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by Josh W at 11:20 PM EST on November 17, 2017
Oh, I see,
Apparently the version that I have, and the version that is currently uploaded is different.
Weird, I don't remember at all fixing it.

I've uploaded the fixed version here
by Kirishima at 1:04 AM EST on November 18, 2017
Actually that set you just uploaded is the older one I had that had the issues from several posts back. Sparse0B worked in that set.
by marcusss at 3:21 AM EST on November 18, 2017
Thanks for your hard work Josh W

Can i request a couple?

Fighters destiny 1 and 2 as the music soundd good !
Paperboy
Puzzle bobble 2/3 arcade (curious as would be seq vs the usual cda/mp3 or maybe they still used mp3 in this game in the n64?)

Thanks

edited 5:40 AM EST November 18, 2017

edited 5:41 AM EST November 18, 2017
by Lunar at 8:34 AM EST on November 18, 2017
Thank you very much for the Mario Kart 64 fix and the Jikkyou Powerful Pro rips, JoshW! Way to go :)

Returning the favour, I have tagged Jikkyou Powerful Pro Yakyuu 6 to the best of my ability, using song titles from the related soundtrack collection album. There are a handful of tunes and jingles in the USF set that do not appear on the OST that I left untitled and there are a whole bunch of crowd ambiences that I doubt anybody cares about anyway. Also there are still no timers.
by sunk at 10:02 AM EST on November 18, 2017
Thanks for ripping South Park. I've been looking forward to it for a long time. I'll tag the tracks according to Darren Mitchell's soundtrack.
by scottie1189 at 10:48 AM EST on November 18, 2017
I'd like to request a few rips? I'd love to see rips for:

Chameleon Twist
California Speed
Rugrats: Scavenger Hunt
Donald Duck: Goin' Quackers

I'd also like it if someone could please fix the rip for Iggy's Reckin' Balls? I think the files are broken as neither Foobar2000 or Winamp would play them? It also looks like an incomplete rip, there were a lot more songs in the game than what was in the zip file...

edited 10:59 AM EST November 18, 2017
by Josh W at 3:42 AM EST on November 19, 2017
Bah, didn't remember that about Star Soldier.
I've redone that one from scratch, had to mess with the VI interrupt handling queues so it didn't freeze.

Also...

Scooby-Doo - Classic Creep Capers

and reripped Conker's Bad Fur Day


by mariofan12ify at 11:22 PM EST on November 19, 2017
Question, why are all the Conker tracks 3 minutes? Shouldn't they be their normal lengths?
by thecoreyburton at 11:50 PM EST on November 19, 2017
I may be mistaken, but I think when USF sets are ripped they have a default length of three minutes, with a 10 second fade out. The normal lengths you are talking about are tags in the miniusf and can be adjusted by anyone. These adjustments are often posted here and then the sets are updated appropriately, but if a set's not yet been timed by anyone then the length will still be set to the default.
by Josh W at 12:10 AM EST on November 20, 2017
Correct, 3 minutes is the default, which is set by the player

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