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by hcs at 12:33 PM EDT on June 21, 2005
I'd like to get Donkey Kong 64 and Jet Force Gemini figured out, other than that I have nothing planned. I've been working on other things lately, too.
by unknownfile at 1:16 PM EDT on June 21, 2005
Oooo ooo can I tag/time it ;D
by Vincent at 5:48 PM EDT on June 22, 2005
Hello ! I am the guy who wrote to you hcs about the mistake in Blast Corps Tag. I was sure about the Shuttle Clear music, because some time ago I recorded the whole soundtrack by using Project64, and I well remembered about Shuttle Clear being slightly different from Angel City.

By the way, PdZ, do you realize that you did a wonderful job ? I mean, the track names are so precise !

I'd like to add that every main level has two versions of the "complete" tune, one short version and one long version(except for the Oyster Harbour music), but it doesn't clearly appear because your track order is a bit confused : for example you put "Ember Hamlet (complete)" track very far from the "Ember Hamlet" track, and you don't always say "Ember Hamlet, Obsidian Mile, etc." with the whole level list.

Also, the "Magma Peak (complete)" tune has two versions, which comes as a surprise : of course this short version never appears in the game, since there is no main level associated with the Magma Peak tune. The short versions can be heard when you leave an already completed main levelby entering the BC truck, so it is pointless to look for the short version of the Magma Peak tune. If anyone finds it, please tell me, but I think the programmers just forgot to delete it.
by Vincent at 8:41 AM EDT on June 23, 2005
I checked this out. The "Go for Platinum" tune is actually the "Cromlech Court (Critical)" track. So I guess the "unknown track" is indeed unknown.
by PdZ at 1:24 PM EDT on June 23, 2005
U are right ;).


I tagged the whole set a little bit weird.. I know.
But I begun to understand what u mean :).Your example with the Tune "Oyster harbour", that it has two version, and I don't renamed it so.Its because, I don't KNOW that there is another ending tune for this level.
By The way, i tagged/renamed/timed the whole set in only 8 Days or less.It really COULD have some mistakes.If u are sure with your solutions, told them here and hcs (if he has time for that) could fix it.

<If someone has a problem with my english, can speak german with me :p>

bye PdZ
by Vincent at 1:48 AM EDT on June 24, 2005
Hi. I didn't mention Oyster Harbour as an example, but as an exception : it's the only "main level tune" which doesn't have a short version of its "complete" track. My example was actually about Ember Hamlet and Obsidian Mile.

But those are really minor things : apart from that your tag is perfect, I told you it's a great work.

By the way, the Track 21 of Diddy Kong Racing, called "Spacedust Alley, Star City" is also the tune of the Credits of the second ending (when you have beaten the second Wipzig). Darkmoon Caverns is only for the first ending credits.
by Vincent at 1:55 AM EDT on June 24, 2005
Sorry I got confused, the "Credits 2" tune is Grescent Island, and you put it well. I guess everyone makes mistakes.
by PdZ at 4:08 AM EDT on June 24, 2005
No Problem.

Its very good to see, that much people are helping.Its great for HCS and great for the usf-N64 Music Community. :)
by PdZ at 4:14 AM EDT on June 24, 2005
By the way,

The DKR Rip is not ready.The tagging maybe but the quality is wrong.Hcs knows what I mean (the missing soundchannels in the songs).I Hope, hcs will soon work on that "driver" problem.Because I LOVE the music.Ive ripped all my favourity songs from PJ64 and these have the quality I want.

But in the future will show us..
by Vincent at 4:41 AM EDT on June 24, 2005
Yes I've noticed that a lot of songs have missing channels, like the first one, the "rare logo", where you can't hear the sound effects. The Diddy Kong Racing music is one of my very favourite soundtracks, along with Blast Corps and Donkey Kong Country 2. I've always thought that those three ones are really, really amazing.

But you know what, I've also always thought that no body ever cared about video game music as I did, and I am VERY happy to see that I was wrong, and that there are true amateurs who consider David Wise, or Graeme Norgate, or Koji Kondo, as great genious.

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