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- by starerik at 1:24 PM EDT on June 12, 2015
- The question is why it's 44.1 kHz when it still needs to be upsampled to 48 kHz.
- by TheUltimateKoopa at 2:09 PM EDT on June 12, 2015
- Why does it need to be upsampled to 48 kHz?
- by starerik at 4:50 PM EDT on June 12, 2015
- The Wii U outputs at 48 kHz, so everything under will be upsampled by the console. Better just record, mix and render the music in 48 kHz natively, for optimal sound.
- by Segtendo at 7:02 PM EDT on June 12, 2015
- I understand the Wii U can reder that, but why bother upsampling when the raw files are at their natural rate?
- by Kurausukun at 8:35 PM EDT on June 12, 2015
- It doesn't really matter either way. Upsampling is just wasted space, but if you really want to, go ahead. I just don't see the point. Just makes your files needlessly bigger and wastes time.
- by crediar at 10:17 PM EDT on June 12, 2015
- This might have probably been my last upload since apparently people don't follow the thread rules left and right.
- by soneek at 4:19 AM EDT on June 13, 2015
- Smash Bros. Update Music
Includes All new Street Fighter music, Blue Birds from Rhythm Heaven, some other stuff. I have English voice clips for Ryu also in case anyone wants those.
That Ice Cream Island remix for Kirby is great.
edited 9:51 AM EDT June 13, 2015
- by 54634564 at 8:24 AM EDT on June 13, 2015
- Boo-hoo 😭, whatever shall we do without kretiar's uploads.
edited 3:46 PM EDT June 13, 2015
- by Koetsu at 11:08 AM EDT on June 13, 2015
- I'm not too familiar with this .idsp format, but since I got them playing back in foobar now, do any of these Smash files have more than the standard 2-channel stereo setup? I can't get test.exe to work.
- by starerik at 12:03 PM EDT on June 13, 2015
- Seems people misunderstood me. I was questioning Nintendo's choice of 44.1 kHz when the Wii U still needs to upsample it to 48 kHz. They should have gone with native 48 kHz files directly.
And I'm sorry, crediar.
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