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Tagged Rips of MegaMan X8 and its August Beta by K.Z.Mallardo2nd at 2:48 AM EST on January 16, 2024
Includes Audio from the cutscenes of both the Japanese and the English versions. Only the filenames were changed with no additional tagging.
The sorting is partially based on the official OST album, but I took several liberties.
Link
The August beta includes some different variations of the finalized music as well as a completely different theme for Lumine's first form.
Even though music from this version has been on the web for a while, no-one bothered to upload a direct gamerip of it, for whatever reason.
Tagged and sorted in a similar fashion to the release version.
Link
Notes: Sigma's cutscene for the JP and EN version of the game is pretty much the same, so there was no reason to make a duplicate. I didn't include it in the Preview beta because it was practically soundless.
Tools used: AdXtract2 and VGMToolbox
Also yes, I've made a second account because of authentication problems. Hopefully I wont screw up this one as-well.

edited 2:49 AM EST January 16, 2024

edited 2:50 AM EST January 16, 2024

edited 2:51 AM EST January 16, 2024
SF × Kashihara City Tour Android app gamerip by J2023 at 6:22 AM EST on January 24, 2024
Has anyone ripped the music from this japan-exclusive Street Fighter × Kashihara Sightseeing Tour app yet? It uses Unity, and I'd think there's some music themes from Street Fighter 6 (and previous games in the series) in that...

edited 6:23 AM EST January 24, 2024
Request: GRiD Legends (2022-02-25)(Codemasters) by ThunderTHR at 11:21 PM EST on February 21, 2024
Hello!

First, I know I'm quite a number of months late on this, but thank you to the uploader who posted the Import Tuner Challenge soundtrack back in July of last year, its definitely helped out to expand my current music playlist. :)

I do have another request for a game that I haven't been able to properly track down its soundtrack for in original source, that being the 2022 game "GRiD Legends".

Compared to ITC, GRiD Legends is a multi-platform game (Xbox One/Series S/X, PlayStation 4/5, Windows/Macintosh, and Meta Quest), so really just whichever version of the game has the soundtrack available for it in its highest quality source would be more than good enough for me.

Thanks again for the excellent work!
archive as txt? by Alpha23 at 12:13 PM EST on February 28, 2024
Hey folks!

Dumb question but is there a way to export the current file list on all of the sections? Trying to figure out where I can best contribute, i.e. where gaps can be filled.
by bnnm at 1:27 PM EST on February 28, 2024
You can use https://vgm.hcs64.com to search if the games you have in mind have been ripped, or if you really need the full list this is the closest thing: https://vgm.hcs64.com/index-clean.json
by Alpha23 at 11:47 AM EST on March 3, 2024
Perfect, thanks a lot!
Working on a concise sheet to see which platform releases are missing in between.
by Alpha23 at 2:48 PM EST on March 5, 2024
Alright, so I've painstakingly gotten everything together, some final sorting and merging left to do.
Here are the general results:
- split between sequenced and streamed, focusing on the latter
- started out with 26,351 entries
- now at 22,184 entries
- started to mark missing platforms in between with the help of Mobygames
- did #/0-9 today, 248 games in that section
- missing platform versions so far: 126

Anyone want to help filling gaps? ;)


edited 2:50 PM EST March 5, 2024
by Alpha23 at 7:10 AM EST on March 9, 2024
Noticed that Ivolgamus used the same archive type for most of their games, quickly wrote a script and added as many of their games on all platforms as I could find.
Check if the format with root directory and playlist is okay like this.

For everybody else, these will be coming to the archive (all the updated ones were missing files):
101 in 1 Megamix (2010-09-21)(Ivolgamus)(Nordcurrent)[PSP][PSN]_updated
5 Arcade Gems (2010-04-26)(Ivolgamus)(Nordcurrent)[Wii][WiiWare]
Arcade Action - 30 Games (2006-07-28)(Ivolgamus)(Phoenix Games)[PS2]
Arcade Zone (2009-09-08)(Ivolgamus)(Activision)[Wii]
Arcade, The (2005-0812)(Ivolgamus)(Liquid Games)[PS2]
Barbie as the Island Princess (2007-10-30)(Ivolgamus)(Activision)[PC]
Barbie as the Island Princess (2007-10-30)(Ivolgamus)(Activision)[PS2]
Barbie as the Island Princess (2007-10-30)(Ivolgamus)(Activision)[Wii]
Block Party - 20 Games (2008-11-12)(Ivolgamus)(Activision)[Wii][WiiWare]
Cindy's Caribbean Holiday (2004)(Ivolgamus)(Phoenix Games)[PSX]
Cindy's Fashion World (2004)(Ivolgamus)(Phoenix Games)[PC]
Cindy's Fashion World (2004)(Ivolgamus)(Phoenix Games)[PSX]
Clumsy Shumsy (2005-03-25)(Ivolgamus)(Phoenix Games)[PS2]
Extreme Sprint 3010 (2005)(Ivolgamus, Mere Mortals)(Phoenix Games)[PS2]
Extreme Sprint 3010 (2006)(Ivolgamus, Mere Mortals)(Phoenix Games)[PC]
Fading Shadows (2008-03-07)(Ivolgamus)(Nordcurrent)[PSP]_updated
Falling Stars (2007-09-07)(Ivolgamus)(Agetec)[PC]
Falling Stars (2007-09-07)(Ivolgamus)(Agetec)[PS2]_updated
King of Pool (2009)(Ivolgamus)(Nordcurrent)[PSP]
King of Pool (2009)(Ivolgamus)(Nordcurrent)[Wii]
Monkey Mischief - Party Time (2008-11-18)(Ivolgamus)(Activision)[Wii]
Rhythm Beat (2004)(Ivolgamus)(Phoenix Games)[PS1]
Robin Hood - The Siege (2004-03-02)(Ivolgamus)(Phoenix Games)[PS1]_updated
Santa Claus Saves the Earth (2002-10-30)(Ivolgamus)(Telegames)[PS1]_updated
Shrek's Carnival Craze - Party Games (2008-10-28)(Ivolgamus)(Activision)[PC]
Shrek's Carnival Craze - Party Games (2008-10-28)(Ivolgamus)(Activision)[PS2]_updated
Shrek's Carnival Craze - Party Games (2008-10-28)(Ivolgamus)(Activision)[Wii]_updated
Urbanix (2010-10-05)(Ivolgamus)(Nordcurrent)[PSP][PSN]_updated
Urbanix (2010-10-05)(Ivolgamus)(Nordcurrent)[Wii][WiiWare]
by bnnm at 8:03 AM EST on March 9, 2024
@Alpha23 - I understand and appreciate you are eager to contribute, but please wait a bit until we can provide feedback for a few sets first.

There are some community guidelines that uploaded sets are expected to follow, to ensure some consistency. If there are a bunch of new/updated rips with a wildly different style vs the thousands of existing sets, they should conform the guidelines first before adding. However there is no humanly way we (I) can fix them manually (say there are 100 sets and takes +3 mins to download/fix/reupload; that's +5 hours of work) so everybody is expected to follow them to some degree.

Best would be you'd join the hcs64 discord (see pinned thread) so people can guide you in real time, but I've copied the basic ripping guidelines here: https://pastebin.com/wpkm10Zw

In particular some general tips for your sets:

- main bgm files should generally be in root
It's fine to put video/, sfx/ or some special files in subdirs to provide some organization, but don't make deep trees and expect people to find files using m3u as not everybody uses m3us.

Ex. there is no real need to have "root/PSP_GAME/USRDIR/VFS/MUSIC/PSP/" for a handful of .at3 when you can move them to the base folder. If you feel original paths are useful for others I suggest making a text file with those paths and putting it in !scripts.7z, .extra.7z or !info.txt or such helper files (I do this sometimes).

Games with many files or special needs/usage may have extra bgm subdirs for organization purposes within reason (like DLC/ subdirs or per-area if filenames aren't helpful). But basically if one needs to hunt down audio files within a bunch of subfolders then probably the rip isn't too convenient for general listening purposes.

- m3u are generally named !playlist.m3u (or !tags.m3u for tags)

- don't use old fake extensions (such as .bika that may be removed in the future, as vgmstream can read .bik just fine) unless you have a very good reason (ex. using .lwav to force read loops in vgmstream is ok).

- Raw CD Audio tracks may be converted to .flac, but actual .wav/raw pcm shouldn't as we want to "document" formats we have enough server space to upload as-is anyway (raw pcm should have a helper .txth to make them playable with correct settings and not converted to other formats).

- Note how sets are named:
* set for games not officially released are usually like: "Blah (Beta/Prototype) (2001-01-01)(dev)(publisher-if-known)[platform]"
* [PSN], [WiiWare] and such shop names are not included anymore (one wouldn't use [Steam], [EpicStore] for PC games...).
* updated sets usually add [update] or [re-rip] after platform rather than _update, and notice we use [Android] rather than [And].
The latter 2 can be auto-handled by server tools automatically to some degree but note they'll be renamed before uploading.

- Not vital but it's better to use "non-solid" .7z archives, as solid doesn't save that much space + we have enough server space, yet solid are super slow.

- Make sure you don't convert one format to another. If a game has raw PS-ADPCM (vag) one should use .txth to make it playable, rather than changing to .vag/.ss2 via some conversion script. Partial exceptions are demuxed videos.

- Sets that have many mostly non-playable BGM (for example they have mostly sequenced audio but one can't make .psf) are usually marked like "Blah ... [platform][unplayable]" so people don't get their hopes up.
Request: Galaga Assault by wmd at 1:55 PM EDT on March 18, 2024
As per title, would love to get this OST.

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