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by Avatarus at 11:52 AM EST on December 26, 2012
Fully dynamic music may be a little expensive. I'm not sure. But if you cut a track to a parts of 5-10 seconds that will be played interactively, that will work. And yes, I need everyone who wants to help.
by Yuuto at 12:03 PM EST on December 26, 2012
Fully dynamic music is AFAIK only possible with sequences, but these are mostly low-quality and hard to implement.
I want to implement interactive music with streamed files and support Vertical Re-Orchestration (different music "layers") and Horizontal Re-Sequencing (different segments). You can find both in TP.

When I could do this for the game that would be great. Maybe I should post that in the project jobs section?
by Avatarus at 12:10 PM EST on December 26, 2012
You can register and we will continue discuss there.
I think both methods are possible in UDK. I haven't learned much about playing sounds yet.
Help needed... by Avatarus at 3:45 PM EST on January 4, 2013
There were no big progress since previous update. Looks like we're stuck here. Any help with understanding TP sequence formats would be great.

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