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Problem with Naruto: Narutimate Ninja (PS2) by DjKnuX at 12:33 PM EST on February 5, 2008
Hi all,
I got a Problem with the Game Naruto: Narutimate Ninja (a.k.a Naruto: Ultimate Ninja).
I want to extract the Music from the Game-DVD but I can´t find any AFS Files.
There are only .BIN Files. One of them is called BGM.BIN(Size: 550 MB) and I think thats the File that contains the Music. But I don´t know what I can do with this File right now.
I want the Soundtrack and I searched a Game-Rip of this Game but don´t find one.

Can Somebody help me?
vgmstream by hcs at 6:57 PM EST on February 5, 2008
I've been talking about doing a rewrite of in_cube for a long time, I'm finally getting around to it now. The decoding library itself is called vgmstream, I have a SourceForge.net project set up for it. I'm adding newer formats at the moment but I expect to eventually get all of in_cube stuff in there.

I'm keeping the code in SourceForge's subversion repository, so those interested can take a look at the code as it develops.


Question:
Would anyone be interested in builds of the command line decoder that I'm using to test? It'll be a while before I get this into a Winamp plugin or anything like that. vgmstream has accurate .brstm looping which in_cube isn't going to have (I'd have to rewrite it and that's sort of the point of vgmstream). It wouldn't be too hard to put up some mingw32 builds when I update.
Defender (IDSP) by MarkGrass at 8:39 PM EST on February 7, 2008
I made a little extractor for Defender (GCN) that extracts only the IDSP audio files. You can find it here:

http://markgrass.the-horror.com/Release/DIDSPex.rar

The format isn't supported, it seems, so I gave the extracted audio the extension "DIDSP". If someone wants to take a look at the format (since I can't seem to compile in_cube), here are a few extracted examples:

http://markgrass.the-horror.com/Release/DIDSP_Audio.rar

Oh, and feel free to mirror the IDSP extractor on hcs64.com. It won't work on any game other than Defender, however. If there is a need for a real IDSP extractor, i'll write one.
MegaMan Anniversary (PS2) by MarkGrass at 11:24 PM EST on February 7, 2008
This app will extract AUS audio from the PS2 version of MegaMan Anniversary Collection. I wouldn't have even bothered, but IIRC the PS2 version has music that the GCN version doesn't.

http://markgrass.the-horror.com/Release/Aussie.rar

AUS audio seems to be a commonly used PS2 audio stream-type with a (seemingly) simple header.

http://markgrass.the-horror.com/Release/AUS_Audio.rar
Plugin not detected by Jimbob2814 at 8:51 PM EST on February 9, 2008
For some reason or another, all versions of in_cube after .23 beta 4 are not detected by winamp. I have tried uninstalling and reinstalling various versions various times. All versions before .23 beta4 are detected and work fine. Any suggestions?
CD-I .rtr files? by Akumu at 11:16 AM EST on February 10, 2008
My friend, who owned a Philips CD-I along with the Link - Faces of Evil game, decided he didn't want any consoles laying around anymore and gave it to me, playing that game some, i noticed some of the music was pretty good and got curious if it could be ripped somehow

Now CD-I cds won't get recognized on computers, so i had to make an iso and use isobuster, but i did find a music file called lmusic.rtr. Do any of you guys have any knowledge on this kind of file and if it's possible to somehow get the music from it?
RSD format from hulk pc game, plz help by WaRi0 at 10:19 AM EST on February 11, 2008
I came across the in_cube page after searching for a way to play .rsd sound files from the pc game based on the hulk movie. I found the irc channel #usf which lead me here. Heres the file:

here s the link

Thanks,
WaRi0
Issue with Rayman 2 .USFs by Omochao at 9:56 PM EST on February 11, 2008
There seem to be some battle tracks missing, such as the battles with Axel and Foutch.
Question about the dll by Bugger at 8:36 AM EST on February 12, 2008
Im back^^

The dllexp [Nirsoft DLL Exporter] says there is only one callable function in your in_cube, is that right? How to manage to use it in C++ or similar programming languages?
Or is it possible to make a bat [.bat WIN Shell] file that converts with your in_cube a adx for example to a wav? I mean can you call parameters for the dll, or ist it just Winamp only?

Thanks in advance

edited 10:08 AM EST February 12, 2008
XBOX ADPCM by marcusss at 7:49 PM EST on February 12, 2008
Did anybody try this and see a way to decode xbox adpcm so in future can be used in in_cube? I found a link about it..

http://www.xbins.org/nfo.php?file=xboxnfo1571.nfo

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