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- by 47iscool at 4:09 PM EDT on September 18, 2015
- Then is this an issue with rips or the plugin?
- by kode54 at 4:14 AM EDT on September 19, 2015
- I'm going to say the rip, since it seems to change depending on whether compare interrupts fire, which causes it to trigger sooner. I've updated the benchmark tool, bench.c, in the lazyusf2 package, for some testing methods. The sample count triggered for -DDEBUG_INFO is just before the problem happens.
- by 47iscool at 7:55 PM EDT on September 21, 2015
- Any way to fix it without a re-rip?
- by kode54 at 8:08 PM EDT on September 21, 2015
- Probably not, sadly. Unless you like setting your output buffer to 10 seconds or more, and turning on HLE audio.
- by mudlord88 at 8:17 PM EDT on September 21, 2015
- And IIRC, its one of those pesky TLB titles too.
EDIT: From my testing, TLB is not that pesky, just aannoyance.
edited 6:58 PM EDT September 22, 2015
- by mudlord88 at 8:58 PM EDT on September 22, 2015
- Out of courtesy, I updated the PJ64 savestate loader to IDA Pro 6.6. IDA Pro 6.6 has many benefits, including that the GUI is multithreaded and scanning is *much* faster.
http://mudlord.info/usf/pj64_ldw.zip
edited 11:54 PM EDT September 22, 2015
- by mudlord88 at 10:53 PM EDT on September 25, 2015
- Made some progress on a USF rip.
http://mudlord.info/temp/southpark_song1.rar
At least songs now load without graphics calls.
Needs the tools to handle creating a USF from a savestate.
edited 10:59 PM EDT September 25, 2015
- by LuigiBlood at 8:03 AM EDT on September 29, 2015
- MEGA links weren't working for some reason, here's my WIP rips of Polygon Studio music:
https://mega.nz/#!AIwyzRRa!IYoDkb_kHbJntlFY4ESvDStXJYXMP3zK0mbDxrUDbAI
About 64DD USFs, it's not mentioned but:
MAME does true 64DD emulation.
But we have ports of 64DD games to cartridge, which I made compatible on Project64. And those are working fine.
And I can at least tell you that Mario Artist Paint Studio does not have any unused songs. I've checked it out.
- by JudgeIto at 11:59 PM EDT on October 1, 2015
- Oh, F-Zero X Expansion Kit...
Someday...
- by Soulis at 10:36 PM EDT on October 6, 2015
- On the slow tempo issue
Seems that both Zelda games are playing with a slower tempo than normal. Mario 64 and Starfox 64 also seem to have this problem.
Maybe there are other games that have this problem?
edited 10:38 PM EDT October 6, 2015
edited 10:40 PM EDT October 6, 2015
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