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Sorry by marioman at 6:34 PM EDT on September 8, 2005
I apologize if I am being too negative, but I am not TRYING to be that way; I am just stating observations and hoping that they will be a help in debugging. Sorry.....just trying to be a help. So, now I will be quiet and wait for a full 64th Note debug and/or Mario Party 3 set.

Thank you all for your help.

Oh, by the way, thanks for the crash-o-matic rip.

edited 10:35 PM EDT September 8, 2005
by Mouser X at 6:50 PM EDT on September 8, 2005
Well, it's running fine for me, except that some songs keep getting skipped (see my post about my prebuffer issues (well, I assume that's what it's related to)). I've run through about 5-10 songs without problems (except for the 1st one. I was listening to a PSF in the "Super Robot Wars Alpha" set (unreleased). The song finished, and it was supposed to load one of the "alpha preview" USF files (not miniusf), but instead died without any warning at all (including no debug.txt from JTFE, which is actually sort of unusual). When I restarted Winamp, the files loaded just fine, and it hasn't given me any problems at all, other than skipping files that shouldn't be skipped (which I'm fairly certain is a plugin problem). Also, I'm skipping through the tracks, and not waiting for them to finish (I'm impatient). All seems well on my end.

marioman, perhaps there's something else you have running that, unknown to you (until now), conflicts with 64th Note (or Winamp in general?). Start from a "clean" install of Winamp (that's what I did to find out what my problem was). Actually, I didn't start with a clean install... I just renamed my plugins folder (making Winamp lose track of it), created a new plugins folder (and of course included the bare minimum to run Winamp, an output plugin, and in_usf), and started copying groups of plugins in until it stopped working. If that doesn't help, then start closing other programs you have running. Of course, none of this may help, and it may simply be a bug in 64th Note that needs fixing (after all, it did crash on Paper Mario once, for me at least). Just some suggestions on how to find the problem.

Josh W wrote:
If it crashes...um...dont blame me - you are being too negative.


I think he was joking with you. I don't think he ment it. And, if you were joking back, then that's what the "[sarcasm]" fields are for... Yah, it's kind of hard to read into that stuff on the net sometimes.

Anyway, I really like some of this music. Good stuff. Thanks Josh W! You rock! Mouser X over and out.
by Josh W at 6:50 PM EDT on September 8, 2005
I didn't mean that you were being negative in a nasty way. I just meant that if you think it wont work - then it wont. Thats strange.


Ive been playing continous for 25 minutes now. No problems.

I will however go through the rom with a fine toothed comb and remove all non essential code, just as i did with Dk64-but that dont work.

I wonder if my cool musicselect finder method will work for Mario Party 2?

Wait, the last track of it is not there. I swear it was before. Wait, ill look...

No, the last one is nothing - so dont worry.

edited 10:55 PM EDT September 8, 2005
by marioman at 7:02 PM EDT on September 8, 2005
I would be VERY happy to get my hands on Mario Party 2 USFs. Thanks for looking.
by Mouser X at 7:03 PM EDT on September 8, 2005
Josh W wrote:
I just meant that if you think it wont work - then it wont.


Interestingly enough, I know for a fact that is true... My brother once, years ago now, overclocked his CPU by quite a bit more than one should, under normal circumstances. I don't remember the percentige increase, but, for its time, it was a fair amount. Anyway, he got it running stably at that speed for like, 3 days. Then, after deciding all was well, he told our dad what he had done. My dad, having worked with computers for about 30 years was like "No way, it can't be done (well, basically that's what his mentality was)." So, my brother took him into his room to show him his computer, and it had crashed. He was never able to overclock it by that amount again... So, stay positive! You'd be surprised how far it can go...

Oh, and, uh, actually, this post was ment for trying out my "quoting" method, to see if bolding the name looked any better... I guess I'll see in a moment. Hopefully you didn't mind this almost pointless post. Mouser X over and out.

[EDIT2] Apparently, I'm stupid. Thanks Josh W for clearing up my poor vision...
[EDIT3] Sorry about my numerous edits... I have a perfectionist strain in me.

edited 11:45 PM EDT September 8, 2005
by Josh W at 7:22 PM EDT on September 8, 2005
Yes. it is [b] not [bold].

Anyway, being positive has the inverse affect on me. I have to be negative.

This can be seen when someone tells me that [something] doesn't work. "But Josh, i tried it three times and it says it wont work - fix it!" I walk up to the computer and just look at it. It then works

Magically it works.
Similar to the mouse problem: "Josh the mouse doesn't work - fix it. I say no. Half an hour of complaining i walk into the living room and say "Plug the mouse in" (not knowing that it was the problem). I was left alone for the rest of the night.


Magic.



edited 11:29 PM EDT September 8, 2005
by Mouser X at 8:27 PM EDT on September 8, 2005
This is interesting. From what I can tell, it runs fine. That is, until I run a PSF for an extended period of time (though how long, I'm not sure. Could just be that you wait for the PSF to finish). When it tries to load the USF (I was listening to M Party3), Winamp dies. Admittedly, I have not thoroughly tested this, but it seems to me to be a problem with the plugin (though I could be way off). To test this further, I should play some PSF files, and try to load up USFs from varying sets, and see if crashes occur. However, since it is getting late, and I need to go to bed/defrag my drive, I don't really want to try this out tonight.

Anyway, that's my observations to this point. And this time, I was listening to a PSF ripped by Caitsith2, not the Super Robot Wars Alpha set. That should be all from me tonight. Mouser X over and out.
by Josh W at 8:46 PM EDT on September 8, 2005
Yes, and considering i don't have a single PSF on this computer to test it (i do at home), i cant test this.

One of the things i was thinking about is that when memory ius allocated for 64th Note is that it isnt zerod. This might have not the slightest effect on it though, but it is a good option to consider. If i had the source i could test it, but all we can do now is ponder until hcs finds some miracle solution.

Or it can be my fault causing something that shouldnt happen in 64th Note to be called.

Actually speaking of strange things, i made some modifications to the rippert that allowed me to create another working usf of DK64 (Jungle Japes). Ok cool i thaught, tried it numerous occasions and it worked. Then i took a break, and got something to eat, then i went back and looked at the code and tried the USF again. It didn't work, nomatter what i did. WHY WOULD IT WORK, THEN NOT WORK!!!!. Cause its stupid-thats why.

Interesting theorys.

Josh over and out.

I'm glad thats over

edited 1:30 AM EDT September 9, 2005
by unknownfile at 1:24 PM EDT on September 9, 2005
For you people who want Mario Party 3 without any winamp crashes

http://gh.ffshrine.org/soundtracks/154 (MP3 version)
MP3 TAGS! by marioman at 5:37 PM EDT on September 10, 2005
I have identified the tracks for Mario Party 3. Most of the track names are from the Sound Test in the game. (I didn't think that the OST names sounded right.) I did have to use some OST names because not all of the tracks are in the Sound Test. The OST names may need to be modified because, like I said, some of them just don't make sense. (Bad translation maybe?)

If you see a % after the track name, that means the track name came from the OST.

Also note that there are TWO tracks titled "The Winner is....Me!" One of the tracks is the story duel theme, and the other is the theme for the Backtrack board when you play against Daisy. Weird.

Sparse Number - Track Title

01 - Opening Demo %
02 - Title Screen %
03 - Select File
04 - Castle Grounds
06 - Staff Credits
07 - Inside the Castle
08 - Free Play Room
09 - Star Lift
0A - Preparations
0B - Rules Map
0D - The Adventure Begins
0F - The Adventure Ends
10 - Begin Mini-Game
12 - Here's the Star
13 - Still Going
14 - Mini-Game End 1
15 - Mini-Game End 2
16 - Mini-Game End 3
17 - Commence Attack
18 - Chilly Waters
19 - Deep Bloober Sea
1A - Spiny Desert
1B - Woody Woods
1C - Creepy Cavern
1D - Waluigi's Island
1E - Good Luck!
1F - The Winner is....Me!
20 - The Winner is....Me! (Backtrack)
21 - Foolish Bowser
24 - Bowser Event
26 - Victory!
28 - Heeeere's Waluigi!
29 - Vs. Millenium Star
2A - The End
2C - Defeat
2D - Aim
2E - Don't Hurry
2F - Panic!
30 - Fighting Spirit
31 - Got It?
32 - Let's Get a Move On
33 - Looking Ahead
34 - Big Trouble
35 - What to Do!?!
36 - Mustn't Panic
37 - Nice and Easy
38 - On Your Toes
39 - Prologue 1
3A - Prologue 2
3B - Prologue 3
3C - Genie's Theme
3D - Jeanie's Theme
3E - Start Battle
3F - Bang Out a Drum Intro %
40 - Bang Out a Drum Fill %
41 - Stardust Battle
42 - Chance Time
43 - Game Guy Mini-Game
44 - Item Mini-Game
45 - Mushroom Power-Up!
46 - Game Guy Winner!
47 - Game Guy Loser...
48 - Game Guy Dance
49 - Drum Roll %
4A - Sound Room %
4C - Battle Room
4D - Game Guy's Room
4E - Murmur %
4F - Tension Drums %
65 - Multiplayer Play - One Winner is Determined %
66 - Multiplayer Play - Multiple Winners are Deterimined %
67 - Duel Minigame - One Winner is Deterimined %
68 - Get Item %
69 - New Record %
6A - New Record % (Duplicate)
6B - Miss %
6C - Draw %
6D - Race Start Fanfare %
6E - Map Title %
6F - Get Star %
70 - Gambling Minigame Double Up - Obtain Privilege %
71 - Gambling Minigame Failure! %
72 - Star Stamp %
73 - Gambling Minigame Success! %

Annoying "ding-dong" noise (Unused):
05 0C 0E 11 22 23 25 27 2B 4B 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82

Hope that the tags are a help. Thanks for ripping this USF set Josh.

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