMs, and although I think this is awesome, I have no reason to actually use it (my interest in pulling out N64 audio samples isn't very high right now). Mouser X over and out.
- by punk7890 at 1:10 AM EDT on May 14, 2011
- Awesome stuff. I got notified this evening about this.
Now for those other ctl formats...
- by Yoshinkeru at 1:47 AM EDT on May 14, 2011
- I've downloaded it at least 3 times now with no luck. Interesting when you mentioned the filesize, I only have 150 KB (154,148 bytes) on mine! What's going on here??
Update: Just re-loaded this in Internet Explorer, and it downloaded just fine. Maybe it's this extension I just got for Firefox? (And in which case, DANG. I thought I'd like it...)
edited 1:50 AM EDT May 14, 2011
- by hcs at 8:27 PM EDT on June 5, 2011
- SubDrag's been at it again: N64 Sound Tool V1.1
New format supported, apparently used in a lot of games.
- by punk7890 at 2:00 AM EDT on June 6, 2011
- Seems like the standard Nintendo format is now cracked. :)
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