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- Pokémon Silver GBS by Elven Spellmaker at 7:40 PM EST on December 6, 2008
- Hi,
Does anyone know if this soundtrack has been ripped to GBS at all, because I can't find it anywhere,
Many Thanks,
Elven Spellmaker
- Zelda64 1.2 USF stuff by ugetab at 2:33 AM EST on December 8, 2008
- I was going to optimize the Zelda64 1.2 music set, but I realized I really don't care enough about anyone else to recode a copy of PJ64 just to try to optimize the ROM section. It'll play for me, hence, the project can be called completed. I'll hack together some crap VB program to fix up a basic Zelda USF with some song data to go with it for other people like things.
Enjoy the resulting 20MB USF file.
(You wanna optimize it, go ahead. The PJ64 rewrite was the show stopper. Everything else was pretty easy to grasp)
I'll probably just stick with GBS files. I can actually handle a little reprogramming with those.
http://rapidshare.com/files/171354094/Z64_1_2.7z.html
- Tatsunoko vs Capcom ssd by Sora3087 at 3:51 AM EST on December 14, 2008
- Any one know what format the .ssd files are, or want one to examine?
edited 3:53 AM EST December 14, 2008
- Coolplayer USF plugin!? by hyndan at 1:31 PM EST on December 14, 2008
- Hello,
I've been searching for this plugin everywhere. There was only one link over at sourceforge and it's dead. can't find it on this site either. someone PLEASE point me in the right direction? Winamp is not an option for me.
Thanks!
- Obscure GBS Request by Tiberious at 8:29 AM EST on December 17, 2008
- I know this hasn't been ripped, as it fails to show up ANYWHERE, but I'd really like a rip from a game called Panel Action Bingo...
If I had the knowledge, I'd do it myself, but since I don't, well... yeah.
Anyway, thank you in advance for considering doing this for me. :3
- USF Ripping Info by ugetab at 7:13 PM EST on December 17, 2008
- Putting this at GSHI partly to plug the site, and partly because I can edit it all I want there.
http://www.gshi.org/vb/showthread.php?p=31146
- holy crap guys it's the smse2k thread by unknownfile at 1:12 PM EST on December 18, 2008
- Hi, I have here a new thread to whore my recent project out in.
The MAME core is not being used anymore, so I am instead focusing on the essential bits of the emulator instead (ie, sound / cpu) whereas timing and other crap will be handled by original code. The reason for this is because the MAME developers have this habit of releasing major changes every so often that make the source incompatible over and over again. That, and certain compilers don't take too kindly to the source code (MSVC in particular).
Here are some notes on the SDK. This is all you'll be getting of the project if your name is not anewuser and you do not have a presence on IRC.
SDK notes
Now you may leave this to die at the bottom of the heap of threads.
- Let's Tap BRSTM not working correctly in in_cube by Sonicandtails at 11:08 PM EST on December 18, 2008
- Here is a link to the brstm's I uploaded.
http://www.mediafire.com/?omoohyrdimo
Try the numbered songs out and I'm sure you'll notice that something is extremely wrong >_>
- spam.removed by webadmin at 12:46 AM EST on December 22, 2008
- (spam removed)
- Merry Christmas '08 by unknownfile at 11:41 AM EST on December 25, 2008
- I got nothing but lots of fattening junk food.
Now, go spend time with your family or at least give them a call. That way, I can continue getting away with being a lazy assface.
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