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by Josh W at 4:23 PM EDT on September 14, 2005
MARIO PARTY 2!!!

Is Here


I was going to tag the names in, bu i couldn't backtrace a pointer from the rom (there was a nice big list in the rom) but IDA was bogging down my computer with its analysis (it was using about 700Mb ram)

Also i found a solution that doesn't make the set use _enablecompare (by just removing the code in the rom that uses it


Oh, and the source to my modified music search pj64 code for pj64 is Here


Hmmm, thats about it for now


edited 8:25 PM EDT September 14, 2005
by hcs at 5:34 PM EDT on September 14, 2005
Oh frabjous day!
MP2 is up, and I'll look thoroughly at your PJ64 code.
Mario Party 2!!!!! by marioman at 5:16 AM EDT on September 15, 2005
THANK YOU JOSH! Again, you are amazing. You crank out rips about as fast as hcs cranks out 64th Note betas. Between the two of you, the USF format/community is expanding incredibly!

When you say that you were going to tag the names in, does that mean that you have the tags ready? If so, that is great because Mario Party 2 is the only Mario Party game that I can't identify the tracks for. If you have the tags, then the fact that I can't get them won't matter. Otherwise, I hope that there is someone else that can give tags for them. (I am sure there is.)

Thanks again for the Mario Party 2 USF set.
by hcs at 5:40 AM EDT on September 15, 2005
I have this rip/album:
Mario Party 2 - Orange Playlist
and there are a few others I have on queue but haven't completed.

If the names aren't readily available I can tag it based on that.
by marioman at 5:53 AM EDT on September 15, 2005
That would be great. I don't think that there is an "official" soundtrack. So, anything will work. Another option would be to get a "complete" save and use the sound test option (if available) to tag the rip.

Thanks for your help.

[Follow-up]

For anyone who wants to know, there is a sound test in Mario Party 2. It is called the "Music Album" and it is found in the Options Lab. Furthermore, as predicted, you do have to beat Bowser Land before all of the music is available to listen to.

edited 12:53 PM EDT September 15, 2005
by unknownfile at 1:17 PM EDT on September 15, 2005
C:\pj64\Interpreter CPU.c(692) : warning C4013: 'Machine_SaveState' undefined; assuming extern returning int
C:\pj64\Interpreter CPU.c(729) : warning C4013: 'cprintf' undefined; assuming extern returning int
C:\pj64\Interpreter CPU.c(765) : error C2708: 'cprintf' : actual parameters length in bytes differs from previous call or reference
C:\pj64\Interpreter CPU.c(771) : warning C4018: '>' : signed/unsigned mismatch
C:\pj64\Interpreter CPU.c(772) : error C2708: 'cprintf' : actual parameters length in bytes differs from previous call or reference
Error executing cl.exe.
by Josh W at 5:44 PM EDT on September 15, 2005
What, how did you get that error? Was that using Visual C?

It doesn't seem like it, because VisualC automatically hides those level of warnings. But the cprintf errors tend to make me think that its prototype cannot be found.
Try adding #include <conio.h> at the top.


No, my sources tell me that there wasn't an OST released for Mario Party 2, was for 3 tho. Infact it was using the music album that i derived the Music Select from

I tried to get a song list from that also, but only what was displayed on the current page was in Ram, and i couldnt backtrace into the rom. Maybe later.

Anyway i have done an analysis of Banjo Tooie and it seems that it doesnt use any of but the basic Library functions (i.e. osSendMessage) but somehow i found the Music Select Function and disabled the graphics by exiting a tread that i somehow found by backtracing osInvalDCache)
BUT, it seems that it is vunerable to the same problem that stops us drom ripping dk64


And i also have found the Music Select Function in Rush 2, and gunna do that later. A also might try Crusin' world.

But not now, cause as of tommorow i will be on vacation for a week or two.



edited 9:47 PM EDT September 15, 2005
by unknownfile at 5:51 PM EDT on September 15, 2005
Please post a binary soon ^_^
by Josh W at 7:08 PM EDT on September 15, 2005
Ok, here it is.

Pj64mod2.rar

I've added an ini file to modify the register and values.

A search is implemented in two sections which are then compared for suspect values.

Press "Numeric 1" to start the first search, then "Numeric 2" to end it (this is done when the music is loaded/started). Then press "4" to start the 2nd search and "2" again to end it.
And after that, if your sure that it isn't being called (the musicselect can be in a loop) you can press "3" to start an exclusion search to remove values that might alread be in the list.

Then sfter your done press "5" to display the results.

Note that i got some strange errors while trying mario party 3, but none on dk64...

Enjoy.


edited 1:33 AM EDT September 16, 2005
by hcs at 10:19 PM EDT on September 15, 2005
Speaking of Rush, I just worked on Rush 2049 and found the song select, but I have an odd issue wherein it seems the music won't play when you load right from a save state (as the batch ripper does), you have to start the game from the beginning and then load the save state. Something is missing from the state, I guess...

Also I worked on Rouge Squadron, which no emulator seems capable of handling, but I did find a music modifier. No luck ripping it, though.

Both these games use audio by Factor 5.

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