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- by SmartOne at 11:29 PM EST on November 7, 2009
- Awesome! Why is Nintendo obsessed with its stupid 32000 Hz formats? And then they mess around with multi-channel files (4, 8???). Great. Now you can downmix them into Dolby ProLogic II encoded, analogue stereo, pass it to a receiver, and make it decode into 5.1 with whatever degree of accuracy PLII can achieve.
Oh, I get it. They throw those fun files in for the stream rippers.
edited 11:44 PM EST November 7, 2009
- by Franpa at 12:15 AM EST on November 8, 2009
- Yep, they do it to prevent piracy of the music :P
- by SmartOne at 2:15 AM EST on November 8, 2009
- I was saying that the Wii itself lacks any digital out and thus potential for real surround. Dolby ProLogic II is poor man's surround sound.
At least the files can be fully enjoyed by us.
Any way you slice it, 32000 Hz is just stupid. Bump it up to 44100 Hz, already, Nintendo. You finally have a whole freakin' DVD.
- by manakoAT at 2:39 AM EST on November 8, 2009
- a whole freakin' Dual Layer DVD.
- by marcusss at 3:02 AM EST on November 8, 2009
- Yeah it seems plain silly to have such space on their discs and still have such crappy quality. I also hate their 32khz and is why I prefer to d/l the music on xbox or ps2 instead of wii/gcube if that game is multiformatted. Some games even use mono.. Look at Gauntlet Dark legacy: Game has great music.. Some of the stages like The Spire stage uses Mono.. WTF they thinking?? Game has great music. Pity the rips sound or rather the audio used sounds pretty damn scratchy.. Forget 32khz, forget..44khz.. Geez even 48 should be the norm ! Higher even.. They have no HD and still keep to their shitty audio format since so many years ago
- by Lunar at 6:38 AM EST on November 8, 2009
- 48KHz+ is a genuine waste of space unless the music has a large dynamic range, which game/film soundtracks very rarely do. i can't see why they wouldn't use 44.1KHz these days though... that is slightly ridiculous.
- by nensondubois at 11:14 AM EST on November 8, 2009
- The only reason I could think of that would prevent them from increasing the standard is that most home CD players were hard wired at 44.1KHz and changing it to 44.8KHz would mean people would have to buy new CD players... and we can't forget about CD players built into video game consoles like the Sega Saturn, can we? It would be impractical for that reason alone. It would get confusing unless they labeled the CD with 44.8KHz compatible or something like that. People with portable CD players will also need to buy new ones if this transition were to happen. Hell, the digital TV transition confused millions of people and that's said.
Remember Laser Disks, anyone? They were too expensive to make and hardly purchased because of impracticality. You would need multiple huge Laser Disks just to watch a single movie.
...I'm probably trailing too far off so I'll stop here. I think I made my point with CD players alone.
edited 11:16 AM EST November 8, 2009
- by SmartOne at 11:53 AM EST on November 8, 2009
- Lunar, I thought dynamic range was determined by bit depth. (24 bit instead of 16 bit, for example.)
Nensondubois, they don't expect anyone to extract and play the files anyway, so I don't understand what you're saying. Check your sample rates, as well. ;)
Marcusss, yeah, Gauntlet Dark Legacy is one of those games where I wonder if they had a monkey in charge.
When you have the space and computing power for higher quality, USE IT. The under use of Blu-ray is even more ridiculous.
- by hcs at 1:03 PM EST on November 8, 2009
- Remember that disc space isn't the sole consideration. With streamed audio you are loading it off the disc at runtime, so you have the issue of disc bandwidth to consider. There are other things coming off the disc and you'll probably have to seek to them. And if you want to use a bigger read ahead buffer in memory to make up for it, or buffer the whole track to memory, you've increased its size by your increase in sample rate.
- by SmartOne at 1:21 PM EST on November 8, 2009
- You think they couldn't squeeze out 44100 Hz? Heck, they have 4 channel files at 32000 Hz.
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