agu fungus: Thing is, I'm not sure how to rip the sequenced files to MP3.
Everyone else: I ripped sounds from SMG2, it was about 2000 wav's, but how do I rip the other sounds? Looks like some sound effects don't seem to be in the .aw files.
Everyone else: I ripped sounds from SMG2, it was about 2000 wav's, but how do I rip the other sounds? Looks like some sound effects don't seem to be in the .aw files.
guys, i know this is a pretty dead thread, but please help me.
i did what the guy on the first page said, to run yaz0dec, wsys, etc etc but none of these work, and dumpaw just gave me some random (and loud) distorted sounds. like, is 2019, is there any an easy way to do that? i really need those files to complete my project, any help is appreciated.
You might be able to extract the sounds with gctools (Windows build; Linux/MacOS source + readme) if the format is similar enough to the games it's built for. Use smsdumpbanks.
I've never tested it with the SMG games since I don't have them. You might need to manually rename some stuff - I'm guessing rename the .baa file to GCKart.baa and rename the Waves directory to Banks.