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Annoying Speed Changes by wolupgm6 at 12:09 AM EDT on July 2, 2008
I've noticed that if you rename any of the files in the Super Paper Mario BRSTM set the speed is doubled (from 22050 to 44100). Does anyone know how to stop this?

Oh, and please don't say "Just don't rename them then", because I need to rename them to put onto CD.
A couple questions, interleave and .wa by DChronos at 1:19 AM EDT on July 4, 2008
I spent a shitload of time searching round trying to figure out how to get these Wild Arms 3 songs to play properly in the ADPCM Player that MouserX pointed me to, and have the right frequency and channels, but then there's interleave which I can't get to work right. I don't know if this is just normal or something, but the best sound comes at a value of 400, above and below sucks, but at 400, there's a bunch of regular popping going on. I even adjusted by values of single bits (like 401+ and 3ff-) and nothing in those ranges work anyway because it just makes static.

Can anyone tell me what value this is supposed to be at?

Second is, I decided to check out Wind Waker, as I've wanted to listen to some quiet music while I work on some things, and notice that a ton of songs aren't even there. Also, there's all these .aw files, and the only ones that play in winamp are the files in the streams folder. I'm using the latest in_cube, and while searching, someone had said the .aw format was cracked and was in the in_cube already, at least as far as I understood what they were saying. But I also looked at the vgmstream readme and it didn't say it plaed them either, so... All I know is that this is part of the sequenced music, but if they just go to the other files in the streams folder, then how come there's so many missing songs, especially when my searches were turning up these results from clear back in '05?
*was really hoping for a few like Dragon Roost, and the main ocean theme*

That reminds me, I'd love to have the music of Starfox Adventures, too. Too bad it isn't ripped, as far as I know, and I can't even attempt ripping myself.

Anyway, I searched here and couldn't find anything, so sorry to bother you guys if it's already been answered.

On one more note, to manakoAT, in case you pop in here and reply about WA3... yeah, like I said, I'd love to try to help. VG Music is one of my favorite things. I still remember the first song I remembered... Coast to Coast in Rad Racer 2, clear back when I was 7 or 8. I can remember every sound of every note of just about every game I ever liked the music of.
On Archives And Bandwidth by Sliver X at 6:06 PM EDT on July 4, 2008
I run a growing chiptune archive, and just recently started uploading 2SF sets.

I understand that the amount of traffic these generate tend to be quite large, and was wondering if Manly Site/etc would be interested in linking to us, and vice versa?

My site is here:

http://www.arc-nova.org

I can be reached at panicus@THISISFILLERgmail.com
Screwed up looping in vgmstream by DChronos at 10:51 PM EDT on July 6, 2008
I'm not sure if this is known or not, but since I started to use vgmstream, I just found that looping is screwed up in at least the song "swamp3-32.dsp" in Metroid Prime 2. With default settings, 2 loops, 10 second fadeout, 0 fade delay, and loop forever set, at exactly 4:37, you hear the loop screw up and it starts at the wrong loop start point. I have version r247, which was the latest one that from sourceforge.

I've verified it works right in in_cube, but not in_vgmstream.

I have no idea if this is known, or how many songs this actually happens on, but this is the first I've paid attention to to hear it happen.

If this is known, I'll just switch to in_cube for now, and this thread can be closed or used to report any other broken loop points.
ATTN: Josh W (typos) by Samuel at 5:18 AM EDT on July 9, 2008
When you finished the USF files for Gauntlet Legends, I tagged them.
I want to make some changes...
I've got the .rar downloaded and I can resend it to you. Please provide me with your email.

edited 6:52 PM EDT July 9, 2008
Pokémon Mystery Dungeon 2 2sf Gamerip by Ratiosu at 10:30 AM EDT on July 9, 2008
Hi,

I was wasting the last few days with trying to rip the music out of the Pokémon Mystery Dungeon 2 - Explorers of Time/Darkness games. But still no success. Browsed through tons of sites, but I could never find all parts needed to rip stuff reputable.
So, here's my question.. Does anyone know of some 2sf rips of the games, or, if not, can anyone rip them? I can upload the ROMs, if needed.
Thanks.

Regards,

~Ratiosu
Gex 3 and Rocket Robot on wheels by Powerhouse64 at 4:45 PM EDT on July 9, 2008
Does anyone know where I can find the soundtrack or rip of Gex 3 for nintendo 64, I have looked everywhere but can't find it. Also does anyone have music for Rocket: Robot on Wheels for nintendo 64, maybe a rip of it from somewhere, I have been requesting it on this site since like 7th grade and now im going into my senior year of highschool lol. I really want that music, if anyone can get me either of those that would be great :) thankyou
Raving Rabbids 2 by Omochao at 1:56 AM EDT on July 12, 2008
Any way to play these files yet? They are .wam, but in_cube plays static.
http://www.sendspace.com/file/e7jg3i
Wii game rips? by Magnus_Tsunami at 6:43 AM EDT on July 15, 2008
hey, I was wondering, has anyone been able to rip the soundtracks of the following games:
Sonic and the secret rings and Mario party 8, if they haven't already been ripped would someone be able to kindly do them for me if they have the spare time? the raw format *.brstm I think is the default right? works fine for me.
Unkown Psp Format? by IBUKImAsTa at 4:18 PM EDT on July 17, 2008
hey, i don't know if it is a known format or not but i think it might be Atrac3+ but all files are in a pac file, any way to extract it? maybe u might know how fastelbja. thx

here's the file its from smackdown vs raw 2007

http://www.ibukimasta.com/Entrance_00.pac

and here's another file from smackdown vs raw 2008 with same format i think just diff named file.

http://www.ibukimasta.com/music.yaf

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