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- by RukarioGyiyg996 at 2:07 AM EST on November 8, 2013
- Sega Ages 2500 Series Vol. 04 - Space Harrier (2003-09-25)(Sega)(-)(Sega).7z
All of the GENH's in this are 44100 which is incorrect, it needs to be 48000.
Also the loop points aren't even present either so the song just abruptly ends...
I'm working to fix this right now as we speak though.
- by Kirishima at 9:57 PM EST on November 8, 2013
- Bloodrayne & Bloodrayne 2, PC Versions, US(EXTRACTED FROM COPIES THAT WERE INCLUDED WITH COLLECTOR'S EDITIONS OF THE MOVIES, yucckkkhhh...)
http://www.sendspace.com/file/4hp8u3
The first game's music had no loop points so samplelist.txt is not included. The second game, however, does have some music that had loop points, so the samplelist.txt is inclused. The music in the PC versions are MP3's at 128kbps, but at least they're 44khz, instead of the 22khz adpcms the console version's used...
edited 9:58 PM EST November 8, 2013
edited 12:35 PM EST November 9, 2013
edited 12:36 PM EST November 9, 2013
- by Ultrafighter at 2:50 PM EST on November 21, 2013
- Hello Knurek, huge thanks for bringing such massive and seemingly bottomless goldmine of soundtracks ripped from PC (versions of) games back to its normal working state that quickly! However something bothers me a little bit so that would you mind telling me what exactly the currently active rendition of your (or maybe the whole HCS64 team`s) policy in regards to processing PCM Wave audio says? Attempts to figure out its specific statements the practical way just confused me way more than I originally was. Back in the day the policy regarding any audio files originally encoded using PCM WAV as well as lossless transcoded movie streams originated from otherwise undemuxable videos (Bink ones but maybe there`s some more) was as simple as compressing them with your chosen codec (FLAC or APE later on).
Now different approaches to solving all the same problem simply make me wonder if there`s any standard anymore. Sometimes those WAVs are left as they`re (let "Dead to Rights (2002-08-19)(Namco Hometek)(Namco)" from Xbox archives or more importantly "Asura's Wrath (2012-02-21)(CyberConnect2)(Capcom)" from X360 ones be examples of two situations described above) but at times such tracks are treated as Redbook audio from PSX / SAT / some pretty old PC games and the latter solution seems to be one of the worst of all the possible ones to me. While I understand that it`s not me who runs an entire project, keeps it alive and hastily fixes all the problems related to its usage and therefore you can just rightfully disregard any of my suggestions I`d simply say that some new tags in archive titles clearly stating that contained MP3s were transcoded from lossless source would come in handy when dealing with any sets where it`s not utterly clear if the files provided were actually preserved as lossless as it could get or they`re some custom format conversions. I mean it goes without saying that presuming PSX, SAT or previous century PC games would use MP3 in the 1st place IE on game discs is quite weird (and additionally I can`t even imagine how many such sets you`d have to rename if you really chose the route I`m suggesting) but in case of original Xbox or PS2 titles some might grab anything offered in the sets that interest them, witness some files, majority or even 100% of them being encoded in MP3 but in the end not even realize that those`re not 1:1 original files (well almost unless some header and such manipulation was positively required for playability / decoding reasons). Don`t consider this an insult of any kind, it`s just that I`m a sucker for proper sorting of any files not only VG musics. Maybe I`m the person who`s concerned about the discussed problem (if there`s even one) the most just because I want to be absolutely sure about such things and prevent such mistakes as placing any of such lossy conversions of PCM audio among the actual streams which`re still in their undisputed majority on your archives` servers.
So what do you think about adding an additional tag (like [transcoded] or [PCM] or [original PCM] or even [PCM to MP3]) to a few PS2 / Xbox titles I can list here right away (and any others you treated the same way if you`d be so kind)? I can understand if my personal problem (if one can even call such slight inconvenience a trouble of any kind) proves to be insignificant if viewed by an outsider and just doesn`t seem to be a valid reason for creation of some fresh tag and more importantly doesn`t justify the effort needed to rename probably a big number of sets falling into the newly created category but I still hope that you`ll take some of my points into consideration. Even if you end up leaving that kind of highly suspicious yet still not convicted sets as they currently are I`ll be fine with that as it`s obviously up to you to decide how it`s to be done in your project.
So with all the best regards to you I`m finally over and out, he-he.
PS. Oh and speaking of those "BIK to WAV" cases I mentioned in the very beginning: now with sets including some actual originally lossless streams demuxed from videos (quite rarely), BIK audio demuxed with VGMT and older Wave images of sound coming from that type of vids thrown into one big pile it`d be nice to distinguish them somehow. If you agree to add yet another tag for the latter sets I`d be more than happy to point out as many such sets as I`m able to.
edited 2:51 PM EST November 21, 2013
- by Kirishima at 7:35 PM EST on December 7, 2013
- Alright. I extracted adx's from The King of Fighters Nests Collection, but every track has a duplicate in one or another archive. Should I upload everything (duplicates included) or sift out the extras to save space?
- by Dais! at 10:17 PM EST on December 7, 2013
- something just occurred to me, based on a thought I keep forgetting to post. Many already uploaded sets and sets that people might want have some kind of complication involved - perhaps they are known to be incomplete, or don't work with any traditional player/have to be converted, or are partially or completely duplicated in sets that already exist.
Would it be feasible to set up some kind of open web document via something like Google Docs, where people can contribute (wiki-style) to a set of notes about games covered by that document/directory? For example, I can't check right now whether the Xbox Castlevania: Curse of Darkness music is playable yet, but if it isn't, I could go into the document and create an entry for that game. Similarly, I might note on the PSF2 document that the current set for SMT3 Nocturne is incomplete due to the way the game streams music over sequenced tracks, or on the USF document I could point out that Mischief Makers isn't robustly tagged or timed for two loops (god, how many years have I been forgetting to fix that?).
Then every two weeks or every month or so, Knurek or somebody else could check the documents, fix any errors in the notes or the archive itself (and undo any vandalism), and then drop them in their respective directories. Some kind of sortable HTML table/spreadsheet would be ideal, of course, but even just a simple text file would work if we could agree on a common format for posting notes.
I don't know much about this stuff, so I'm just assuming that this could be done. The question is if there is a chance it will be done. I'd definitely try to contribute if it happened.
- by RukarioGyiyg996 at 10:56 PM EST on December 8, 2013
- When is there going to be a VGM set of Snatcher on the Sega CD? Is it even possible to make at this point in time?
- by dissident93 at 9:43 AM EST on December 9, 2013
- not sure if it's lack of interest or something technical preventing it from being done, but try asking over at vgm.mdscene
- by Kirishima at 8:47 PM EST on December 9, 2013
- If the game has a soundtest mode, then there should be nothing stopping anyone from making a set. Otherwise, hacking the game would be the only way to make one...
- by Level99 at 6:57 AM EST on December 11, 2013
- Heyo. Silly noob here. First, thanks to all for maintaining this incredible collection of VGM.
I have a bunch of obscure windows/dos games with redbook audio. Which would be more preferred: an upload of the ripped music or an upload of the ripped image in-full so someone else can do a rip (probably more properly than I could)? Some possibly have other music besides redbook, I'm not sure as I've not been able to properly install about half of them.
- by Knurek at 7:40 AM EST on December 11, 2013
- ISO is the safest bet, if you have bandwidth issues, APS MP3s will do.
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