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by kode54 at 7:23 PM EST on February 14, 2014
Turok 1 is still missing the underwater music, which starts whenever you are fully submerged on any level. I'm not sure if there's more than one track.

Also, both Animal Forest and Neon Genesis Evangelion seem to be broken, causing the recompiling players to crash, and causing my version of lazyusf to get stuck playing nothing. Did the save state format change at any point? In fact, I never really did see a thorough explanation for why the format requires save states and can't just be clean state self-booting with automatic silence trimming in the player.

edited 7:27 PM EST February 14, 2014

Never mind, they do seem to work just fine in my lazyusf component. I just had my speakers turned off and expected sound to come out of my headphones.

edited 7:33 PM EST February 14, 2014

Also, which of those exact songs are too slow?

edited 7:51 PM EST February 14, 2014
by hcs at 3:50 AM EST on February 15, 2014
Savestates are used becuse it was the easiest way to get a rip up and running. I say this without intending the defensive jerk-sounding interpretation: If you don't like it, make a new format. God knows I botched this one.
by kode54 at 7:47 PM EST on February 15, 2014
I have nothing wrong with it, since I'm already using a compatible emulator core. I thought it was a problem of compatibility between versions of the player, but it seems everything just works now, and it may have been problems with the recompiling cores.
by Lunar at 3:25 AM EST on February 16, 2014
I wondered about that missing Turok song, too. Would be great if it could be added somehow.
by TheUltimateKoopa at 1:23 PM EST on February 17, 2014
BTW, whenever I listen to the USF rips of Turok: Dinosaur Hunter, all I hear are just drums and not much tune. Is it supposed to be like this?
by Soulis at 5:23 PM EST on February 17, 2014
If you have the same ripped version like the one i have (10/23/05) then no, it sounds like a mess.

I don't know if there is a newer version though.

edited 5:26 PM EST February 17, 2014
by TheUltimateKoopa at 4:06 PM EST on February 18, 2014
Yeah, I have the 10/23/05 version.
by kode54 at 8:46 PM EST on February 19, 2014
But I thought most of the Turok: Dinosaur Hunter soundtrack *was* nothing but drums and jungle sounds? At least, that's what I remember from playing and beating it on my Nintendo 64. Some of the levels had something resembling music, but much of the soundtrack was just that, drums and jungle sounds.
by Soulis at 9:29 PM EST on February 20, 2014
Yes but it wasn't like what you hear in the rip. The rip has missing instruments for sure and it just sound wrong. Try finding the soundtrack on Youtube and do a comparison. I actually liked a few of the songs.
by kode54 at 2:28 AM EDT on June 16, 2014
The underwater music is at offset 0x623168 in the v1.0 US ROM, but it has a RNC header instead of endian swapped CNR. I can't seem to figure out how to make the USF set use that data, after I add it to the ROM region.

Also, there are only 24 samples in the entire instrument bank. It doesn't look like any of them are missing from the rip.

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