Previous Page | Next Page

by Vector Harbor at 2:47 PM EDT on August 29, 2017
Ok guys. Now worry ! I gotcha :

[Ogg Vorbis] Sonic Mania


Bad note : I don't know about the loop point. (rename the extension into logg does not reveal the loop point)
by soneek at 3:27 PM EDT on August 29, 2017
I'll look into finding the loop points tonight after I get home. We could just update the OGG files with the loopstart and looplength comments, and we'll have our LOGG files.

If anyone else can find the loop data in the game's files, make sure to update us here. They were in files in Scripts/Bytecode for Sonic CD, 1, and 2 on the Retro Engine, though from what I hear things are a little different this time.
by mistersiraj11 at 4:42 PM EDT on August 29, 2017
Thanks, Vector. There's probably one missing track and it's the Egg Reverie Super Sonic Boss theme. Do you mind if you can update the zip archive once you're done?
by (!!!!!) at 6:25 PM EDT on August 29, 2017
Ripped the OGGs and tagged most of them with the titles from the ingame D.A. Garden.

Sonic Mania (2017-08-29)(Christian Whitehead)(Headcannon)(PagodaWest Games)(SEGA).7z
by RebeccaSugar at 12:45 AM EDT on August 30, 2017
Thanks babe 💓 🍆 👌👌👌👌 <3 😥👉👌
by Vector Harbor at 8:48 PM EDT on August 30, 2017
I got a question, how do we make Logg file ? Is there a program for that ?
by datschge at 6:34 AM EDT on August 31, 2017
You mean with pre-existing files? Just rename the extension from ogg to logg. The only purpose of that change is to have vgmstream instead the default ogg decoder get to play the files, only the former knows what to do with the often contained loop info.
by Vector Harbor at 9:49 AM EDT on August 31, 2017
Sure you change the extension into Logg but how do you implement loop point ?
by mistersiraj11 at 11:46 AM EDT on August 31, 2017
I'm going to upload an ADX and HCA versions of Sonic Mania. I edited the loop points so they'd loop seamlessly. Hopefully I'll upload them later.

Here are the Sonic Mania Music Files. Both in ADX and HCA. I included Cri Atom Player as a just-in-case.

https://mega.nz/#!0SQ0ybyA!Uw6YD5muYpPVKPXLDmOwTD9zifj734f4HcHXNNTmHAM

I suck at putting links. I am new here.

As for putting loop points; I know for foobar2000.

Right-Click on the track that's in foobar2000 and go to "Properties". Next, Click on "Tools" then "Add new field...". In "Field name", write "LOOP_START" (Doesn't need to be capital). In "Field value" write the loop samples that's for the track. There you have it.

edited 6:07 PM EDT August 31, 2017

edited 6:08 PM EDT August 31, 2017

edited 6:09 PM EDT August 31, 2017

edited 6:15 PM EDT August 31, 2017
by bxaimc at 5:22 PM EDT on August 31, 2017
vgmstream reads loop points for loggs by reading their comment section in their metadata for entires like LoopStart/LoopLength/LoopEnd etc.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source