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MIDI (and MIDI Like) File Timing by snakemeat at 4:12 PM EST on February 25, 2009
I'm looking into timing a MIDI like format (PS2 SQ). I am able to get the tempo of the file from the set tempo command, which seems to be stored in (microseconds/quarter note) units. Now I'm wondering how exactly to count these "quarter notes" so I can do the appropriate math and get the time of the entire track. Am I oversimplifying this by thinking that a total count of notes will be all I need? I understand that I'll need to account for loops, I just don't know how to count notes.

Can anyone explain to me which MIDI commands get counted as quarter notes? I had pondered counting Note On events, but what about times where there is silence? Thanks in advance.

edited 4:13 PM EST February 25, 2009
Question, and I also figured out the two unknown Rush 2 songs. by Camo Yoshi at 5:07 PM EST on February 25, 2009
1. I haven't seen the Top Gear Rally USF, is it unrippable or just hasn't been done?

2. I have figured out the Rush 2 Unknown USF files, they are used in the game like this:

Unknown sparse05 = Finished Circuit in 4th or lower.
Unknown sparse06 = Finished Circuit in 3rd or higher.

Any requests for VGM Tracker? by Hotcakes at 12:45 PM EST on February 26, 2009
Hey all. I have been lurking for some time. Love the work done here.

I have been generally leeching off the game soundtrack communities for a number of years now and figure it's time to give back a little as I've collected a few soundtracks in my time (most ripped manually). If anyone is interested, peruse this list, it contains all the collections I have that suit the tracker (ie unaltered gamerips).

I have tonnes more stuff, most of which has been converted to mp3 or XviD (all files on my harddrive remian in my playlist so need to be handled by Winamp) which can't be shared here. Oh well :)

So shout out any requests you have on the list and I'll create a torrent and get the mods to up it.
Building in_gsf by SmartOne at 3:43 PM EST on February 26, 2009
Using Visual C++ 2008, I'm having problems. The first error was about not having the afxres.h header mentioned in the resource file, so I downloaded it from somewhere and slapped it into the include directory... Then there were a couple things about converting char to const char * or something, so I changed a couple lines. Then it wanted msvcrt.lib, so I downloaded something named as such and threw it into the directory required. Now everything seems to compile, but the linker has all these errors about "unresolved external symbols."

I'm new to C/C++. The only experience I have is Java. I thought it a grand idea to try to build in_gsf with updated components from VBA-M.

Could this work? I understand it would take some work, but in_gsf as it stands now isn't very good. Suggestions?

EDIT: I'm trying to build in_gsf as it is first. :P

edited 3:54 PM EST February 26, 2009
A Question About A X68000 Set by Vagonto at 9:03 PM EST on February 28, 2009
The Violent Storm set over at hcs place(http://mdx.hcs64.com/v/), is it complete?

I'm asking because there were more songs in the Arcade version of this.

edited 9:05 PM EST February 28, 2009
Sonic and the Black Knight ADX not working in VGMStream by Sonicandtails at 5:34 PM EST on March 4, 2009
http://www.mediafire.com/?qnozmbyjjmk

Here's a link to one of the songs as an example. VGMStream doesn't even pick it up as one of it's own files, giving no time, no file info, nothing.
Volley Fire GBS by radornkeldam at 1:05 AM EST on March 6, 2009
Hi:

http://www.exotica.org.uk/mediawiki/index.php?title=Special:Modland&md=aut&id=7226

I'm trying to play back this GBS rip, which seems to be the only one available out there for Volley Fire, or at least I stumble upon the very same file everywhere.
The problem is it doesn't seem to play right in any player I have tried.
The only one that makes it sound right (the rest make it sound like garbage, literally) is Nezplug++ for winamp, and even with that, for each song, when it reaches a certain point, it stops on a note and holds it down forever.

Anyone know of a player that will play this correctly, or have an alternative rip?
Lego Island by SmartOne at 3:42 PM EST on March 6, 2009
I'm trying to extract the music from the PC game Lego Island, whatever format it may be. It seems like some sort of tracker format. My best guess is there's a song in these fairly large resource files. A hex editor reveals some strings to paths of bitmaps and such, but I don't know how to extract the files.

What tools exist to accomplish such things?
Here's one of the files: http://www.mediafire.com/?muzjjecy5tu
Unzipped, it's HOSPITAL.SI.

edited 3:44 PM EST March 6, 2009
Download Links Please by UnoMan at 11:17 PM EST on March 6, 2009
me like games and want. provide please link
Manly! Archive Gorgeous Milk +alpha official thread of extravaganza by Knurek at 4:28 PM EST on March 7, 2009
Okay, so let's just pretend the last two years didn't happen.

Thanks to the amazing work of UNKNOWNFILE (2SF format design), CaitSith2 (No Brain 2SF ripkit), snakemeat (awesome tools that make our life easier), hcs et al (VGMStream, streamed formats reverse engineering) and Mysterious Plugin Guy (vio2SF plugin suite), you can enjoy the music from Nintendo DS games(*1) at your leisure.

Enter Manly! Archive Gorgeous Milk +α, a community driven archive of everything(*2) related to Nintendo DS music.

Site can be found here: Manly! Archive Gorgeous Milk +α (*3)
Rip progress available here: Current Rip Status, updated daily

Grand opening of the site will let you experience music from about 60 games, with more to come in the near future.

So get started, grab some sets you find attractive, software for playing them and have a blast.

FAQ:

Q: How do I use these files?
A: Windows: 2SF/mini2SF files can be played by vio2SF plugin suite, current version as of this writing is 0.17, streamed files (STRM, ADX, various other extensions, generally large files) are handled by VGMStream, there are few other games using widely supported formats (Microsoft WAVE, Protracked Modules), which should be supported out of the box by most players out there.

Linux: I have no way of checking that, but Audacious is said to support both 2SF and VGMStream (and loads of other formats too).

Mac: No idea actually, I hope someone using one can provide some info.

Q: Help, there's no music playing!
A: When extracting vio2SF, make sure you extract both the actual plugin and vio2sf.bin file into the plugins subfolder. Another thing to note is that the mini2SF files require the included 2SFlib file for playback. If you have only problems with stream formats, make sure to read VGMStream readme for needed actions.

Q: Any way to play those on a real DS?
A: For 2SF files, it's possible, but there's no easy, automated way to do it currently. Streamed formats are not possible yet.

Q: Wow, this is nice, any way I can contribute?
A: If you want to dump a game's music, and simply can't wait for one of our busybody contributors to get around to it, feel free to join us at #console_stream @ irc.foreverchat.net, someone there will guide you through the dumping process. About as complicated as say, running Winamp, and if you can't do that, what are you doing here? :)
You can also provide tags for currently untagged games (ie most of them). If you do, just upload the renaming batch or tagged mini2SF files to any one-click hosting sites like SendSpace or RapidShare. Do not to upload the 2SFlib, it's completely unneeded for tagging purposes and just wastes bandwidth. Please note that songs should be ordered (according to the OST or ingame order, either is fine), unordered contributions will not be used. So, '01 Opening.mini2sf' good, 'Opening.mini2sf' bad.
Composer contributions or error/typo spotting can just go in this thread.

Q: What's the point with all these NTR-XXXX filenames, why don't you conform to my arbitrary standards, why are there so many crappy games here when my favourite game YYYY still isn't done, other LOLyousuck comments in general.
A: I couldn't really care less what you think about me, and how I spend my free time isn't really something you have any say in. All things on the site are made the way they are for a reason, mostly to ease life of dumpers.

Q: D00d, where are the ROMZ????one
A: Dude, not here.

*1 Not guaranteed to be enjoyable for all games
*2 Not everything
*3 Old version of the site, housing more music, can be found here: Older rips, not supported in any way


edited 4:32 PM EST March 7, 2009

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