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- Klonoa .brsars by Pyrii at 9:48 PM EDT on July 5, 2009
- I'm tearing apart Klonoa for Wii and found that ripping_mama is having trouble with the main language audio files even though they report as 1.4
----------------------
S:\Klonoa\sound>ripping_mama phantom_snd.brsar
ripping_mama 0.1
Ok, so I'm reading phantom_snd.brsar.
Filesize: 0x5a0a7c0 (header agrees)
Version: 1.4
Header size: 0x40
Chunk count: 3
Chunk 0 at 0x40, called SYMB, size 0x21220 (chunklist agrees)
Chunk 1 at 0x21260, called INFO, size 0x35160 (chunklist agrees)
Chunk 2 at 0x563c0, called FILE, size 0x59b4400 (chunklist agrees)
Symbols:
2225 sounds
63 players
115 groups
6 banks
Info:
2225 sound entries (starting at 0x21298)
6 bank entries (starting at 0x4c908)
63 player entries (starting at 0x4c984)
335 file entries (starting at 0x4cf70)
116 group entries (starting at 0x5200c)
something unknown starting at 0x563a0
sounds:
PLAYER_test/GROUP_testtone/test_tone
...(Long list of files)
PLAYER_map/GROUP_map11/s_110003
subfile number 1 out of RWSD DATA range [0..1)
dump of s_110003 failed
-------------------------------
I'm willing to upload the file for diagnostic purposes if needed.
edited 10:55 PM EDT July 5, 2009
- Packing CSB files? by lemon flavour at 10:30 AM EDT on July 8, 2009
- Long story short, I'd like to replace some of Street Fighter IV's music with tracks of my own choosing. I can extract the files from the CSB, but how would I go about putting them back together?
- GYM Sets by holyice7 at 1:31 PM EDT on July 8, 2009
- I'm wondering how the old Genesis format GYM is timed and ripped. I'm trying to listen to one of my favorites, Sonic 3D Blast, but half the tracks are cut off before the end, like some idiot timed them, and the format seems to have been been put out of use by VGM, which is a shame, since the emulation for Genesis in VGM sounds like crap.
What can I do to fix this almost ten-year-old GYM set?
edited 1:32 PM EDT July 8, 2009
- Aarrgghh!! Stupid Gamecube Formats! by wolupgm6 at 5:34 AM EDT on July 10, 2009
- Hey guys, as you probably know, recently I managed to SoftMod my Wii. This allowed me to backup ISOs of both Wii and GC games to my computer. I was wondering if any of these games' (list provided at the end of post) audio formats are playable, and if so, how to get them to a playable state. Basically, what I'm asking for is that if anyone knows how to get any format of these games' (once again, list below) audio playing, to tell me how. All I have is extracted ISO's (using GC-Tool).
List Of Games, As Mentioned Above:
Super Mario Sunshine (I Doubt Sequences Have Been Figured Out)
Luigi's Mansion (Doubt It)
Starfox Adventures (Doubt It)
Goldeneye: Rogue Agent
Pitfall: The Lost Expedition
Rayman 3: Hoodlum Havoc (I Believe ADPCM, But Am Unsure)
And Where Did The Good Old StreamDB (Formerly GCStreamDB) Go To? I Think I Found An Older Version Here, Is There A More Recent Version?
edited 5:41 AM EDT July 10, 2009
- Need help with headerless .wma by Omochao at 7:25 PM EDT on July 16, 2009
- This is the soundtrack of Secret of Monkey Island: Special Edition:
http://www.sendspace.com/file/d6wzab
- Dreamcast illbleed music by jch02140 at 9:11 AM EDT on July 17, 2009
- Hi,
i am wondering if someone is able to rip the musics from illbleed?... I only knew it was in midi format...
Also, I realized that Audio Overload also able to play the dsf files so I am wondering if illbleed also have such files exist that can be ripped...
- Exists a useful .XA ripper? by Koto at 3:07 PM EDT on July 17, 2009
- Hi. I'm trying these days extracting XA files from PSX games, but there's no way for doing it.
XAEX just sucks, always says that the driver isn't ready.
PSXMC founds XA files and convert it in WAV ones, but don't let me extract it.
There's any method that let me get the files in my pc? Thanks
See ya
- Metroid Prime 2 Echoes Demo DSP by valiant at 7:08 PM EDT on July 24, 2009
- Hey there, hcs!
I've just recently started properly ripping the first two Metroid Prime games since all the previous releases were not very satisfying. The first title is already done and will be released soon, but I've got a problem with the second one. Since I always include all beta and trailer tracks in my rips, I got my hands on the Metroid Prime 2 Echoes Bonus Disc and, playing the demo, found some compositions different from the final releases. The THPs and RSFs play just fine with vgmstream (using the latest revision), though most DSPs won't play.
Three of the DSP files are working anyway, they just sound a little off (played back at half the original tempo and with the pitch just as low):
dark.dsp
first-ruins.dsp
ridley.dsp
Those tracks were originally from Metroid Prime, so they could be some intermediate test tracks for the new DSP format. I uploaded the files with corrected pitch and tempo and included their Metroid Prime DSP counterparts. It seems that the demo files are the exact same as the left channel DSPs from the first game once they are corrected.
The other sound files are still up on the old mirror.
I'd appreciate if you could look into it and fix the track playback for one of the future releases.
- GSF's of Gamecube-Gameboy Advance Link Cable Roms by jurassicPieter at 9:38 AM EDT on July 29, 2009
- I extracted the GBA MB-Roms from Wario World, Sonic Adventure, Phantasy Star Online, Pokemon Colosseum and Animal Crossing.
With a MB2GBA file i can change it in a working gba rom as long it's not waiting for a connection with the gamecube.
I see tiny chao garden is already done as gsf, but i'm interested to see if other GSF's can be made, in particular the Animal Crossing NES Advance Play, the PSO GBA Mini-games and Animal Island.
Sadly Animal Island doesn't work without Gamecube connection.
The advance play versions of the NES games play perfectly, and with rom2gsf i even get to hear the title music playing. These are the easiest to rip i guess, since you can convert a nsf to a nes rom and inject the rom. I know a little ASM, not particular the GBA one though.
- vgmstream equivalent for sequenced files by jurassicPieter at 6:23 AM EDT on August 4, 2009
- I'm thinking of working on an equivalent of vgmstream for sequenced music. First reason I want this is that my winamp plugin map is a mess. Often the file formats are associated with multiple input plugins.
Second, it's easy to make a container format that contains a soundfont(or reference to it) and a midi. There's extended midi with soundfonts added to it, but it's very badly supported to make them.
Third, it might be a good start to figure out unknown sequenced formats, like many gamecube titles. Or embed a stream and mix it with sequences, like they did with Super Mario Galaxy.
The only difference with vgmstream is that it needs a custom container file format instead of playing the originals.
my idea was to make a container file format that works with the typical chunks structure.
char[4] signature;
uint32 size chunk;
char[size] data;(could contain subchunks)
for example a midi with soundfont would look like this:
MAIN chunk
size of file
player number: 0x0001 = midi with embedded soundfont
--IDV3 chunk
--size of tagging info
--tagging info, like artist, looping, etc.
--MIDI chunk
--size of embedded midi-header
--midi-file
--DLS chunk
--size of embedded dls-header
the player number is used to get the right playing information:
0x0000: midi with general midi soundfont gm.dls in windows\system32\drivers\
0x0001: midi with embedded dls-header
0x0002: midi with external dls-file
0x0003: play midi file with 8-bit sounds
0x0004: sseq with embedded sbnk/ssar-file(s)
0x0005: sseq with external sbnk/ssar-file(s)
0x0006: IT/XM/S3M
etc.
and what extension and name should this plugin have?
suggestions are welcome. If people find it a good idea i plan starting making a skeleton code that should make it easy to write a player that just has to send sequence data and soundbank information.
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