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- VGMStream being ported to AmigaOS4 - HELP! by spotUP at 1:40 PM EDT on March 20, 2009
- A friend of mine is currently porting VGMStream to AmigaOS4, he is making a plugin for a music player called TuneNet. He will soon get to the point where we need as many different tunes in different formats as possible to test with, could you supply a test suite?
Is there an archive of tunes somewhere?
- Piratesof the caribbean at worlds end by OrangeC at 2:48 AM EDT on March 21, 2009
- Im gonna post the 300MB bigfile tomorrow. But has anybody looked into the Wii game, eatch music file inside the big has the header MUSX and with data following it, i have tried to extract these segments by hex and load it into vgmstream with some extensions and it doesn't play, so i dunno what extension or Wii format it is, but here is an example of what is inside the hex until i can post the file.
MUSXi.`-.....@#.WII_............##P.~.........j.
That is the starting header for a track.
- Megaman X7 streamed music by DChronos at 10:13 PM EDT on March 21, 2009
- I'm uploading the entire folder of music code for Megaman X7 (26 songs, zip size is only 66.7Mb), as well as settings I was screwing with in GENH trying to find out what interleave it has, if any. Playing the files with vgmstream, which works fine, it plays through them and everything, but it plays at super speed. You can tell which song S01.ADS is due to its easily recognized opening, which is Conflict Stage. Songs seem to be in the same order as the soundtrack, too. Also, I recorded it playing this way and slowed the speed way down and can clearly hear notes of the song, so it must be able to be played in its current form, just has the wrong settings.
In GENH, I can only get it to come out one speaker, sounding like a tin can with static pops out the other speaker. Hopefully, someone can figure out how to play these in their original format, as the header seems to hold the loop point values.
In a hex editor, the header appears to be 96 bytes long, first stating SShd, and then under it, 4-5 values in hex.
Screwing with the values in in GENH, I can get it to be recognizable (using S01, as it was the easiest to recognize even in its current super speed form) using 96 as the header length, 2 channels, interleave of 200 or any value +- in 16 (like 216 or 184), and rate of 48000. Check my text file in the zip for loop point stuff... I don't know what they are, but like I said, I'm certain those values are in the header.
Anyway, hope someone else with more knowledge in these can get it running perfectly and get some kickass music going.
Megaman X7 ADS
edited 10:13 PM EDT March 21, 2009
- Can't play main music from GC RE1 by noise at 2:39 AM EDT on March 23, 2009
- Hi!
Today i extract files from Game Cube gcm image Resident Evil 1 Remake.
I want to find main sound themes from this game.
But lucky only with small .dsp files (short conversations) - plays perfectly...
There are some strange big files (1-5 mb)
.emg - play sone noise and scratches
.snd - can't open
.emd - can't open
.h4m - movie file .. cant play it
.bgz - cant open
I've found many web pages with implementation of GC file formats but RE1 not implemented yet???
Can i play it, or extract, convert?
Here my pack with some of these files .. for testing
Files
or
Files Mirror
- Mario Party Series by Vagonto at 3:17 PM EDT on March 23, 2009
- Are there available downloads for the following:
Mario Party 4, 5, 6, 7?
- TS2 ms music format by nensondubois at 5:12 PM EDT on March 24, 2009
- Timespliters 2 GC does not play in VGMSTREAM. Is it another shitty sequenced format? It's .mms btw.
edited 5:12 PM EDT March 24, 2009
- MC3 Atari format by mauzer at 4:59 AM EDT on March 28, 2009
- MC3 Atari soundformat,stored in *.MPK containers.
I played with MFAudio v1.1,but sound have much static.
I'm hoping it can be decoded,thx to anyone that can help.
Some samples from Mission Imposible_Operation Surma and Terminator 3 THE Redemption
http://www.sendspace.com/file/grp2hq
edited 6:53 AM EDT March 28, 2009
- How to ripping SSF files by caius at 6:38 AM EDT on March 28, 2009
- Hi all,
I'm trying to rip SSF files form Sega Saturn game.First I tried to use ssdump.py script by Kingshriek but I only manaed to dump one .SSF from each game (the one playng during the dumping..).
Then I came across VGMToolBox and his extraction tools but I didn't understand well how it works (what I have to put in "driver and source" path fields?).And I didn't understand where I have to install Python, in which directory.
Could anyone explain me better or point me to a tutorial?.I have nearly 1400 Saturn games and I'd want to extract music (sequenced music, obviously..) from them.
Thanks in advance.
- Megaman X7 ripped by DChronos at 12:19 AM EDT on March 29, 2009
- Here's the damn rip. 181 Mb, 26 tracks, 16 english cut scenes and 16 japanese cut scenes.
Megaman X7 music
Only one mistake I made, I labeled the folder and format in the text file as being [PS2 (GENH)] and PS2 AdPCM, since it's PS2 AdPCM in genh, and forgot the extensions were .ads. Someone can just change that.
Is there a list of what music is ripped? I have 250+ PS2 games, and have a few others I'd like to use some free time to get the music from, and if it's not ripped, maybe I'll post it. I already had some from Ar Tonelico II that I didn't have to mess with much.
By the way, Knurek, since I don't put up with bullshit attempts to slam me, it's dumb to respond by:
-stating the wrong number of times I asked about the loop start, and understating the answers
-stating that I ignored all your answers (yep, all one of them) after ignoring the entire part where I said that I misunderstood, and told you why, and also by blowing off the questions I asked... and I'd like to include that all the 4096 genh header junk that went on right after that, which I did not ask anything about, also led me to believe you both thought I was asking about that, and not the 40 byte file header
-saying I wondered why people are pissed when, no, it was about the jackass remarks
-implying I had made a big deal about things that were done with on the first page, and in fact, the bullshit didn't start until your jackass remark. Manako got pissed for something small, which was something I figured out while making the 120+ song files last year, and hadn't been wrong. It was dumb. Then he falsely accused me of making threats and saying his rips are flat out wrong
-and finally, for both you and bxaimc, saying I said I know better than you / have more experience after I posted saying I don't have much experience, I just know what I'm doing in general.
As for experience and knowledge about it, if I knew already, I wouldn't have made a thread asking about anything I wanted to learn about while ripping these so I knew why things were the way they were and what numbers were the right ones to plug in. I started the thread to have a well mannered discussion about the technical stuff to help me figure out all I needed to do, and asked a lot of questions I was curious about, expecting decent replies, not assy responses.
On a final note, you can't tell me that converting a hex number and plugging it into a program, using some trial and error and educated guesses, requires any real experience. Once you've learned how to rip these and use the right numbers one time, you're done. You know. One does not need to know the intricacies of how the program plays the music or about unrelated formats to do this.
I learned what numbers to plug into genh, and that's it. I learned how to handle the headers, and that's it. I know enough now to manually create a header, at least for a couple formats. I don't know everything.
At the same time, I don't need people acting like jackasses instead of being decent (you know, acting like an adult, you do know how to do that, right?) and informative. Flipping on jackass mode after one misunderstood answer is ridiculous, and continuing after I explained why I got screwed up, even moreso.
I could have gone into jackass mode in the same stupid manner after your misunderstanding my question about tagging these. I didn't say anything about tagging in the header. You had a way you tagged/labeled these sets for well over a year and a half, you should have understood the question. But I didn't. I asked again decently, and explained to avoid the mistake again. It was only one misunderstood answer.
Now, I'm done with the crap. I'm sorry I'm so tired that I didn't get it right away, and that I am busy with more important things to do that made it take a week. Take the rip and do what you want with it.
EDIT:
After listening through these, I want to punch whoever chose and did the voice acting for Axel and a few others in the English scenes...
edited 12:45 AM EDT March 29, 2009
- About NEOGEO sound format by ghf_50 at 10:11 PM EDT on March 29, 2009
- Does NEOGEO or NEOGEO CD games has it own sound format?just like CPS's qsf
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