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.SSM Files by Toastinator at 5:53 PM EDT on July 17, 2008
I downloaded SSMEX but don't know how to use it. I want to play those .SSM files!
Super Mario Galaxy by Elven Spellmaker at 7:30 PM EDT on July 18, 2008
Could someone please post the *.BRSTM SMG soundtrack, becase I would really love to listen to it again

(In parts or as a whole I don't mind)

Many Thanks,

Elven Spellmaker

edited 7:30 PM EDT July 18, 2008
creating files? by Toastinator at 3:38 AM EDT on July 19, 2008
Is there anyway to create .mth files, .hps files, and .ssm files on your own?
What i have been Doing by Sir-Sabin at 10:39 AM EDT on July 19, 2008
i've been playing on my 360, i've put my gamercard on this tread to see what i've been playing as of late.

Gamertag

edited 12:27 PM EDT July 19, 2008
NDS Videos by gomtuu at 11:26 PM EDT on July 22, 2008
I searched the forum for ActImagine and found a few messages about it from over a year ago. Does anyone know if there's been any progress extracting videos from NDS games and playing them?
Rayman Music by Droolie at 11:29 AM EDT on July 24, 2008
Hey there!

It's Droolie here, the creator of RayTunes.

I was wondering if I could get any help ripping any Rayman soundtracks.

I'm especially interested in Rayman 2: Revolution for PS2, which has been done before ( I think ) by unknownfile, but never posted.

But not only Rayman 2: Revolution, also Rayman 3. As you can see, the soundtrack is already on RayTunes for a long time, but I've been really stupid, because I saved all the mp3's in mono format, and only 128 bitrate, so low quality, which means that I'd really want to rip it again.
But this time, I'd like to rip it from the GC version. I've uploaded a FileCutter archive here, but if that's not enough for ya, I'll upload the complete file in which the music is encrypted.

But I'd also like some help for Rayman Raving Rabbids 2.
As some people here probably already know, RRR2 uses *.wam and *.waa files for its music, but it's unreadable by in_cube.
If you want a sample of a wam file, go here.

That's some request, eh?
I hope you're not scared by the amount of games I request help for.
So... could you please help me?

Thanks,
Droolie.

edited 11:30 AM EDT July 24, 2008

edited 11:30 AM EDT July 24, 2008

edited 11:31 AM EDT July 24, 2008

edited 2:29 PM EDT July 24, 2008
USF Ripping Help! by GreyDeath at 6:07 PM EDT on July 25, 2008
Would anyone have any idea why a USF that I've ripped is 3 minutes and 10 seconds of silence when I hear music during the ripping process? The code I've written successfully halts the game process and drops the CPU down to 25-30% usage. Depending where I create the save state I can hear sound effects playing.

Could PJ64usf only be listening to, and ripping, a certain few channels? Could it be something to do with the fact that the game I'm trying to rip, Forsaken 64, creates the audio sequence with alCSeqNew, but uses alCSPSetSeq, alCSPPlay, etc.? Maybe the priority of the music channel(s) are lower than those of the sound effects?

Any thoughts or help would be appreciated.
Atari Jaguar music ripping? How? by Droolie at 3:17 AM EDT on August 2, 2008
Hey there!

I can't find this anywhere, and I thought you guys might know. So, do you know how to rip music from Atari Jaguar games? I'd especially like to rip the music from Rayman 1, the Jaguar version. I don't expect any of you to know this, though.

Thanks in advance,
Droolie. ;)

edited 3:21 AM EDT August 2, 2008
Bonus?? by JackyF at 2:45 PM EDT on August 4, 2008
Been out of the country for a few months...what happened to the bonus directory?
Earthworm Jim: Menace 2 the Galaxy by Omochao at 8:11 PM EDT on August 6, 2008
There is a track missing from this .GBS - the final battle with Evil Jim.

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