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- by Only3Penguins at 6:27 PM EST on January 25, 2008
- http://www.sendspace.com/file/ehi0x9
- by starerik at 7:21 AM EST on January 26, 2008
- Thanks a lot!
- by 9th Sage at 8:53 AM EST on January 26, 2008
- Yeah, thanks for that. :D
- by Peppyman at 4:38 PM EST on February 11, 2008
- can someone tell me what to do after I've put the game disc in my computer? (i'm trying to extract the music)
- by valiant at 4:51 PM EST on February 11, 2008
- Rip it. Come back after you did that.
- by Peppyman at 5:26 PM EST on February 11, 2008
- damn my drive is not compatible.
- by Peppyman at 2:38 PM EST on February 14, 2008
- Is there any confirmation that the rip posted was everything that was extracted, as it seems odd that it misses out a few tracks as they should be included.
- by hcs at 2:54 PM EST on February 14, 2008
- Nintendo tends to use a mixture of sequenced and streamed tracks, not surprising that we don't have the sequences.
- by Only3Penguins at 3:08 PM EST on February 14, 2008
- Something odd I noticed about the SMG soundtrack, specifically the two tracks that play during the Megaleg boss battle (don't remember the DSP filenames off the top of my head). As heard in-game, these tracks both open with a brass/piano intro. The DSP files only open with piano though (it's never heard this way in the game; the brass is always there). So it seem like the brass here is sequenced and layered over the streaming audio. But we're talking about two seconds tops, after which there's no instruments missing from the DSP tracks. Why in the hell would one instrument heard for less than three seconds, and which is always present, need to be sequenced when the rest of the music is streamed?
- by Omochao at 8:32 AM EST on February 15, 2008
- There was something similar with the Boulder Canyon variants in Diddy Kong Racing.
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