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Shining The Holy Ark SSFs by Elven Spellmaker at 5:00 PM EST on November 6, 2008
Hi,

There are a few that don't sound right, because they are missing instruments. If you switch sha_t00.ssflib and sha_t01.ssflib around (Rename 00 to 01 and 01 to 00) and then listen to the battle all the sounds are there, albeit a piano, but its still there nevertheless. This works for all the ones that are wrong... Is it a case of missing instruments in the 00 file or an emulation bug? I'm just interested to know.

P.S. Desire Mine actually sounds quite nice in just a piano.
Tool to extract single files from Wii .FSB containers? by ROBOverWii at 8:17 PM EST on November 6, 2008
I'm looking for a tool that would allow for the extraction single files from Wii .FSB containers? It seems one was posted by fastelbja in this thread:

http://www.hcs64.com/mboard/forum.php?showthread=9185&showpage=1

Along with a plugin for Winamp that would allow those files to be played, but both links have since gone down. Is there any chance that those could perhaps be re-uploaded, or a different tool to extract single files from Wii .FSB files be provided? Thanks in advance any and all help provided.
BanjoKazooie usf archive by overhandknot at 3:44 PM EST on November 8, 2008
Does anyone know why there appears to be many seemingly identical tracks in BanjoKazooie usf set (http://www.hcs64.com/usf/sets/banjokusf.zip)? For example, there's multiple instances of the aquatic version of Gruntilda's Lair theme - all of them sounding the same and also tagged alike, but still the files are not bit-for-bit identical...
USF Problem by icewolf762 at 10:03 AM EST on November 9, 2008
Hey guys. I'm having a problem with some of the USF's I've downloaded. When I go to play them in Winamp, nothing is played at all.

Winamp version: 5.541
64th Note version: 1.1 FINAL

USF archives tried:
Banjo-Kazzoie
Banjo-Tooie
Star Fox 64
Rayman 2

My other USF files work just not these. :/
Xbox 360 music extraction by VGSB at 2:54 PM EST on November 14, 2008
Has anybody here ripped Xbox 360 music or know anybody who has? I noticed there is a rip for Soulcalibur IV in the bonus.

So I dumped Banjo-Kazooie Nuts and Bolts using the Xbox Backup Creator. The majority of the filenames though have no file extension. Examples are "Bundle/4f/234cec" and "Bundle/4f/400edc". Are these archives of a special Xbox 360 Xbox format, partitions of archives, or individual files that can be given file extensions?

There is a "Debug/db_index.txt" which has a list of lines such as "aid_streambundle_banjox_showdowntown_morning 1222141512 281.410" and "aid_streambundle_banjox_showdowntown_night 1222141512 281.410".

There are many other files in the Debug folder such as "Debug\11\00\21\6a" (no file extensions)

There is a "default.xex" file at the root.


N64 Gameshark Breakpoints/Test Mode by HyperHacker at 10:44 PM EST on November 23, 2008
hcs, when you reversed the Gameshark protocol, did you by any chance look into how breakpoints are done in GSCC? I'm wondering if there's a special command or a RAM address to write to, or if it directly accesses the MPU registers or injects a routine to do so.
BRSTM encode by beta at 6:20 PM EST on November 26, 2008
Is there an exe or something for creating BRSTMs floating around that I missed? I was trying to mess with some audio files in a Wii image.
PJ64/USF -> NEmu64 by ugetab at 12:27 AM EST on December 1, 2008
A sort of proof-of-concept item I compiled for potential use.

Lets you load up the USF data for the US Kirby 64 game in NEmu64 0.8(by way of USFLib decompression, PJ64->NEmu64 conversion, and replacement over a Kirby64 title screen save-state). Also comes with some simple notes to let you test other music by using the debugger.

http://www.angelfire.com/nc/ugetab/Kirby64CrystalShards_NEmu_USF.zip

I'll very likely continue to try to make the program function effectively, if I can figure out a little Kirby64 glut coding for the effort.
VGM Tagger for mIRC by JILost at 5:01 AM EST on December 1, 2008
This will actually work on any file, but its aim is to make tags for VGM streams.

It's a simple dialog box which allows the user to add a PSF-style tag to the end of any file. It writes the tag, then the tag's offset in the file, the tag's length, and finally "[VGMTAG]" as a footer, so the tag's presence is known without interfering with the stream's own header or content.

Tag reading code is also included in such that any tag present is read when a file is loaded in order to populate the fields in the dialog.

Download it here.

As I said in another thread: If anyone wants to modify this and make it into a VGMStream patch, be my guest. I just figured this "release" (if it could even be called that) would serve to aid those who want it and might get the inspiration ball rolling for something better.
Mushroom Men: The Spore Wars by Omochao at 7:23 AM EST on December 6, 2008
Music, which is in .smp format, is compressed within a .bot file.
http://www.sendspace.com/file/7pzfi7

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