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by Dais! at 1:19 PM EDT on September 25, 2008
oh wait, duh, forgot what I was going to post

That Sonic Chronicles set....I mean, I'm not entirely up on what is going on inside a mini2sf, but is there any possibility that the game uses a special way of storing samples that didn't get caught in ripping the 2sflib? I find it extremely hard to believe that the music quality is that bad.

(the time loops are weird too, but that's another matter)
by chaos_warchild at 2:09 PM EDT on September 25, 2008
@Knurek: Actually regarding Kirby Super Star Ultra, while it doesn't remix any of the old songs, there are new songs added, including some new boss battle themes. Just to let you know.
by Knurek at 2:40 PM EDT on September 25, 2008
@DAIS: Yeah, don't think I have that, but I'm in no tagging mood either way (since I have OSTs for Megaman Star Force games, Doki Doki Shinpan, Kabu Trader Shun, etc).
Feel free to do them though. I promise I won't let them lay on HDD for few months this time. :D

Also, I don't think there's anything wrong with the Sonic Chronicle tracks. Just checked the SDAT, and the sample seta are extremely small (19 kB). Maybe it's an Demumeme core error, so it doesn't play the synth tracks or something.

I'll see about time later.

edited 2:46 PM EDT September 25, 2008
by unknownfile at 2:55 PM EDT on September 25, 2008
Hey Dias! Glad to see you're back; do you want your own account back?

ONTOPIC CRAP:

Message received. I will check it out tonight; but i can't say anything'll happen.

I seriously need to port the optimizer to a command prompt though.
by Lunar at 4:00 PM EDT on September 25, 2008
And here it is!

http://www.vgmusic.com/~lunar/kssu2sf.rar

Strangely, three .sseq files were missing, however their 2sf equivalents appear in the set and play just fine. That baffles me.

#88 SEQ_MV_HARU_ED.sseq - 0058
#89 SEQ_MV_HARU_ED2.sseq - 0059
#90 SEQ_MV_DOUKUTU_ED.sseq - 005a

¯\(°_o)/¯

I also hope there are some improvements to the tagging process in future. Whatever way you do it currently, it's a nightmare. It takes way too long.

ALSO ALSO. New Ishikawa compositions?????? <3 The new tracks on this are nice (I particularly love 0044, 0046 and 0047). I've only credited Miyakawa and Ishikawa for the time being (even though I believe Miyakawa did sfx originally). I'd like to see the credits for this game. Perhaps other HAL composers contributed new tracks too...

Naturally, point out any problems with the set. I think there were one or two silent tracks in there. Hopefully all the times are okay though.
by Knurek at 4:12 PM EDT on September 25, 2008
@Lunar:

SEQ_MV_HARU_ED is doubled as SE_MV_HARU_ED1 (sdattool extracts only the second one then).
Same with other files.

And timing stuff takes about 3 minutes for me here per set. Much shorter than optimizing. :|

edited 4:14 PM EDT September 25, 2008
by Lunar at 4:52 PM EDT on September 25, 2008
you will have to run me through your method, because it took me much, much longer.
by unknownfile at 5:26 PM EDT on September 25, 2008
Knurek, have you ripped other games with .SADL files? Because this page doesn't cover them, so they probably lack proper headers.

The game can still be ripped providing you have the game code lying around somewhere and are prepared to do the work. Or I can just do it.

(Hint: Backtrace from calls to StartSeq and randomly insert breakpoints)
by Elven Spellmaker at 5:43 PM EDT on September 25, 2008
Has anyone tried Pokémon Diamond yet, or is the header not going to be attempted?
by marioman at 8:16 PM EDT on September 25, 2008
Thanks for the KSSU rip Lunar. I'm listen to it now - good stuff.

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