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- by TheUltimateKoopa at 4:01 PM EDT on August 29, 2011
- So, I'm going to ask the most ridiculous question(s) possible.
Lunar mentions (on Iridescent Audio) that coda hacked 64th note to dump usfs on a channel-by-channel basis, which I assume is what this thread is about. My question is, after putting "in_usfdump.dll" in the Winamp plugins directory, how do I actually get the USFs to dump on a channel-by-channel basis? (In other words, why isn't a usfdump folder appearing anywhere?) Also, does it actually dump entire channels, for example, would it dump the entire 'steel drums' section of Treasure Trove Cove, or the entire bass line of a tune, or whatever, or am I misinterpretting the "channel by channel" part?
Basically, how do you use in_usfdump.dll?
- by TheUltimateKoopa at 5:29 PM EDT on August 30, 2011
- Well, if anyone wants details of what I've done, so they can tell me what I have done wrong:
I have "in_usfdump.dll" in the Winamp plugins directory, which winamp displays as "64th Note v1.2 beta 3 Apr 4 2011" (IIRC, the normal in_usf.dll has some 2007 date or something), I also have copied the following files within a folder containing miniusfs:
usfdump.dll
usfsampledumper.exe
cmd.exe
After launching cmd.exe, I then type "usfsampledumper.exe", which then tells me how to use it, so, then, I do as it says:
"usfsampledumper.exe [miniusf files]" -- just to test it, I just typed in one, for example:
"usfsampledumper.exe 18a - Rainbow Road.miniusf"
It then comes up with:
"N64 audio sample dumper 0.1
by mudlord
main concept by coda
e-mail: pf4spthc@gmail.com
web: mudlorn.emuxhaven.net
Dumping...."
And stays there for eternity.
On an unrelated note, when Lunar says coda hacked 64th note to rip USFs on a channel by channel basis, does he mean that literally each instrument will be ripped separately? For example, is it possible to rip just the bass line, and strings of Dire, Dire Docks, so that it sounds something like this?:
http://www.youtube.com/watch?v=lXv7br0qVSg
Or rip Hazy Maze Cave, but take out the main "slap bass" melody, like this?:
http://www.youtube.com/watch?v=7242KiaYbkw
edited 5:41 PM EDT August 30, 2011
- by TheUltimateKoopa at 10:04 AM EDT on August 31, 2011
- B ****ing U ****ing M ****ing P!
- by hcs at 1:23 PM EDT on August 31, 2011
- Calm the frick down. We're not not responding because we don't notice your posts or we're just ignoring you. We're not responding because we don't know!
- by Elven Spellmaker at 8:36 PM EDT on August 31, 2011
- Koopa, if it sits there it's doing nothing.
in_usfdump.dll is NOTHING to do with usfsampler.exe.
Start the cmd prompt as an admin.
Rename the file you want to use to something small like c.miniusf because it doesn't like special characters, spaces or numbers. (sometimes)
Make sure the folder C:\usfdump exists and you have full privileges to it. I did my ripping in the folder itself.
If it still fails, the game isn't supported.
Maybe it might be supported by the sound extractor tool in this thread instead.
And as far as I'm aware for the games I have ripped samples from, they are too heavily "trackfucked" to be able to just get one channel to play fluently.
It was bits of several channels mashed into one WAV file.
Here is an example of what a DKR track produced (only one of the files it produced). Note: It exports the files as mono 44,100Hz files which need to be changed to their original Hz rating (around 22,050Hz) before they sound reasonable.
http://209.85.117.197/12405/69/0/f5032552/981168.wav
- by TheUltimateKoopa at 8:40 PM EDT on August 31, 2011
- I knew the in_usfdump.dll and usfsampler.exe were different.
So, basically, there's no (easy) way, for example, of getting just the 'slap bass' melody of Hazy Maze Cave?
edited 8:47 PM EDT August 31, 2011
- by hcs at 9:01 PM EDT on August 31, 2011
- If you look back far enough in the forum you might find where ugetab was discussing instrument selection.
- by punk7890 at 9:19 PM EDT on August 31, 2011
- Why not just use N64Soundtool?
- by hcs at 9:39 PM EDT on August 31, 2011
- That's not going to help with melody lines.
- by punk7890 at 11:37 PM EDT on August 31, 2011
- Could just extract the sequences then find the right interments that play with the song.
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