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- by snakemeat at 1:31 PM EDT on August 11, 2012
- ^ Does it fix the problem with Sonic colors (ending track is unplayable as 2SF)?
No. If you can identify the cause of the issue, maybe I can fix it.
- by agu fungus at 9:52 AM EDT on August 12, 2012
- Well, it's still properly timed, so that must mean the sequence data is fine. The problem must be with the soundbank. Also, those unplayable tracks are still playable in VGMtrans.
- by snakemeat at 11:30 AM EDT on August 12, 2012
- Please see this thread for analysis of the Sonic Colors file.
- by Espilonarge at 1:39 AM EDT on August 28, 2012
- Could someone explain how the extract midi function works? I've dropped a VGZ/PSF/SSF file in, it states "Extracting MIDI data...Complete" and the bar is 100% finished, but nothing else happens (no midi file is even placed in VGMToolbox's folder or where the original music file is located).
- by dissident93 at 3:06 AM EDT on August 28, 2012
- I'm not sure on what that function is used for, however VGZ and PSF both use their own MIDI extractors (vgm2mid and VGMtrans, respectively)
- by snakemeat at 8:56 AM EDT on August 28, 2012
- Could someone explain how the extract midi function works?
This function extracts embedded MIDI files from archives (for example, the MIDI sequences in Devil Summoner PSP's BGM archive).
It does not convert other formats to MIDI.
- VGMToolbox r917 by snakemeat at 6:26 PM EDT on September 23, 2012
- VGMToolbox has been updated, grab it at Sourceforge.
VGMToolbox r917
-= NEW =-
[WII WAD UNPACKER] Add unpacker for Nintendo Wii WAD files. Uses file streaming, so can handle the big WAD files found in recent games of interest.
[WII U8 UNPACKER] Add unpacker for Nintendo Wii U8 files. Uses file streaming, so can handle the big U8 files found in recent games of interest.
-= UPDATED =-
[ISO EXTRACTOR]
- Added Microsoft STFS format used for XBLA packages.
- Added Nintendo U8 format used in Wii Games.
-= FIXED =-
[POS CREATOR] Update POS creator to reject loop points less than 0.
-= THANKS =-
Thanks to the Free60 and WiiBrew wikis for format specs.
- by plpl3000 at 1:46 PM EDT on November 1, 2012
- find iso extractor no work xbox game Burnout
- by snakemeat at 9:09 AM EDT on November 2, 2012
- find iso extractor no work xbox game Burnout
Sorry I cannot find test data for this, perhaps you can notify me over IRC?
EDIT: Found some sample data. Works fine here, using image with checksims:
CRC32: 160B7985
MD5: DBE6FD8A45175A8D3EBBA3008011B5F5
SHA1: 1D4351E6470D61D36402548DD4EE4003B287CF64
edited 10:27 PM EDT November 2, 2012
- by Knurek at 2:40 AM EST on November 13, 2012
- Snakemeat, would it be possible to add XA dupe checking?
The format is kind of weird, since even files with the same stream content won't show up as dupes when searching - they have different frame markers (I know next to nothing about actual XA structure, so I may be talking out of my ass).
Here are two samples, cut from Ridge Racer 4, both should decode to the same thing - all zeroes, so no sound, and yet both have different checksums so won't be detected as dupes.
Now those two I prepared especially to show the case - the actual stream content in the two files is actually different, but I found many games with identical streams spread between many files.
It's kind of hard to pick all those up by ear, and there's always a possibility of removing something unnecessary. Maybe you'd be able to help here.
XA examples
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