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- by TheUltimateKoopa at 5:24 PM EDT on October 19, 2014
- I assume the special "Link" and "Mario" tunes that play when you complete certain colour panel challenges are sequenced too?
- by MurraySkull at 5:36 PM EDT on October 19, 2014
- Those could be what those unplayable files actually are, if they are in fact Color Challenge.
BTW, the sample NSMBU .BFWAW is "Molten Overworld".
- by soneek at 5:46 PM EDT on October 19, 2014
- Those tunes are bfwavs inside BgmResourceStd2nd.sarc.
- by TheUltimateKoopa at 5:59 PM EDT on October 19, 2014
- If the intro to the circus theme is separate there are about 6 different versions (intro, 4 looped streams, ending), otherwise, there's 5, which means either 10 channels or 12 channels.
Colour Panel challenges probably have at least 7 parts, which could be up to 14 channels altogether. But then, that doesn't explain why they don't just "not play", but don't even get recognized as an audio file at all.
- by Benjamin at 6:01 PM EDT on October 19, 2014
- The ending's a bfwav in SeResourceStd1st.
Also Color Panel Challenge might be strange, I remember a segment where only a bit of it played for the first part. I think it was in Sunshine Seaside.
- by bxaimc at 7:57 PM EDT on October 19, 2014
- Which ones are unplayable? Also, vgmstream now at r1040. Finally added soneek's bfstm and g1l support as well as some bfwav fixes.
- by MurraySkull at 8:22 PM EDT on October 19, 2014
- Redc_bgm_Circus.my.32.dspadpcm.bfstm
Red_bgm_Circus_fast.my.32.dspadpcm.bfstm
STM_RC_BGM_PDOREMI.bfstm
STM_RC_BGM_PDOREMI_FASTM.bfstm
Also, where can I download VGMstream r1040?
- by bxaimc at 8:40 PM EDT on October 19, 2014
- Alright, so those play on my end. Only issue we have with those is they have a slightly different structure compared to the other BFSTMS such as the loop flag. Since it reports a zero value back to vgmstream (probably has it in a different place because it adds a new RGEN block where DATA usually is) and avoids looping.
- by Benjamin at 8:47 PM EDT on October 19, 2014
- Maybe they should have an option on where you should have the loop, using the special loop points?
EDIT: On a side note, I mixed some of the sound samples and made this:
https://www.dropbox.com/s/nyibwrsdr3056ig/Beep%20Block%20Skyway%20%28Game%20Version%20without%20Beeps%29.wav?dl=0
edited 1:56 AM EDT October 20, 2014
- by nothingtosay at 8:54 PM EDT on October 19, 2014
- Thanks for adding BFSTM to vgmstream, bx. I've said it before, I'll say it again: you're a real rad dude.
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