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- by hcs at 6:12 AM EDT on September 16, 2005
- I put up a set of tags for Mario Party 2, this is probably all the work I'll do on it.
I identified all the tracks that were in the "Orange Playlist", and timed the first few.
MP2 Some Tags.
There's an M3U playlist in there that puts the named tracks in the right order. On "Orange Playlist", though, the first 4 tracks were joined together. Nothing was missing.
edited 10:13 AM EDT September 16, 2005
- by marioman at 1:06 PM EDT on September 16, 2005
- Thanks hcs, the MP2 track names are looking good. I listened to the remaining tracks to be identified, and I have taken some guesses toward what some of them are. Keep in mind that THESE TAGS ARE ONLY GUESSES, but maybe if I state what I think they sound like they could be, it will help direct us toward a definite answer.
I happen to know that there are two minigames that have music that is only used in that specific game. The two games are Move to the Music, and Toad Bandstand. When you see the names of these games listed below, I have put the actual music names in parentheses. Just because these music names are in a specific order in this list doesn't mean that I know that they match the sparse # on the left. (ex. I do not know that 2C is in fact Toad's Waltz.)
2C, 2D - Toad Bandstand (Toad's Waltz - Flower Waltz)
2E, 2F - Move to the Music (Dancing Star - Rhythm Shakers)
3D - Battle Theme
3F - Board Results
42 - Battle Results
43 - Drum Roll
5E - Mushroom Genie
31, 44, 51, 52, 53, 55, 58, 59, 5C, 60 - Win Minigame
45, 54, 56, 57, 5D - Lose Minigame
Couldn't even guess - 39, 47, 48, 5B
If someone has Mario Party 2 please listen to these tracks and see if you can help us identify them.
Thanks in advance.
[Edit]
Almost forgot. Hcs, when you say that Rush 2049 has a problem, does that mean that it is un-rippable, or does that just mean that it needs a little more work to get it going?
edited 5:25 PM EDT September 16, 2005
- by hcs at 3:52 PM EDT on September 16, 2005
- Unrippable without a rewrite of Project 64.
- by marioman at 5:35 PM EDT on September 16, 2005
- Unrippable without a rewrite of Project 64.
Oh well, maybe it will be possible to rip it later.
Back to Mario Party 2:
sparse31 = Look Away
- by unknownfile at 6:31 AM EDT on September 18, 2005
- 0x3a = Board Overview
Might I add that Mario Party 2 was one of the first games I got for the N64?
edited 10:32 AM EDT September 18, 2005
- by Josh W at 3:42 PM EDT on October 2, 2005
- Im Back. Yay! (streamers and confetti fall)
Man, two weeks with no internet connection sucks. However i was not without a PC, and so i bring back treats. Your two most coveted rips requested by the people.
DONKEY KONG 64!
Is here more confetti falls
I tagged some of them, only those that i could remember.
Man talk about unorthadox. Many many hours and sleep and coffee went into this, only to find out last night there was an easier way. Which leads me to the rip of...
BANJO TOOIE!
Is also here
Straight from my hard drive to your ears.
And i guess i won.
Little hint on how i did it. One this - wait a little before saving.
Hmmm, i kinda forgot about Yoshi's story, but i will still get to it.
edited 7:48 PM EDT October 2, 2005
edited 8:09 PM EDT October 2, 2005
- by hcs at 3:50 PM EDT on October 2, 2005
- HELL YEAH!
Great news!
I should say that I tried to delay the savestate making a bit myself, and that got me a little further but still not to success. It's a competition I'm happy to lose to you!
If you want here's my CBFD notes:
// Conker's Bad Fur Day (the trick is to make a save state after the intro)
/*if (TLBTrans(PROGRAM_COUNTER)==0xD96C) {
//DisplayError("song select %04x ra=%08x (%08x)",GPR[4].UW[0],GPR[31].UW[0],TLBTrans(GPR[31].UW[0]));
//ShowCPUStatus();
//DisplayError("ra=%08x",TLBTrans(GPR[31].UW[0]));
GPR[4].UW[0]=0x42;
GPR[6].UW[0]=5;
((DWORD*)N64MEM)[0x507C/4]=0;
((DWORD*)N64MEM)[0x5030/4]=0;
//((DWORD*)N64MEM)[0x3740/4]=0; //nope
((DWORD*)N64MEM)[0x4fc8/4]=0;
//((DWORD*)N64MEM)[0x3790/4]=0; // kill Thread5
//((DWORD*)N64MEM)[0x37A0/4]=0;
((DWORD*)N64MEM)[0x13DC/4]=0; // kill Thread3 (no effect?)
//((DWORD*)N64MEM)[0x3058/4]=0; // kill Thread2 (never gets to music)
//((DWORD*)N64MEM)[0x3060/4]=0;
//((DWORD*)N64MEM)[0x3034/4]=0;
//((DWORD*)N64MEM)[0x3044/4]=0;
((DWORD*)N64MEM)[0x308F84/4]=0;
((DWORD*)N64MEM)[0x30A5B0/4]=0;
((DWORD*)N64MEM)[0x308BB8/4]=0x03E00008;
((DWORD*)N64MEM)[0x308BBC/4]=0;
//used=1;
//sprintf(SaveAsFileName,"MIGHTYPOO_USF");
//Machine_SaveState();
}*/
I use these fcns:
DWORD TLBTrans(DWORD in) {
return (TLB_ReadMap[in>>12]+(BYTE*)in-N64MEM);
}
void ShowCPUStatus(void) {
DisplayError("r0=%08x at=%08x v0=%08x v1=%08x a0=%08x a1=%08x a2=%08x a3=%08x\n"
"t0=%08x t1=%08x t2=%08x t3=%08x t4=%08x t5=%08x t6=%08x t7=%08x\n"
"s0=%08x s1=%08x s2=%08x s3=%08x s4=%08x s5=%08x s6=%08x s7=%08x\n"
"t8=%08x t9=%08x k0=%08x k1=%08x gp=%08x sp=%08x s8=%08x ra=%08x (%08x)\nPC=%08x",
GPR[0].UW[0],GPR[1].UW[0],GPR[2].UW[0],GPR[3].UW[0],GPR[4].UW[0],GPR[5].UW[0],GPR[6].UW[0],GPR[7].UW[0],
GPR[8].UW[0],GPR[9].UW[0],GPR[10].UW[0],GPR[11].UW[0],GPR[12].UW[0],GPR[13].UW[0],GPR[14].UW[0],GPR[15].UW[0],
GPR[16].UW[0],GPR[17].UW[0],GPR[18].UW[0],GPR[19].UW[0],GPR[20].UW[0],GPR[21].UW[0],GPR[22].UW[0],GPR[23].UW[0],
GPR[24].UW[0],GPR[25].UW[0],GPR[26].UW[0],GPR[27].UW[0],GPR[28].UW[0],GPR[29].UW[0],GPR[30].UW[0],GPR[31].UW[0],
TLBTrans(GPR[31].UW[0]),PROGRAM_COUNTER);
}
- by Josh W at 3:58 PM EDT on October 2, 2005
- Cool thanks, i'll look over it later since they all might use similar driver structures.
Hmmm, i thaught that Grant Kirkhope did Banjo Tooie. But my sources tell me that David Wise did Dk64. But they sound so the same....
MIGHTYPOO_USF?
welcome back Josh W.
your last recorded activity was 7:00 PM EST December 31, 1969
edited 8:04 PM EDT October 2, 2005
- by unknownfile at 4:07 PM EDT on October 2, 2005
- DK64 tags:
Song 1a (my favorite from the soundtrack) is The Temple of Five Doors theme.
Song 31 is inside the machine in Frantic Factory.
More tags:
sparse3c - Pufftoss boss
sparse40 - Battle arena theme!
sparse41 - lost coins
sparse4a - miniboss, as I can remember
sparse51 - Dogadon boss (this time, in Fungi Forest)
sparse61 - Giant Spider miniboss
sparse63 - Rafters
sparse6c - Invisible Chunky
sparse7b - DK's House
sparse7c - Engarde the Swordfish
sparse7e - Deep in the Catacombs
sparse98 - K. Rool battle
sparseae - Nintendo and Rareware Logos
Oh yes, and welcome back, you fish dish =)
- by PdZ at 4:07 PM EDT on October 2, 2005
- Hm... Very nice work Josh W. But the links are incorrect?And in the hcs preliminary Section aren't sections for DK64. :(
Maybe i should go to the Doctor.It seems that iam blind.THX very Much Josh.Very great...only my favourite Games... DKR,Snowboard Kids,DK64 and Banjo Tooie... Iam crying because of happyness
edited 8:11 PM EDT October 2, 2005
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