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- Not having the best of luck by TrayShadix at 4:16 PM EDT on May 3, 2008
- I installed the In_Cube, and just in case the C++ that "may be required." Still, when I open the Eternal Darkness rips, it sounds like hell...
Any idea what I'm doing wrong?
- Pokémon Diamond by Elven Spellmaker at 1:20 PM EDT on May 7, 2008
- By any chance has anyone ripped the soundtrack for Pokémon Diamond? I would really like to have the *.2sf files for this game.
If not, is anyone planning on ripping this?
Many Thanks,
Elven Spellmaker
- PSP and PS3 Music Formats (Plus Questions) by stahn1456 at 3:15 PM EDT on May 8, 2008
- Hi, I am new here and I wanted to know if anyone knows if there is a plugin for Winamp that can play music directly from a PSP or PS3 disc. I was looking for a complete gamerip for Enchanted Arms (PS3), Brave Story: New Traveler (PSP), and Jeanne D' Arc (PSP). If anyone has these rips from the discs or a plugin, could you please let me know and put download links up? I have been wanting the music from these games for forever now.
Also, I am having a little trouble getting DSFLIB and MINIDSF files to play in Winamp. I have the plugins, but they don't seem to work. Maybe I'm setting them up wrong? Could someone help me and walk me through this? Cause I wanted to play Skies of Arcadia music in its DSF format. Thanks!
- One Piece Unlimited Adventure by Leafy at 6:47 PM EDT on May 8, 2008
- i was wondering if anyone has music rips from this game? i did find a torrent with the DSPs but it doesnt work.
- Crash Tag Team Racing by bxaimc at 4:10 PM EDT on May 9, 2008
- Im currently making ADX files for anyone who wants Crash Tag Team Racing Streams. The streams in the original RCF file are RSD6VAG meaning that they don't loop and apparently have an annoying beep at the end of each song. There are many music files in the game so it will take a while for me to complete this project. It will probably take a month or so but they're coming along.
Here's a sample:
Once Upon A Tire: http://www.mybloop.com/bxaimc/01_ad01e2f70feea9e7_rsd.adx
btw, im using adxencd so that explains why this is a long process getting the loops right.
-bxaimc
edited 4:29 PM EDT May 9, 2008
- Pokemon stadium 2 by MBRSL at 1:16 PM EDT on May 11, 2008
- Sorry for the interrupt. But Will you rip this game?
I love the musics of this game. I tried to record sounds from my old N64, but the result was terrible :( USF seems better a lot.
- Need help with Namco Museum by Omochao at 3:18 PM EDT on May 11, 2008
- I have the GCN iso, but all the data is in Data0.blt
I would like to know how to open this as the database says there are .ADPs inside.
edited 3:31 PM EDT May 11, 2008
- Unknown Format by bxaimc at 5:48 PM EDT on May 11, 2008
- Does anyone know what audio format Tekken Tag Tournament and Ridge Racer V uses?
- Silent Hill Origins by MarkGrass at 8:34 PM EDT on May 11, 2008
- Unfortunately, the audio from the PSP version isn't compatible with in_cube, however the PlayStation 2 port is.
The music is in Climax's RWS format (also used by Ghost Rider for the PS2). Support for this audio format was made by fastelbja, so kudos to him for that.
This extractor really has nothing to do with the RWS audio (because they are in a folder titled "MUSIC", but nonetheless...
Silent Hill Origins ARC Extract
edited 8:37 PM EDT May 11, 2008
- USF Ripping Questions by GreyDeath at 6:17 PM EDT on May 13, 2008
- I decided to take up the art of USF ripping. I grabbed the guide written by HCS and decided to give it a go with Forsaken 64. I managed to find (I think) the function responsible for selecting music tracks, and was able to control which track plays during the startup sequence.
I even managed to kill off most of the threads. DLIST sits at 0.0% with 0 frames drawn, ALIST hovers around 1.2-2%, and r4300i hovers between 20-35%.
First of all, are these values about normal? Or do they vary from game to game?
Second, everything seems to go smoothly when I try to create the ram/rom sets using PJ64USF. The music plays fine and the process completes successfully. However, whenever I run rom2usf.exe and try to play the resulting USF, winamp crashes immediately. I've tried messing around with the configuration of 64th note, but nothing gets them to run properly. Is there any one place I should start looking for the problem? Is it because there's a bad thread still running that shouldn't be?
Any help would be appreciated.
-Me!
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