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Stupid Question by Rew at 11:20 PM EDT on September 3, 2008
I know this site is mainly for music and audio. But does anyone here have any experience with ripping or extracting images from games?

I'm asking specifically about Mega Man X Command Mission. I have the PS2 version disc in my computer right now, and I want to open the icon file (it has a .ico suffix). Does anyone know what software program I can use to open it? I'm trying to get the sprites for the boss icons that you see at the bottom of the screen during boss battles, to see when a boss's turn is coming up. I'm assuming those are in the file called ICON00.ICO.

(I tried using your standard programs like Paint and Windows Photo Gallery, but those are of course unsupported.)

Again, my apologies if this is ridiculously off-topic for an audio-related forum like this. =P
Extracting Wii channel music by VideoGameScrapBook at 4:48 AM EDT on September 5, 2008
Has anybody extracted audio yet from WiiWare, channels, or channel intros?

I've managed to get to a sound.bin for the intro tune of WiiWare games, and discovered some source code that would allow decoding of the bns sound format. Unfortunately I'm not much of a programmer, so I don't know how to really make use of the C# code.

http://pastebin.com/f332ae5e4

Can anybody create a command line utility with this source code?

hcs, can this be worked into vgmstream?


USEFUL LINKS

Extracting files from Channel (WAD Unpacker and other tools)
http://vettacossx.wordpress.com/2008/06/28/dastr33ts0ldiers-amazingly-well-made-wii-banner-tutorial-thanks-again-wii-iso-good-stuff/


Sound.bin explanations:
http://hackmii.com/2008/05/the-elusive-banner/

http://www.wiibrew.org/wiki/Opening.bnr#sound.bin
most accurate sound emulation settings for NES/SNES by VideoGameScrapBook at 10:01 PM EDT on September 5, 2008
So I've started a "Brawl Originals" series on my website, which is a collection of all the original versions of the rearranged songs from Brawl. I've searched forever for some recommendations on what to do to achieve the most accurate playback of NSF and SPCs.

Here's what I'm currently using:

NSF - NotSo Fatso
-Stereo disabled
-Sample Rate: 32000
-all pop reducers disabled
-Prevent Inverting disabled

SPC - SNESAmp
-Sample: 32000 16 bit
-Analog simulation disabled
-Interpolation: Gaussian
-Stereo seperation: 50
-Echo feedback crosstalk: 0%
-AAR: off

I'm fairly certain I have the SNES settings as accurate as they can get. Except I do have analog simulation disabled, because I don't trust it would produce the effect naturally enough, and I assume it's essentially just a filter that could be added later if it's actually wanted.

The NES on the other hand, is a big question mark.

-What sample rate should I be using for NES sound?
-Does NES audio need 16 bit resolution for accurate sound, or can the sound be in 8 bit resolution?

GSF Plugin for Foobar by Richter X at 2:48 AM EDT on September 7, 2008
Is there any GSF plugin for Foobar2000 out there yet? It seems like it's been almost or over a year since this has been asked last.
help finding format in ps2 game by IBUKImAsTa at 5:49 PM EDT on September 10, 2008
hey anybody can help with this. its a current game "tna impact" and i wanted to extract the music which i know are in this file but i can't get anything to extract them. it says .asf but its not for wmp. the closest i got was using maudio but all i could get was about 20 seconds from i think the 1st file. if anyone can help i'd appreciate it, thx.

VICMUSIC.ASF

edited 5:49 PM EDT September 10, 2008
not a valid adx file by brncao at 4:26 PM EDT on September 12, 2008
I just extracted an adx file from soul calibur 2 (GC). I tried to open it with winamp (in_cube v0.38 4/21/08), but I get the error message "Not a valid ADX file." What do I do?
adp files lacking timings/loop points by -FDM64- at 1:08 PM EDT on September 13, 2008
I ripped the adp files from the game, and they play in winamp no problem, but they don't have the timings. How do I edit the timings? Or is there a program to do this?

edited 4:31 PM EDT September 13, 2008
Gerudo Valley USF by Elven Spellmaker at 7:46 AM EDT on September 14, 2008
Hi,

Ages ago I downloaded the Zelda OoT usf's and played through them, and I noticed that Gerudo Valley didn't start from the beginning.

I wondered if someone had a version of the USF that did start from the beginning, or whether it was impossible to rip it with the beginning..?
USF player for PSP? by nensondubois at 8:46 PM EDT on September 15, 2008
This is a good idea for those like me who want to listen to USFs on their PSP slim when they're on the go. Can it be done due to extensive usage of CPU?
Wipeout Pure/Pulse by bcass at 4:41 AM EDT on September 18, 2008
I'm trying to get at the OMA (ATRAC) files in the Wipeout Pulse ISO (I'm assuming they are OMA files as this was the case with Pure). I'm assuming they are packed into a single file. How were the Wipeout Pure OMA files ripped?

edited 4:57 AM EDT September 18, 2008

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