Previous Page | Next Page

Gamecube music by Teften at 7:19 PM EDT on June 14, 2008
Are there any good sites for Gamecube music on the net? I've got SNES and N64 music, but I can't find Gamecube music.
Zelda TP Sound Effects and Textures by Sylv at 4:06 PM EDT on June 15, 2008
Hi there. I have 2 questions about Twilight Princess.

The Music from TP was ripped so I wonder if someone have the SFX? I tried to do it myself (extract .baa and then .wsys, open in same directory as .aw but nothing happen if I'm open the .wsys) so is there a chance that someone rip the SFX and upload them somewhere? Or have I something misunderstood and it's not possible to rip the SFX?

Is it normal that some of the stage files that are extract through BMDview2 have broken textures? For example D_SB01 (Cave of Ordeals) If I'm extract that, all textures are black = completely corrupted? Maybe it's because of BMDview but i don't know. So any other way to extract them?
Dreamcast .Mot files? by mixup at 2:57 PM EDT on June 16, 2008
im trying to extract tracks from rippin riders ntsc. i think the music is in the .MOT files. any clue on how to rip them?

the iso is here only 70mb
http://www.megaupload.com/?d=ATB8R1I9
delete me by marcusss at 5:21 AM EDT on June 17, 2008
delete



edited 6:59 AM EDT June 17, 2008
Megaman X music - Unknownfile rip by DChronos at 6:13 PM EDT on June 20, 2008
Hey, I came over here after discovering there was a PSF2 set ripped for Megaman X7, and subsequently found out about a Megaman X8 and Megaman X: command Mission rip from your list at this site.

I know there is an X7 rip, as it was posted long ago in this thread:
Original posting

Also, someone reposted in the same thread asking for it, and it was suggested he come here and ask unknownfile for it (on the last page). I checked out the stream music rips found in another thread, and was wondering about re-uploading the X7 to megaupload or rapidshare or something, and if you got X8 and Command Mission, stick em in the same file and send 'em all over, if you could.

One other question about this, too, it's labeled as PSF2 as far as I can tell, but if it's streamed, does it still play like normal on the HE plugin, or does it require the experimental in_cube to play because it's streamed?

Last, if someone would be willing to send those one time, and someone else comes along asking, I wouldn't mind too much re-uploading them once more for anyone else that asks.

Please and thanks, hope to get ahold of X7 at least! And thanks to all here that spend time creating these rips and plugins, too!
Generic Header Creator by manakoAT at 5:48 AM EDT on June 22, 2008
Here is the Generic Header Creator!

What is GENH?
GENH is a Header Format that allows you to append Various Streamed Music to a Generic Header, playable with vgmstream in Winamp!

Why do i need this?
There are many games that doesn't use headers for theyre music, basically this header was designed for headerless PS2 ADPCM to make it playable with Loop, but now it supports PS2 ADPCM, XBOX WAVM, NGC ADP/DTK, and PCM RAW!
So, if you want looped files that are headerless, simply add a GENH to this file! :o)

Download Generic Header Creator

Beware, this tool is still beta and under developement...

If you have any ideas to improve the tool please let me know!


cU mana
Identified Rush 2 tracks by SonicIce at 3:13 PM EDT on June 22, 2008
There's 2 unidentified Rush 2 Extreme Racing USA music tracks.

Unknown - sparse06.miniusf is the song that plays when you beat circuit mode in 1st place.
Unknown - sparse05.miniusf is when you beat circuit in 2nd or worse.

you could name them 'Circuit First Place' and 'Circuit Complete'. or whatever you want.
extract XA from PS1 Bomberman by agu fungus at 3:42 AM EDT on June 23, 2008
Hey, I happen to have a Bomberman game CD for Playstation, but I cannot find the right tools to extract the XA files from it. I can only find the XA folder but no files. Any help, guys? Please?
vgmstream logo contest by hcs at 11:52 AM EDT on June 23, 2008
vgmstream has been in development for about half a year, and is coming along nicely. We'd like to do a beta release for promotional purposes soon, but while we have some of the best decoders in the field we don't have a logo! And as we know, the logo is the most important part of a successful project (well, after the name). So I propose:

A contest to design the vgmstream logo!

Before I list the rules, let me make clear that I welcome pretty much anything, and I want to see as many suggestions as possible. I just don't want to have to deal with legal crap, or crap submissions.

The rules:

1) Within the next 14 days (last day July 7th) post your suggested logo in this thread. It need not be finalized and polished, line drawings are OK, vivid descriptions might be marginally acceptable if they describe something sufficiently awesome. Note though that preference may be given to complete, usable logos. You don't have to put the image inline (with the [img] tag), you could just post a link to wherever you have it.

2) Submissions must be accompanied by a statement explicitly allowing their reproduction without restriction (though you may demand attribution if you like).

3) No limit on the number of submissions per person, joint submissions are OK but you'll have to decide among yourself how to split any (potentially awesome) prize.

4) Submissions should not be made of copied stuff, i.e. sprites from games and such. Freely drawn images of such things or custom sprites are fair game, though.

5) I'd like to see incorporated the concepts of A) video games B) music and possibly C) streams/rivers/etc (though don't struggle too much with that). Something that came up in early discussions was to avoid suggestions of lo-fi game sound (i.e. Space Invaders ships or such). As much as I love chiptunes, and though they are iconic and recognizable as video-game-related, vgmstream deals with prerendered streams, so such images may be misleading. This is more of a guideline than an actual rule, though, just letting you know ahead of time what my position is likely to be.

6) Please no intentionally stupid submissions. I'm sure they will be funny; let me laugh at them ahead of time to save you the trouble. Ha ha ha! And also LOL.

7) Winners will be selected by hcs (me). There may be more than one winner, there may be none if this turns out miserably. Though I only foresee using one logo as a primary (to avoid "diluting the brand") I see no reason not to reward sufficient awesomeness and maybe have a random spare image.

8) Winners will receive random items from my collection of random items, posted to wherever they happen to be (limited to Earth, sorry). You might get a choice if I can't decide. While I can't say what the value of the prizes will be just yet, they will be at least interesting.
And of course you win the right to have your logo on some awesome software.


So that's it, real prizes and fame for your good ideas. Since HCS Forum has a relatively small readership, please post about it elsewhere with a reference back to this thread (though please only somewhere appropriate, where people might be interested, and avoid seeming too spammy).
The wait is finally Over! by nensondubois at 11:20 PM EDT on June 25, 2008
Link

5:43

Now you can hear the credits the way they were meant to be heard! Too bad I could never beat the damn game to hear it for myself!

edited 2:35 PM EDT June 26, 2008

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source