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by birdmanager6 at 5:35 PM EDT on June 14, 2016
Here's a game I've been wondering about that I was playing the other day: Earthworm Jim 3D. I've noticed that it's not on the list of the MIDI tool, but it is in the sample tool. Using the sample tool, I couldn't find any instrument samples, and I could find streams of music, but only a few. Does anyone know whether the music is sequenced or streamed, and where and how those samples, whether for individual instruments or streamed songs or sections of songs, stored? Because I did notice that F-Zero uses streams of music, by looking in the sample tool like you said.
by punk7890-2 at 8:53 PM EDT on June 14, 2016
If there is no instrument samples that would generally mean it does not use any sequences. If there is long streamed samples, then the game would be like F-Zero in that case and only uses those streams for it's music.
Best MIDI Editor by Devan Wolf at 9:48 PM EDT on June 14, 2016
Mostly some other people use Domino, the japanese MIDI editor designed to make their own Black MIDI. I use BRELS MIDI Editor (http://breno.sarmen.to/midi) to edit/tweak the MIDI files.
by vajuvaju at 4:57 PM EDT on June 15, 2016
@Subdrag

punk7890-2 talks about it on the top post on this page (my original question is on the page before that post):

https://hcs64.com/mboard/forum.php?showthread=45098&showpage=3

edited 5:19 PM EDT June 15, 2016
by SubDrag at 6:09 PM EDT on June 15, 2016
Did you check the latest midi tool? I believe that tuning issue if fixed for most games. The issue was the coarse tune had to be applied negative.

EDIT:
Oh apparently Toy Story 2 was all 00s...tuning must be some custom format here.

edited 8:20 PM EDT June 15, 2016
by SubDrag at 6:12 PM EDT on June 15, 2016
I did briefly look at Earthworm Jim, you'd think it would support N64 Wave Ptr V2...but as you mentioned, no samples, and I can't find evidence of that sound bank format. So that one is something unique, maybe game was cross platform, not sure, so it has something special? In any case not determined it yet.
by punk7890-2 at 6:04 PM EDT on June 17, 2016
Factory 5 sequence format now supported for converting to midi in N64 Midi Tool (Star Wars games, etc)! Not supported in sound bank tool as this format is extremely complicated and probably would never work correctly.

In midi, there will be no volume/pan in them because this format does not have those types of controllers it appears. It's all in the game's sound bank parameters.

edited 6:06 PM EDT June 17, 2016
by nobody1089 at 6:57 PM EDT on June 17, 2016
...what? is it because Factor 5 is trying to simulate an "orchestra" with fixed instrument positions?

possibly related: http://www.ign.com/articles/1998/02/25/whats-wrong-with-music-on-the-n64
by AnonRunzes at 1:26 PM EDT on June 19, 2016
Did anyone forget to mention Paper Mario?
by punk7890-2 at 4:57 PM EDT on June 19, 2016
@nobody1089 It pretty much has fixed everything. No commands in the sequences for anything really. There is a ton of weird commands in the sound bank along with fixed panning positions for instruments. Not to mention they could have easily went with a Nintendo sequence and bank format since every developer for the N64 got discs to use such tools in their games. The sequence format has a ton of useless padding that eats up a lot of space.

@AnonRunzes Paper Mario has been supported around the starting of the month (info on page 4).

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