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- by nobody1089 at 5:06 PM EDT on May 1, 2016
- Yep, new MIDI format and synthesizer.
I'm going to write a sf2 successor format as well, because I like soundfonts, but they aren't flexible enough for my liking.
See here for a VERY long explanation: http://www.kvraudio.com/forum/viewtopic.php?f=33&t=461147
I'll implement all this within 30 years, by which time we'll have holographic displays and skull-implant headphones, computers have been replaced by smartphone/tablet toys, and sequenced video games will be a distant memory.
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- by punk7890-2 at 8:25 PM EDT on May 1, 2016
- Well, here's hoping it comes out at least in 29 years!
- by punk7890-2 at 3:24 AM EDT on June 2, 2016
- Added ROAD F D to my Pokemon Diamond and Pearl Remaster folder.
- by vajuvaju at 9:50 AM EDT on June 28, 2016
- SampleScience has released AdLibXRom, which contains the sounds of the AdLib Music Synthesizer Card (utilizing the Yamaha YM3812 sound chip). Perhaps it could be used for VGM remastering?
http://www.samplescience.ca/2016/06/adlibxrom.html
- by G-Boy at 2:16 PM EST on February 11, 2017
- I just ripped some MIDIs and soundfonts from Mario & Luigi: Bowser's Inside Story, and I noticed they were General MIDI mapped and use many instruments from the Roland SC-88Pro (except the percussion), so that makes it a lot easier to remaster the soundtrack of that game.
- SF2 for Rare's N64 games by derselbst at 2:55 PM EST on February 14, 2017
- Not sure if this is the right place. But IMO the best approach to remastered OSTs is pulling the soundbank from a game and creating a soundfont out of it. That way we're able to get the original tunes playing at a higher samplerate at least. This is esp. useful for Rare's N64 games, since they (all?) render at 22050 Hz. So I've created some SF2 soundfonts, you can find them here:
https://github.com/derselbst/ANMP-data/tree/master/soundfonts/N64
Next step would be to replace the samples of each soundfont with the instrument of the corresponding sampler. Contributors welcome. I own an Emu ProteusFX (from which Grant Kirkhope pulled a couple of samples), but don't know where to grab samples from the Roland JV1080 sampler, which Kirkhope also used.
However, since for SF2 config and samples are not stored separately, this would result in much redundant work, when wanting to do this for BK, BT, DK64, etc... That's why I absolutely agree with nobody1089; we need a successor to SF2 and MIDI. How about discussing things in a different thread, or on some online collaborative editor?
- by TheUltimateKoopa at 7:54 PM EST on February 14, 2017
- !!!!! or (!!!!!) as he's called here, has recently done some 'remastered' soundtracks for Bomberman64, Banjo-Kazooie, Banjo-Tooie and Donkey Kong 64, all of which utilize SubDrag's "N64MidiTool", which can be found on ffshrine. Unfortunately I can't download any of them, since I'm waiting for my account to be activated there, however, I was given his BK remastered OSV rip, and it sounds obviously clearer than the original game versions.
- by G-Boy at 3:42 AM EST on February 15, 2017
- @derselbst
You could also rip MIDIs from Rare games and run them through the Roland JV-1080. There's a tool called the N64SoundbankTool by SubDrag that rips both the soundbanks and the MIDIs from the games. You could play the MIDIs with the soundbanks from that tool and change the MIDI program so the file plays correctly on the JV-1080. I could rip some MIDIs of the Banjo-Kazooie soundtrack with that tool if you want.
BTW, I know the banjo sound used in Banjo-Kazooie comes from the Roland JV-1080.
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- by G-Boy at 3:51 AM EST on February 15, 2017
- @TheUltimateKoopa
Fortunately, all of SubDrag's tools can be downloaded from the Goldeneye Vault without an account!
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- by G-Boy at 4:03 AM EST on February 15, 2017
- Chrono Trigger uses very low-quality Roland SC-88 samples, so I'm planning on remastering that soundtrack. But unfortunately, I cannot recreate the vibrato and the echo of the SNES sound chip, so I would have to remaster the DS version instead.
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