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by marioman at 4:14 PM EST on January 8, 2008
I think that he is planning to look into it. Just give him time.
by unknownfile at 9:31 PM EST on January 8, 2008
yeah, look for files of the ads format, they play in in_cube.

other than that i can't really say much.
by Rew at 11:36 PM EST on January 8, 2008
(Could've sworn I posted this already....)

Woohoo, I got it!! What I did was download PSS Plex, which allowed me to open PSS files. The Staff Credit theme on X7 just happens to be a PSS file. So using Plex, I converted the audio part of that file first to WAV format and then to my preferred MP3 format.

Wow, I'm excited, though--it's my first ever track rip! (Well, except for a tiny X3 Capcom Logo rip for the PS version earlier tonight. We all gotta start somewhere.)

In case anyone's interested, here it is below (it's effectively the instrumental version of "Lazy Mind," what you hear during the end credits of the American version of the game):
Mega Man X7 - Staff Credits
by marioman at 7:16 AM EST on January 9, 2008
Good job! If you stumble upon any other tracks, would you mind uploading them too? Thanks.
by unknownfile at 9:54 AM EST on January 9, 2008
My theory about SDAT files is that they are verified by the game before playback actually happens, meaning a checksum is generated. I have verified how the thing is loaded (in particular, file size doesn't matter).

Why they would require a checksum for sound files is beyond me. I'll try looking for whatever calculates the checksum and go from there.
by marioman at 10:42 AM EST on January 9, 2008
Has any progress been made on SNSF? CS2 hasn't updated his SNSF directory in ages. Is he posting updates somewhere else?

edited 10:45 AM EST January 9, 2008
by unknownfile at 11:08 AM EST on January 9, 2008
No, I guess not.

Also, I have finished work on a preliminary KSS page where I will post KSS stuff. I'm currently trying to figure out how to rip the music from the SMS BIOSes but no luck so far.

edited 11:08 AM EST January 9, 2008
by Rew at 3:09 PM EST on January 9, 2008
Mario: I have some Capcom Logo jingles from X3-X5 that I can upload later tonight when I'm not at work. ;0)

Also, I'll look into the X7 tracks you mentioned on the previous page, though my suspicion is that most of those will have SFX and/or voices in them. =(

I also want to play around with X8 too, since its FMV music was, tragically, not included in the OST. D'= (My hopes are not high for that one, however.)

UF: Did you have a good birthday?
by marioman at 4:38 PM EST on January 9, 2008
X8's music is in ADX, so there is not any weird format stuff to go through there. I would think that the FMV stuff would be included in the ADX files, but you never can tell. I'll have to check.
by Rew at 6:26 PM EST on January 9, 2008
What program does one normally use to open ADX files, if I might ask?

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