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- BARC files figured out by unknownfile at 9:44 PM EST on February 13, 2008
- The three early jaudio games have quite nasty ways of setting their ARC files up, in particular the headers are hidden somewhere else:
- Luigi's Mansion has the BARC header in JaiInit.aaf
- Pikmin has the BARC header in the DOL executable
- Super Mario Sunshine has the BARC header in msound.aaf, hidden away inside nintendo.szs
The format is rather simple, however, and all the sequences have been extracted.
(see next post for sequence filenames)
edited 9:54 PM EST February 13, 2008
- im too lazy to edit by unknownfile at 9:53 PM EST on February 13, 2008
- Microsoft Windows [Version 5.2.3790]
(C) Copyright 1985-2003 Microsoft Corp.
>barcdump jaiinit.aaf
BARC----
Output LuigiSe.bms OK
Output Mario02.com OK
Output PianistQuiz01 OK
Output PianistQuiz02 OK
Output PianistQuiz03 OK
Output Mario.com OK
Output OyamaLab.com OK
Output LuigiSings.co OK
Output Training.com OK
Output Mario.com OK
Output Demo_FirstMon OK
Output Demo_FirstDoc OK
Output OyamaLab.com OK
Output Training.com OK
Output GetKey.com OK
Output Gallery.com OK
Output OyamaPress.co OK
Output Total.com OK
Output GoodNight.com OK
Output Fishing_Zako. OK
Output Fishing_Event OK
Output PictureSays.c OK
Output Telescope.com OK
Output DanceHall.com OK
Output Demo_BabyCrie OK
Output Demo_Entrance OK
Output Demo_FirstDoc OK
Output Demo_FirstMon OK
Output DoorLoop.com OK
Output Kinopio.com OK
Output Kinopio_Light OK
Output Room_Baby.com OK
Output Room_Space.co OK
Output Tittle.com OK
Output Total_Picture OK
Output Total_Score.c OK
Output Warp.com OK
Output Training_Cont OK
Output Training_Resu OK
Output Training_Stop OK
Output select.com OK
Output Babyroom.com OK
Output BabyDemo.com OK
Output BabyBattle.co OK
Output BlueOhaka.com OK
Output BlueDemo.com OK
Output BlueBattle.co OK
Output TelesaDemo01. OK
Output TelesaDemo02. OK
Output TelesaBattle. OK
Output BattleClear.c OK
Output PianistBattle OK
Output Room_AfterBos OK
Output GetKey_Heart. OK
Output OyamaPress_Pr OK
Output Ending01.com OK
Output Ending02.com OK
Output Ending03.com OK
Output Event_Speak.c OK
Output Event_Game.co OK
Output Event_Speak.c OK
Output GetKey.com OK
Output OyamaCall.com OK
Output OyamaSpeak.co OK
Output Change_Kabe.c OK
Output Change_Water. OK
Output Change_Mayoi. OK
Output StuffRoll.com OK
Output Demo_GetPictu OK
Output Demo_Lion1_1. OK
Output Demo_Lion1_2. OK
Output Demo_Lion2.co OK
Output Demo_Sakasa.c OK
Output Demo_TeleChec OK
Output Demo_TeleOpen OK
Output Telesa.com OK
Output TelesaSpeak.c OK
Output TelesaSpeak2. OK
Output Light.com OK
Output Light.com OK
Output KuppaDemo01.c OK
Output KuppaDemo02.c OK
Output KuppaBattle.c OK
Output KuppaDemo03.c OK
Output Ochi01.com OK
Output Ochi02.com OK
Output Ochi03.com OK
Output HeyHoo.com OK
Output Demo_Star.com OK
Can't open - for writing. Probably hit the end of the file
>barcdump pikmin.dol
BARC----
Output pikise.jam OK
Output sysevent.jam OK
Output dummy OK
Output dummy OK
Output tutorial.jam OK
Output play3.jam OK
Output d_end2.jam OK
Output jungle.jam OK
Output dummy OK
Output yaku.jam OK
Output cave.jam OK
Output boss2.jam OK
Output map.jam OK
Output demobgm.jam OK
Output dummy OK
Output dummy OK
Output boss3.jam OK
Output flow.jam OK
Output select.jam OK
Output char.jam OK
Output cresult.jam OK
Output fresult.jam OK
Can't open - for writing. Probably hit the end of the file
>barcdump msound.aaf
BARC----
Output se.scom OK
Output k_dolpic.com OK
Output k_bianco.com OK
Output k_manma.com OK
Output t_pinnapaco_s OK
Output t_pinnapaco.c OK
Output t_mare_sea.co OK
Output t_montevillag OK
Output t_shilena.com OK
Output k_rico.com OK
Output k_clear.com OK
Output t_chuboss.com OK
Output k_miss.com OK
Output t_boss.com OK
Output t_select.com OK
Output t_bosspakkun_ OK
Output k_title.com OK
Output t_chuboss2.co OK
Output k_ex.com OK
Output t_delfino.com OK
Output t_marevillage OK
Output t_corona.com OK
Output k_kagemario.c OK
Output k_camera.com OK
Output t_montevillag OK
Output t_mechakuppa_ OK
Output k_airport.com OK
Output k_chika.com OK
Output k_titleback.c OK
Output t_montevillag OK
Output t_delfino_kaj OK
Output t_event.com OK
Output t_timelimit.c OK
Output t_extra_skyan OK
Output t_montevillag OK
Output t_pinnapaco_m OK
Output k_select.com OK
Output t_casino_fanf OK
Output t_race_fanfar OK
Output k_camerakage. OK
Output k_gameover.co OK
Output t_boss_hanach OK
Output t_boss_geso_i OK
Output t_chuboss_man OK
Output t_montevillag OK
Output t_shine_appea OK
Output k_kuppa.com OK
Output t_monteman_ra OK
Can't open - for writing. Probably hit the end of the file
- by marioman at 12:02 PM EST on February 14, 2008
- Looks like you are figuring it out. I assume that some sort of GC sequence player will be needed to play the files?
- by unknownfile at 5:19 PM EST on February 14, 2008
- I have to run the stuff on the actual system before coming to any conclusions, really.
The good news is that the audio library just seems to use sequence IDs as opposed to file names so easy memory pokes can be done to make an easy gamerip.
- by Lunar at 5:54 PM EST on February 14, 2008
- JSF? :P no wai
- possible patch for Pikmin by unknownfile at 7:53 PM EST on February 14, 2008
- 0x80018CC4 = nop
0x80018CC8 = nop
This skips a check and writes sound code 2. I can't test it yet, though, because every GCM streaming program I've tried won't work and I'm not willing to waste DVDs.
But I will, to test this patch.
...and it froze up.
edited 8:05 PM EST February 14, 2008
- by wolupgm6 at 3:40 AM EST on February 15, 2008
- Wow... I Mean That I Absolutely--- Wow!!
- by jurassicPieter at 8:01 AM EST on February 15, 2008
- So much good news lately. I didn't even know someone was still trying to figure it out.
Maybe we can finally get a full pikmin, luigi's mansion and super mario sunshine rip with all the songs and no sound effects like the line over rips on galbadia hotel.
I hope donkey kong jungle beat follows too.
- by Only3Penguins at 8:41 AM EST on February 15, 2008
- Put me down for Star Fox Adventures when this sequenced stuff finally becomes available. There's no complete quality rip of that one anywhere.
- Some stuff from the Pikmin 2 ISO by unknownfile at 1:07 PM EST on February 18, 2008
- caverelax.bms
{
8 # basic
1 # event
1 # otakara event
1 # kehai
1 # battle
2 # ground
# pikmin (moonspeak I can't translate)
{
0 0 0 0 # 0~3
0 0 0 1 # 4~7
0 0 0 0 # 8~11
0 0 0 0 # 12~15
}
# do mask - note on ID
{
0 0 0 1 #0~3
1 1 1 1 #4~7
}
}
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