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- by Knurek at 11:58 AM EDT on September 10, 2007
- Oh, one more question Kingshriek.
I've noticed that someone on 2CHN did a rerip of Famicom Tantei Club (available here: http://vgmmusic.66ghz.com/)
It's different than the fix on your site, and I can make out something about FDS in the rip description. Could you tell which of the files is better?
- by kingshriek at 10:48 PM EDT on September 10, 2007
- I can't tell any difference between the two other than the fix that I did containing more tracks (short jingles).
- by kingshriek at 10:12 PM EDT on September 12, 2007
- Hmm, SSF ripping wasn't as bad as I thought it would be. For the standard Sega sound driver, it didn't even require me to do any 68K hacking since complete documentation is available (see Saturn Sound Driver Implementation Manual at http://www.antime.org/sega/docs.html).
All you really need to do is map the right files (from the game CD) to the right place in the 68K's RAM, setup the correct sound area map at 0x500-0x57F and setup 0x700-0x77F so that the right commands are issued to the SCSP (really just setting up the mixer and DSP, initializing the music, and setting up the volume). Both the area map data and emulator save states are very useful in setting up the 68K's ram correctly. One thing to watch for is when setting up the sound area map, make sure to set the transfer complete bit in all the area map blocks (don't want the driver waiting for a nonexistant SH2 to feed it data).
Of course, I'm only talking about getting something playing at all, not necessarily getting it playing correctly. I surely don't claim that I completely know what I'm doing. Here's what I managed to come up with tinkering with Sakura Taisen:
http://www.megaupload.com/?d=5IRX493J
Doesn't sound very accurate, but it's a start. The sound problems are probably a combination of both inaccuracies in the in-development Highly Theoretical and any errors I made (highly likely).
edited 10:14 PM EDT September 12, 2007
- by snakemeat at 10:55 PM EDT on September 12, 2007
- Many thanks Kingshriek.
After many days of auto hotkey leeching, here's ~21,000 FMPPMD files . There are plenty of dupes, but way too many for me to sort in a short amount of time. Onto MDX now.
- by Knurek at 1:58 AM EDT on September 13, 2007
- @kingshriek: Ya, I recall Neill Corlett saying something along the lines of SSF being as easy to rip as SPCs.
@snakemeat: Thank you, I'll get to sorting them right away. Should've a new pack with all those kingshriek, yours and my new rips soonish.
- by marioman at 7:43 AM EDT on September 13, 2007
- Nice work kingshriek. I am amazed that anyone is giving any effort to SSF. Keep it up!
- by anewuser at 1:45 PM EDT on September 13, 2007
- Hi.
kingshriek, could you use use hosting servicies that are not megaupload? -_- Unable to grab those :( (international user stuff) (sorry for asking too much stuff)
Also, *SWEET* about trying SSF files!!!
edited 2:05 PM EDT September 13, 2007
- by kingshriek at 5:12 AM EDT on September 14, 2007
- Ok, I've made a rapidshare link as well.
http://rapidshare.com/files/55636773/sakutai_ssf.zip.html
I won't be doing anymore SSF-related work until an official player release.
edited 5:56 AM EDT September 14, 2007
- by marioman at 8:14 AM EDT on September 14, 2007
- Awww. And here I had my hopes up. I wonder if there is anyone here that would be willing to whip up a player... >_>
Thanks for the SSF file.
- by Lunar at 7:03 PM EDT on September 14, 2007
- SSF format? LOVE. can't wait!
edit: i had no idea about SSF/DSF progress until today.
edited 8:05 PM EDT September 14, 2007
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