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by Josh W at 6:25 AM EST on November 8, 2017
Ok, found the missing tracks and reuploaded Lego Racers
Or at least hope that's all of them.


edited 6:25 AM EST November 8, 2017
by punk7890-2 at 4:17 AM EST on November 9, 2017
Darn. That's a shame about Rogue Squadron. Thanks for all of the recent rips.
by marcusss at 11:04 AM EST on November 9, 2017
Rogue Squadron would be a welcomed addition to the USF party, but it's ok if it is too painful and time consuming to rip as we have the PC version to keep us entertained :-)

I don't keep track so much in unripped USF , but were there an RARE games not ripped or any standout release not ripped because it wasn't possile previously or something???
by vajuvaju at 1:32 AM EST on November 10, 2017
Toy Story 2, as mentioned by @Bonboon228 a few pages back. @Josh W says it's still not possible. I know I've annoyed a lot of people around here by asking them to make a good USF rip and make the music work properly with N64MidiTool (midis are ripped OK, soundfonts sound all wrong).
by vajuvaju at 6:29 AM EST on November 10, 2017
This video explains how the music for the Toy Story game for the Genesis defies hardware limitations; and it was also designed by Jon Burton. Could TS2 for N64 be using a similar method?

https://www.youtube.com/watch?v=x3m3JrVImmU

edited 6:30 AM EST November 10, 2017

edited 6:30 AM EST November 10, 2017
by Lunar at 12:42 PM EST on November 10, 2017
Generic thumbs-up for all the USF ripping activity going on ~ thank you JoshW! Whilst you're looking at Mario Kart 64, would it be possible to include the 'secret' second part of "Winning Results"? The sections starting at 1:39 are triggered in-game by leaving the song to loop 64 times.

Also, the tags were wacky so I fixed them.

Last thing, erm... *^_^* I'd really like to hear the full soundtracks for Jikkyou Powerful Pro Yakyuu 6 and Jikkyou Powerful Pro Yakyuu 2000. *bats eyelids*

edited 3:02 PM EST November 10, 2017
by TheUltimateKoopa at 10:18 PM EST on November 10, 2017
But the rip already contains the 'secret' second part of "Winning Results" (after about 56 minutes :P)
by Josh W at 11:17 PM EST on November 10, 2017
Ok, given what I've learned from ripping Lego Racers, I have a somewhat working Rogue Squadron rip.

But it doesn't sound quite right, as I mentioned there are at least half a dozen different music drivers in the game that play it slightly different in a way, and I can't differentiate how each should play.

And given how bad the game actually plays in an emulator, I don't think I'll be able to fix it further :(
by punk7890-2 at 12:18 AM EST on November 11, 2017
Thanks for Rogue Squadron. It doesn't sound too bad but there is noticeable ADSR issues on a few tracks. I remember working a bit on this game for support in N64miditool with SubDrag. I think I remember something about "Song Group IDs". I am not sure if this will help as these are my old notes, but I think this should have the correct Group IDs for some songs. If they work or help at all I think SubDrag has another list of stuff on this format somewhere.

Group IDs

Alternately, they might be in the N64miditool source as well as Amuse's source.
by Josh W at 8:34 AM EST on November 11, 2017
Ah I see.
That explains some of the hard-coded values I'm seeing (which don't like to be changed)

I've ripped a new version which sets the Group IDs.

However, it looks like there's some manual ADSR tuning done for some specific tracks which are also hard coded in and can't be applied without breaking things.


Also ripped South Park

edited 8:35 AM EST November 11, 2017

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