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by Lunar at 2:53 PM EDT on July 12, 2009
foo_dumb distorts on quite a few modules i have (which sound fine in xmplay, winamp/BASS, MPT, milky, etc.)
by mudlord at 6:35 PM EDT on July 12, 2009
I find however it works fine. In cases, I found it more accurate than XMPlay/BASS (tho XMPlay uses the exact same code as BASS).

I seen though your ITs on VGMusic. Nice stuff, always good to see more people doing tracked stuff.....
Tracked stuff by Electric Keet at 3:45 AM EDT on July 13, 2009
Perhaps I should release more of what I've done over the last few years in original module formats and not just as MP3s, but... players can still be a bit too variable sometimes. It's also been obscenely long since I followed that scene.
by Jackano at 5:40 AM EDT on July 14, 2009
Excuse me but I want to be sure of the all purpose of this thread.

Do you actually convert orchestrated MP3s into streamed music like dsp, brstm, whatever and adding looping points? If that's it, I think it's awesome!! What tools are you using (if I make no mistake)?
by Lunar at 7:48 AM EDT on July 14, 2009
mudlord: thanks :) yeah, i'm getting into it. doing a team composition with another guy right now, it's lookin' good.

here's one of the tracks that seems to distort on fb2k, though i haven't worked out why: http://www.shakal.net/lunar/temp/mint/lolololl.it
by mudlord at 8:34 AM EDT on July 14, 2009
Sounds like what happens when I use my reverb component sometimes on songs which are quite loud, so the signal tends to clip and distort.

kode54 should be able to look into the problem.
by mudlord at 8:35 AM EDT on July 14, 2009
Jackano:

For tracked stuff:
* Milkytracker
* ModPlug/OpenMPT
* TMFX (spl?) Music Maker
* FamiTracker

by hcs at 1:18 PM EDT on July 14, 2009
@Jackano: The original purpose of this thread was for looping streamed stuff, yes. This sequence stuff is new.
I think bxaimc does his formatting by hand with a hex editor...
by bxaimc at 5:35 PM EDT on July 14, 2009
Well, yes I do but first I start with having an edited wav at hand and using tools like MFAudio or DSPADPCM, etc. Then from there I make my own header for a specific file type I want using vmgstream's source code as a reference on how the file will be read as in what offsets would the loop start/end would be located and calculations needed. Most of the time my looping method is just listening to the song multiple times and guessing the sample values. Sometimes I use stuff lik ACID Xpress to give me a picture in my head on what the loop would look like. I use Audacity or Adobe Audition to import songs, edit them, and export wavs. If I want to test a loop before I make the final product, I use the Generic Header Creator with the exported wav. And of course I use the windows calculator to do my sample calculations/conversions for the loop.

P.S: The latest tracks up:
Final Fantasy XIII - Masashi Hamauzu - Underworld (Hanged Edge - Restricted Area).vsf
Final Fantasy XIII - Masashi Hamauzu - Battle Theme (Full).vsf
Final Fantasy XIII - Masashi Hamauzu - Battle Theme (Short).vsf
Final Fantasy XIII - Masashi Hamauzu - Boss Battle.vsf

edited 6:37 PM EDT July 14, 2009
by bxaimc at 3:34 AM EDT on July 17, 2009
More tracks:
Dead or Alive 4 - Makoto Hosoi, Takafumi Inamori, Ryo Koike, Hiroyuki Akiyama, Takumi Saito - Purity (Kasumi's Theme).adx
Dead or Alive 4 - Makoto Hosoi, Takafumi Inamori, Ryo Koike, Hiroyuki Akiyama, Takumi Saito - Successor (Eliot's Theme).adx
Made using the original XMA tracks
-enjoy

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