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Agreed by RattleMan at 7:04 AM EDT on June 24, 2005
I agree, DKR, Blast Corps, and Banjo-Kazooie have some of the best soundtracks around.

Anyway, to revoice my concern, it seems that the DKR USF default volume is set a little too high. It sounds a bit like if you were close to blowing the speakers (from high volume).

by AI-M at 1:39 PM EDT on June 24, 2005
I don't find the DK64 USF's too loud. Check your other volumes
by Vincent at 2:44 PM EDT on June 24, 2005
Yeah I think the volume is all right.

I'm glad that you agree with me, RattleMan, I also like the Banjo-Kazooie soundtrack very much. I won't talk about Banjo-Tooie, because I didn't play much : I didn't really like the game, compared to its prequel, and I was very disappointed about Rare's abandoning the "link stuff" between the two games.

Do you like the Donkey Kong Country trilogy soundtrack ?
by AI-M at 5:19 PM EDT on June 25, 2005
The Link stuff for Banjo-Kazooie may have been for DK64. The Rare Witch project found certain (but little evidence of it.)

It might have been Nintendo that wanted to drop the idea of "Stop and Swop".

I still wanted to see what "Dream" looked like. Rare changes ideas too much.

I might want to start the tags of Banjo-Tooie soon (using the Gameshark method again after Banjo-Kazooie and DK64).
by Blue_firestarter at 9:06 PM EDT on June 25, 2005
I can't wait for JFG to be finished.. my fav 64 soundtrack!
by unknownfile at 5:46 AM EDT on July 1, 2005
The Dynamix first N64 intro is up on the main page, note there isn't a link to the set. (The set is 2.34 mb, because I fear screwing it up by optimizing it.)

That's the link!
by hcs at 7:45 AM EDT on July 1, 2005
The trick is that links to preliminary sets are assumed to be in the preliminary set directory, so if I made that text link there it wouldn't actually lead anywhere.
by Prokopis at 8:25 PM EDT on July 2, 2005
Some more Blast Corps babbling and nitpicking:

I had played Blast Corps on PJ64 sometime in '04 and found its soundtrack to be very much to my liking - which, after I kinda turned "VGM-scene-aware" this year, I think makes perfect sense, as it was composed by Graeme Norgate, who (co)wrote some of my other favourite VG scores, like Perfect Dark, GoldenEye and Killer Instinct. Still, I continued listening to its music, even after completely done with the game (and I do mean completely, as in 100%, "You can stop now" rank, etc.), thanks to a dude on Kazaa I came across last December, who happened to have a collection of hi-Q mp3 ingame rips from BC and looked much like a complete 21-track OST (a RAR archive of which I later uploaded here). Also enjoyed watching the pretty cool gameplay videos at SDA's Blast Corps section (here) and since I discovered there's such a thing as a USF Winamp plugin, along with your lil setup here and the first cool specimens of your work 'round Xmas, I've been hoping for a BC release to complete the awesomeness - not to mention rid me of the cheesy vocals at the start of each score. To both ends, I must say this USF release has done a most excellent job, so I guess congrats and thanks for the work Adam and PdZ put into it are in order. I did find a couple quirks with the scores naming, however, and basically letting you know is the reason I decided to visit the forums (though it seems I share some common interests with enough ppl here on the side as well).

Long story short, checking back and forth a few times to be sure, I'm now positive that renaming "Race 1" to "Skerries" and "Race 2" to "Sleek Streets" would be the way to go in the interest of better accuracy. You'd think there were more than just one places where the "Race 1" tune was used, but all other miniusfs match with the various SDA levels' movies listing, so I dunno, it could be just that one :s. Also I think the game didn't try to make stages sound more extreme or anything by deliberately naming stuff in funky ways, so "Sylver Junction" could be a typo there.

Okay, nothing else I can think of other than that for a project as tedious as this (so damn many similar sounding pieces in this game, it can make you flip and then some). BTW, I'm kinda stumped with that unknown track myself, even though I played the game more recently than some other folks I know (it was made back in 1997, I believe) - no idea wtf it was supposed to be from, but I'd bet it got left unused in the end. Ah well...

Anyway, that's all. Be good now.
by PdZ at 12:04 AM EDT on July 12, 2005
I didn't know anything about a SDA levels' movie listing.So i renamed/tagged/timed the tracks after I played the whole game again.Level after level.I think, it could be better for accuracy, if someone rename the level-usfs Race and Race2, but it seems, that Adam is very busy since 2 weeks or more.Waiting is the only way now.

thX for the compliments.

>PdZ

by hcs at 10:05 AM EDT on July 12, 2005
I'd like to make the changes, but just so that I don't mess up could you list everything that needs to be changed right here in a single post? I can't quite follow your discussions since I haven't played the game.
Or if you've made the changes yourself you could just send me the miniUSFs again.

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